Hi IgnisPhaseOne,
I'm using Eclipse for irrlicht too (on W7 and Ubuntu Linux). Its very easy:
just rightklick on the Project ->properties -> C/C++ Build ->Settings :
- GCC C++ Compiler -> Directories:
add the include dir of irrlicht.
- GCC C++ Linker -> Libraries
add "irrlicht"
(and "GL" on ...
Search found 7 matches
- Thu Apr 08, 2010 10:17 am
- Forum: Beginners Help
- Topic: Irrlicht 1.7.1 and Eclipse (3.5) Galileo
- Replies: 2
- Views: 846
- Sat Apr 03, 2010 12:17 pm
- Forum: Project Announcements
- Topic: Grass Node v0.3.x
- Replies: 109
- Views: 101732
- Fri Apr 02, 2010 8:40 pm
- Forum: Project Announcements
- Topic: Grass Node v0.3.x
- Replies: 109
- Views: 101732
- Fri Apr 02, 2010 6:55 pm
- Forum: Project Announcements
- Topic: Grass Node v0.3.x
- Replies: 109
- Views: 101732
- Fri Mar 26, 2010 3:08 pm
- Forum: Project Announcements
- Topic: Grass Node v0.3.x
- Replies: 109
- Views: 101732
- Wed Jan 30, 2008 3:10 pm
- Forum: Beginners Help
- Topic: Triangle Selector
- Replies: 3
- Views: 556
- Wed Jan 30, 2008 7:23 am
- Forum: Beginners Help
- Topic: Triangle Selector
- Replies: 3
- Views: 556
Triangle Selector
Hi
I have a problem with the Triangle Selectors. Every time I try to create one its simply empty. Have I misunderstood or forget something?
IAnimatedMesh* mesh = drivers->smgr->getMesh("models/fighter/fighter.3DS");
IAnimatedMeshSceneNode* node = drivers->smgr->addAnimatedMeshSceneNode( mesh ...
I have a problem with the Triangle Selectors. Every time I try to create one its simply empty. Have I misunderstood or forget something?
IAnimatedMesh* mesh = drivers->smgr->getMesh("models/fighter/fighter.3DS");
IAnimatedMeshSceneNode* node = drivers->smgr->addAnimatedMeshSceneNode( mesh ...