Search found 459 matches
- Sat Aug 07, 2010 6:06 am
- Forum: Project Announcements
- Topic: Chronicles - Third Person RPG [New Demo: 08.08.10]
- Replies: 1
- Views: 1900
Chronicles - Third Person RPG [New Demo: 08.08.10]
Description: Chronicles will be a single player adventure RPG. Gameplay will be a lot like the 3d Zelda console games (Ocarina of Time and Majora's Mask specifically). The story will take place in a fantasy-like environment with swords, bows, some magic, and some steam/gunpowder based technology. T...
- Tue Aug 03, 2010 8:19 am
- Forum: Everything 2d/3d Graphics
- Topic: Why is blender so poorly designed and hard to use?
- Replies: 34
- Views: 20805
Re: Why is blender so poorly designed and hard to use?
If I may ask, what is your workflow? I have had similar experiences with Blender and am currently looking for a different toolset to use.eye776 wrote:it cannot even rival, for my purposes, my own workflow (composed entierly of free tools).
- Mon Jul 26, 2010 8:12 am
- Forum: Beginners Help
- Topic: Haveing Trouble Getting the Irrlicht Engine to work
- Replies: 2
- Views: 407
Have you tried compiling the solution files including in the SDK /examples folder? If not, what source code are you using? The error you have is almost definitely the result of using a null pointer, which could mean that the Irrlicht device failed to initialize. Is there any output in the console wi...
- Tue Jul 20, 2010 1:49 am
- Forum: Open Discussion and Dev Announcements
- Topic: Request for direct access to z-buffer
- Replies: 10
- Views: 2316
- Tue Jul 13, 2010 5:03 am
- Forum: Beginners Help
- Topic: problems compiling example with msvc 2010 express
- Replies: 8
- Views: 1494
- Mon Jul 12, 2010 7:27 am
- Forum: Beginners Help
- Topic: Clearing Static Text
- Replies: 3
- Views: 499
- Sat Jul 10, 2010 7:22 am
- Forum: Off-topic
- Topic: Dev C++ or Code Blocks
- Replies: 15
- Views: 3596
Dev C++ is, in my opinion, horrifically buggy and terribly in need of active development. Code::Blocks is good, but I use Visual Studio since I'm on windows and I love the debugger. If I intend to release anything, though, I will probably just dump the code files into a folder and compile it using C...
- Fri Jul 09, 2010 7:04 am
- Forum: Beginners Help
- Topic: How to create dynamic text?
- Replies: 9
- Views: 2818
- Sat Jul 03, 2010 4:28 am
- Forum: Beginners Help
- Topic: Trying to choose engine.
- Replies: 6
- Views: 550
I would say that the irrlicht tutorials are a good place to start, though you would want to use the ones included in the SDK download as they are a tad bit up to date. They really cover the basics of irrlicht, its just that the resources they use merely demonstrate the functionality of irrlicht with...
- Tue Jun 29, 2010 8:19 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436010
- Wed Jun 16, 2010 8:31 am
- Forum: Bug reports
- Topic: [fixed]Particle De/Serialization; Min/MaxStartSize ignored
- Replies: 9
- Views: 1609
[fixed]Particle De/Serialization; Min/MaxStartSize ignored
I noticed in the source code that both Box and Point emitters do not serialize either MinStartSize or MaxStartSize, which makes it impossible to set the size of emitted particles via an irr scene file. The bug is fairly easy to see in the code, just look at the "serialize" and "deseri...
- Sat Aug 22, 2009 3:32 am
- Forum: Off-topic
- Topic: Why I am the way I am...
- Replies: 10
- Views: 1857
Re: Why I am the way I am...
I hope I got my punctuation right... i.e. as wildcv or someone said i helped my uncle jack off the horse I helped my uncle, Jack, off the horse. Eh! That was me! Life is hard ... So unless you start selling us viagra Heeheehee Anyway, now that I'm done taking taking credit and proving my juvenility...
- Fri Aug 07, 2009 4:52 pm
- Forum: Off-topic
- Topic: post or mail?
- Replies: 21
- Views: 3349
- Thu Aug 06, 2009 7:00 am
- Forum: Bug reports
- Topic: Expose CSkinnedMesh for external mesh loaders
- Replies: 1
- Views: 538
Expose CSkinnedMesh for external mesh loaders
I'm trying to write an external mesh loader for loading skinned meshes, which is inhibited by there not being a way to create a "CSkinnedMesh" outside of the engine. I wrote a simple function in the scene manager to accomplish this, doesn't it seem like a good idea to allow it? Index: incl...
- Wed Aug 05, 2009 9:06 pm
- Forum: Project Announcements
- Topic: Geometric Conquest - RTS
- Replies: 7
- Views: 2124
I added a new demo to the project page on my site. I added more units and more controls in the host lobby, but clients don't see/control any of this yet. I also decided it wasn't worth it to let the user control the terrain brightness, and just made it a lot dimmer instead. Next I'm going to work on...