Search found 459 matches

by Ion Dune
Sat Aug 07, 2010 6:06 am
Forum: Project Announcements
Topic: Chronicles - Third Person RPG [New Demo: 08.08.10]
Replies: 1
Views: 1866

Chronicles - Third Person RPG [New Demo: 08.08.10]

Description: Chronicles will be a single player adventure RPG. Gameplay will be a lot like the 3d Zelda console games (Ocarina of Time and Majora's Mask specifically). The story will take place in a fantasy-like environment with swords, bows, some magic, and some steam/gunpowder based technology. T...
by Ion Dune
Tue Aug 03, 2010 8:19 am
Forum: Everything 2d/3d Graphics
Topic: Why is blender so poorly designed and hard to use?
Replies: 34
Views: 18976

Re: Why is blender so poorly designed and hard to use?

eye776 wrote:it cannot even rival, for my purposes, my own workflow (composed entierly of free tools).
If I may ask, what is your workflow? I have had similar experiences with Blender and am currently looking for a different toolset to use.
by Ion Dune
Mon Jul 26, 2010 8:12 am
Forum: Beginners Help
Topic: Haveing Trouble Getting the Irrlicht Engine to work
Replies: 2
Views: 359

Have you tried compiling the solution files including in the SDK /examples folder? If not, what source code are you using? The error you have is almost definitely the result of using a null pointer, which could mean that the Irrlicht device failed to initialize. Is there any output in the console wi...
by Ion Dune
Tue Jul 20, 2010 1:49 am
Forum: Open Discussion and Dev Announcements
Topic: Request for direct access to z-buffer
Replies: 10
Views: 2251

Well arguably since this is an open source project, its up to all of us too :lol:
by Ion Dune
Tue Jul 13, 2010 5:03 am
Forum: Beginners Help
Topic: problems compiling example with msvc 2010 express
Replies: 8
Views: 1430

I'm with Lonesome Ducky, been using the 2008 one for quite so time with no issues. Installed 2010 for about 5 minutes - now switching back to 2008.
by Ion Dune
Mon Jul 12, 2010 7:27 am
Forum: Beginners Help
Topic: Clearing Static Text
Replies: 3
Views: 451

If you have a pointer to it, call either "staticText1->remove()" if you're done with it or "staticText1->setVisible(false)" if you want to use it again.
by Ion Dune
Sat Jul 10, 2010 7:22 am
Forum: Off-topic
Topic: Dev C++ or Code Blocks
Replies: 15
Views: 3365

Dev C++ is, in my opinion, horrifically buggy and terribly in need of active development. Code::Blocks is good, but I use Visual Studio since I'm on windows and I love the debugger. If I intend to release anything, though, I will probably just dump the code files into a folder and compile it using C...
by Ion Dune
Fri Jul 09, 2010 7:04 am
Forum: Beginners Help
Topic: How to create dynamic text?
Replies: 9
Views: 2687

Where are you calling "font->draw(...)"? It should be somewhere after "smgr->drawAll()" and before "driver->endScene()" in order to render the text on top of your scene objects and while the screen is still open for drawing.
by Ion Dune
Sat Jul 03, 2010 4:28 am
Forum: Beginners Help
Topic: Trying to choose engine.
Replies: 6
Views: 503

I would say that the irrlicht tutorials are a good place to start, though you would want to use the ones included in the SDK download as they are a tad bit up to date. They really cover the basics of irrlicht, its just that the resources they use merely demonstrate the functionality of irrlicht with...
by Ion Dune
Tue Jun 29, 2010 8:19 am
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 825
Views: 422155

Looks like the download link is broken, it says the domain expired on the 24th.

I've been away for a while and XEffects 1.3 looks really great. I'm excited to see some of it get integrated into Irrlicht in the future.
by Ion Dune
Wed Jun 16, 2010 8:31 am
Forum: Bug reports
Topic: [fixed]Particle De/Serialization; Min/MaxStartSize ignored
Replies: 9
Views: 1529

[fixed]Particle De/Serialization; Min/MaxStartSize ignored

I noticed in the source code that both Box and Point emitters do not serialize either MinStartSize or MaxStartSize, which makes it impossible to set the size of emitted particles via an irr scene file. The bug is fairly easy to see in the code, just look at the "serialize" and "deseri...
by Ion Dune
Sat Aug 22, 2009 3:32 am
Forum: Off-topic
Topic: Why I am the way I am...
Replies: 10
Views: 1795

Re: Why I am the way I am...

I hope I got my punctuation right... i.e. as wildcv or someone said i helped my uncle jack off the horse I helped my uncle, Jack, off the horse. Eh! That was me! Life is hard ... So unless you start selling us viagra Heeheehee Anyway, now that I'm done taking taking credit and proving my juvenility...
by Ion Dune
Fri Aug 07, 2009 4:52 pm
Forum: Off-topic
Topic: post or mail?
Replies: 21
Views: 3084

Lonesome Ducky wrote:
JP wrote:How on earth are you going to sell cats via post... :?
He never said live cats
True. Cats are quite delectable, you know.
by Ion Dune
Thu Aug 06, 2009 7:00 am
Forum: Bug reports
Topic: Expose CSkinnedMesh for external mesh loaders
Replies: 1
Views: 521

Expose CSkinnedMesh for external mesh loaders

I'm trying to write an external mesh loader for loading skinned meshes, which is inhibited by there not being a way to create a "CSkinnedMesh" outside of the engine. I wrote a simple function in the scene manager to accomplish this, doesn't it seem like a good idea to allow it? Index: incl...
by Ion Dune
Wed Aug 05, 2009 9:06 pm
Forum: Project Announcements
Topic: Geometric Conquest - RTS
Replies: 7
Views: 2059

I added a new demo to the project page on my site. I added more units and more controls in the host lobby, but clients don't see/control any of this yet. I also decided it wasn't worth it to let the user control the terrain brightness, and just made it a lot dimmer instead. Next I'm going to work on...