Search found 7 matches

by JustMax
Thu Apr 08, 2010 10:17 am
Forum: Beginners Help
Topic: Irrlicht 1.7.1 and Eclipse (3.5) Galileo
Replies: 2
Views: 776

Hi IgnisPhaseOne, I'm using Eclipse for irrlicht too (on W7 and Ubuntu Linux). Its very easy: just rightklick on the Project ->properties -> C/C++ Build ->Settings : - GCC C++ Compiler -> Directories: add the include dir of irrlicht. - GCC C++ Linker -> Libraries add "irrlicht" (and "...
by JustMax
Sat Apr 03, 2010 12:17 pm
Forum: Project Announcements
Topic: Grass Node v0.3.x
Replies: 109
Views: 85682

well blending them in with alpha would be über cool but for now all im trying to do is taking away the quadratic characteristic of the distribution of the blades and using a more liner one. But I can't find the lines of code responsible for the distributing the grass.
by JustMax
Fri Apr 02, 2010 8:40 pm
Forum: Project Announcements
Topic: Grass Node v0.3.x
Replies: 109
Views: 85682

sorry for the double post but I want the make the grass more even and stop the "popping up" of the blades. What lines of code do i have to modify?
Could somebody please give me a hint?
by JustMax
Fri Apr 02, 2010 6:55 pm
Forum: Project Announcements
Topic: Grass Node v0.3.x
Replies: 109
Views: 85682

hey, I have some bugfixes: in CGrassPatchSceneNode.cpp: you should change (257): f32 dist =(Box.getCenter() + getPosition()).getDistanceFromSQ(SceneManager->getActiveCamera()->getPosition()) + 1; to: f32 dist =(Box.getCenter() + getPosition()).getDistanceFromSQ(SceneManager->getActiveCamera()->getAb...
by JustMax
Fri Mar 26, 2010 3:08 pm
Forum: Project Announcements
Topic: Grass Node v0.3.x
Replies: 109
Views: 85682

hey, I compiled the GrassSceneNode with irrlicht 1.7.1 and I got this error 'class irr::video::SMaterialLayer' has no member named 'TextureWrap' grass[x*width + z]->getMaterial(0).TextureLayer[0].TextureWrap = video::ETC_CLAMP; if I commend that line out it seems to works fine though(tested on win7 ...
by JustMax
Wed Jan 30, 2008 3:10 pm
Forum: Beginners Help
Topic: Triangle Selector
Replies: 3
Views: 467

big thanks ;-) it works now.
by JustMax
Wed Jan 30, 2008 7:23 am
Forum: Beginners Help
Topic: Triangle Selector
Replies: 3
Views: 467

Triangle Selector

Hi I have a problem with the Triangle Selectors. Every time I try to create one its simply empty. Have I misunderstood or forget something? IAnimatedMesh* mesh = drivers->smgr->getMesh("models/fighter/fighter.3DS"); IAnimatedMeshSceneNode* node = drivers->smgr->addAnimatedMeshSceneNode( me...