Search found 5 matches

by jimbo
Fri Jan 04, 2008 2:38 pm
Forum: Open Discussion and Dev Announcements
Topic: Some feature requests
Replies: 5
Views: 757

Some feature requests

Hi, here are some feature requests:

1. Have the logger enable logging of most Irrlicht classes, so:
irr::core::vector3df vel(1.0f,2.0f,3.0f);
device->getLogger()->log(vel);

which will dump something like:

vector3d<f32>{ 1.0, 2.0, 3.0 }

2. Have methods like addAnimator() return the animator ...
by jimbo
Sat Nov 17, 2007 9:42 pm
Forum: Project Announcements
Topic: True Axis Physics integration example
Replies: 5
Views: 2327

True Axis Physics integration example

Hi,

I've made a little demo to show True Axis and the Irrlicht 3D engine ( http://www.trueaxis.com ) in action

http://corrado.bsdwebhosting.com/~jimbo/trueaxis.png

This demo creates over 200 physics objects. You can shoot (very heavy) cubes in the stack. You can see how True Axis' swept ...
by jimbo
Sat Nov 10, 2007 2:44 pm
Forum: Advanced Help
Topic: True Axis Physics integration, rotation troubles... [SOLVED]
Replies: 3
Views: 783

I fixed it by copying the matrix and then let irrlicht convert, looks great now!:

irr::core::vector3df CSceneNodeAnimatorTA::convertTARot(const TA::Mat33 &r) {
irr::core::matrix4 mat;

mat(0,0) = r(0,0);
mat(0,1) = r(0,1);
mat(0,2) = r(0,2);
mat(0,3) = 0.0f;

mat(1,0) = r(1,0);
mat(1,1) = r ...
by jimbo
Thu Nov 08, 2007 1:41 pm
Forum: Advanced Help
Topic: True Axis Physics integration, rotation troubles... [SOLVED]
Replies: 3
Views: 783

To demonstrate the effect I've made little demo with sources which can be downloaded here:

http://corrado.bsdwebhosting.com/~jimbo/TrueAxis.zip
by jimbo
Thu Nov 08, 2007 8:45 am
Forum: Advanced Help
Topic: True Axis Physics integration, rotation troubles... [SOLVED]
Replies: 3
Views: 783

True Axis Physics integration, rotation troubles... [SOLVED]

Hi All,

I'm puzzling a bit with True Axis Physics integration by creating a scenenode animator. Problem is dat when adding a bunch of cubes to the scene their rotation looks distorted. Some rotate only over one angle and through the ground. Could this have anything to do with Gimbal Lock? Is there ...