Search found 8 matches
- Tue Nov 13, 2007 4:14 am
- Forum: Everything 2d/3d Graphics
- Topic: Animation and Modeling preparation irrlicht engine use
- Replies: 3
- Views: 1639
- Sun Nov 11, 2007 1:28 am
- Forum: Everything 2d/3d Graphics
- Topic: Animation and Modeling preparation irrlicht engine use
- Replies: 3
- Views: 1639
Animation and Modeling preparation irrlicht engine use
Hello, after much reading throughout this forum and others, Ive heard of different ways to achieve what Im trying to do.
Im trying to limit the animation time i need to spend on all my game models. Essentially trying to figure out if my reasoning is correct,
my thoughts are that I can make a basic ...
Im trying to limit the animation time i need to spend on all my game models. Essentially trying to figure out if my reasoning is correct,
my thoughts are that I can make a basic ...
- Sat Nov 10, 2007 11:55 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.31 built in skydome not rendering...
- Replies: 14
- Views: 1070
Ok got it working, it was the camera far value :P, so I increased it to 1000 and scaled the skydome to .75 in all directions, looks beautiful now :)
thank you all for the help. Although I am curious, why does a camera far value affect the skydome/box, I thought it was rendered first regardless of ...
thank you all for the help. Although I am curious, why does a camera far value affect the skydome/box, I thought it was rendered first regardless of ...
- Sat Nov 10, 2007 9:43 am
- Forum: Beginners Help
- Topic: Irrlicht 1.31 built in skydome not rendering...
- Replies: 14
- Views: 1070
- Fri Nov 09, 2007 8:50 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.31 built in skydome not rendering...
- Replies: 14
- Views: 1070
- Fri Nov 09, 2007 12:30 am
- Forum: Beginners Help
- Topic: Irrlicht 1.31 built in skydome not rendering...
- Replies: 14
- Views: 1070
- Fri Nov 09, 2007 12:02 am
- Forum: Beginners Help
- Topic: Irrlicht 1.31 built in skydome not rendering...
- Replies: 14
- Views: 1070
- Thu Nov 08, 2007 11:51 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.31 built in skydome not rendering...
- Replies: 14
- Views: 1070
Irrlicht 1.31 built in skydome not rendering...
Ok I have my 360 degree panorama image (2048x512).
in my main function i have the following :
scene::ISceneNode* mySky = smgr->addSkyDomeSceneNode(driver->getTexture("media/sky.bmp"),
20, 20, 1.0f, 1.2f, smgr->getRootSceneNode(), 1);
mySky->setMaterialFlag(video::EMF_LIGHTING, false);
mySky ...
in my main function i have the following :
scene::ISceneNode* mySky = smgr->addSkyDomeSceneNode(driver->getTexture("media/sky.bmp"),
20, 20, 1.0f, 1.2f, smgr->getRootSceneNode(), 1);
mySky->setMaterialFlag(video::EMF_LIGHTING, false);
mySky ...