Hi, here are some feature requests:
1. Have the logger enable logging of most Irrlicht classes, so:
irr::core::vector3df vel(1.0f,2.0f,3.0f);
device->getLogger()->log(vel);
which will dump something like:
vector3d<f32>{ 1.0, 2.0, 3.0 }
2. Have methods like addAnimator() return the animator ...
Search found 5 matches
- Fri Jan 04, 2008 2:38 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Some feature requests
- Replies: 5
- Views: 757
- Sat Nov 17, 2007 9:42 pm
- Forum: Project Announcements
- Topic: True Axis Physics integration example
- Replies: 5
- Views: 2327
True Axis Physics integration example
Hi,
I've made a little demo to show True Axis and the Irrlicht 3D engine ( http://www.trueaxis.com ) in action
http://corrado.bsdwebhosting.com/~jimbo/trueaxis.png
This demo creates over 200 physics objects. You can shoot (very heavy) cubes in the stack. You can see how True Axis' swept ...
I've made a little demo to show True Axis and the Irrlicht 3D engine ( http://www.trueaxis.com ) in action
http://corrado.bsdwebhosting.com/~jimbo/trueaxis.png
This demo creates over 200 physics objects. You can shoot (very heavy) cubes in the stack. You can see how True Axis' swept ...
- Sat Nov 10, 2007 2:44 pm
- Forum: Advanced Help
- Topic: True Axis Physics integration, rotation troubles... [SOLVED]
- Replies: 3
- Views: 783
- Thu Nov 08, 2007 1:41 pm
- Forum: Advanced Help
- Topic: True Axis Physics integration, rotation troubles... [SOLVED]
- Replies: 3
- Views: 783
To demonstrate the effect I've made little demo with sources which can be downloaded here:
http://corrado.bsdwebhosting.com/~jimbo/TrueAxis.zip
http://corrado.bsdwebhosting.com/~jimbo/TrueAxis.zip
- Thu Nov 08, 2007 8:45 am
- Forum: Advanced Help
- Topic: True Axis Physics integration, rotation troubles... [SOLVED]
- Replies: 3
- Views: 783
True Axis Physics integration, rotation troubles... [SOLVED]
Hi All,
I'm puzzling a bit with True Axis Physics integration by creating a scenenode animator. Problem is dat when adding a bunch of cubes to the scene their rotation looks distorted. Some rotate only over one angle and through the ground. Could this have anything to do with Gimbal Lock? Is there ...
I'm puzzling a bit with True Axis Physics integration by creating a scenenode animator. Problem is dat when adding a bunch of cubes to the scene their rotation looks distorted. Some rotate only over one angle and through the ground. Could this have anything to do with Gimbal Lock? Is there ...