Search found 2 matches
- Sun Nov 11, 2007 12:52 pm
- Forum: Project Announcements
- Topic: SUPREMACY ERRANDS - v1.6
- Replies: 178
- Views: 45049
oc2pus, thanks for sharing this info on how to compile this on linux. :D you can merge this into your actual source-tree. #ifdef __LINUX__ my additions #else actual coding #endif and so the build has simply to define a -D__LINUX__ and those parts are activated. If I find the time, I can write a lit...
- Fri Nov 09, 2007 10:28 pm
- Forum: Project Announcements
- Topic: SUPREMACY ERRANDS - v1.6
- Replies: 178
- Views: 45049
ok, what about a linux port ? I tried it and there are only some small changes needed :) rm -r lib sed -i -e 's|Irrlicht.h|irrlicht.h|g' \ CGrassPatchSceneNode.h sed -i -e 's|#include <windows.h>||g' \ g_Game.h sed -i -e 's|_strdate(dateStr);||g' \ g_Game.cpp sed -i -e 's|_strtime(timeStr);||g' \ g_...