Search found 8 matches

by B-Rad
Tue Nov 13, 2007 4:14 am
Forum: Everything 2d/3d Graphics
Topic: Animation and Modeling preparation irrlicht engine use
Replies: 3
Views: 1639

kinda quiet the past few days eh?
by B-Rad
Sun Nov 11, 2007 1:28 am
Forum: Everything 2d/3d Graphics
Topic: Animation and Modeling preparation irrlicht engine use
Replies: 3
Views: 1639

Animation and Modeling preparation irrlicht engine use

Hello, after much reading throughout this forum and others, Ive heard of different ways to achieve what Im trying to do.
Im trying to limit the animation time i need to spend on all my game models. Essentially trying to figure out if my reasoning is correct,

my thoughts are that I can make a basic ...
by B-Rad
Sat Nov 10, 2007 11:55 pm
Forum: Beginners Help
Topic: Irrlicht 1.31 built in skydome not rendering...
Replies: 14
Views: 1070

Ok got it working, it was the camera far value :P, so I increased it to 1000 and scaled the skydome to .75 in all directions, looks beautiful now :)
thank you all for the help. Although I am curious, why does a camera far value affect the skydome/box, I thought it was rendered first regardless of ...
by B-Rad
Sat Nov 10, 2007 9:43 am
Forum: Beginners Help
Topic: Irrlicht 1.31 built in skydome not rendering...
Replies: 14
Views: 1070

Ok Update on this. I still cant get anything rendered when using a skydome.

Things ive done
upgrades to the 1.4 beta and corrected neccessary texture code and such

still using the same skydome function as before, ive tried setting the skydome variables like the texture (again) lighting and all ...
by B-Rad
Fri Nov 09, 2007 8:50 pm
Forum: Beginners Help
Topic: Irrlicht 1.31 built in skydome not rendering...
Replies: 14
Views: 1070

Windows XP on a laptop
I didnt know any of the examples use skydomes. Skyboxes work fine for me. But ill run all the examples when I get home from work.

The video adapter on this laptop says
Mobil Intel(R) 915GM/GMS,910GML Express Chipset Family
Driver version 6.14.10.4020

1.4 ghz intel celeron ...
by B-Rad
Fri Nov 09, 2007 12:30 am
Forum: Beginners Help
Topic: Irrlicht 1.31 built in skydome not rendering...
Replies: 14
Views: 1070

Even calling the render function of the stored skydome manually doesnt help. Im at a loss, not sure if its my texture, the code, drivers, or what
by B-Rad
Fri Nov 09, 2007 12:02 am
Forum: Beginners Help
Topic: Irrlicht 1.31 built in skydome not rendering...
Replies: 14
Views: 1070

same thing, says texture loaded but nothing is rendered.
by B-Rad
Thu Nov 08, 2007 11:51 pm
Forum: Beginners Help
Topic: Irrlicht 1.31 built in skydome not rendering...
Replies: 14
Views: 1070

Irrlicht 1.31 built in skydome not rendering...

Ok I have my 360 degree panorama image (2048x512).

in my main function i have the following :

scene::ISceneNode* mySky = smgr->addSkyDomeSceneNode(driver->getTexture("media/sky.bmp"),
20, 20, 1.0f, 1.2f, smgr->getRootSceneNode(), 1);
mySky->setMaterialFlag(video::EMF_LIGHTING, false);
mySky ...