Search found 60 matches

by radubolovan
Thu May 08, 2008 9:30 pm
Forum: Bug reports
Topic: "picking" an 3D object from a mouse click
Replies: 4
Views: 1478

"picking" an 3D object from a mouse click

I am developping a 3D online chess game ... The camera does not move or rotate. So ... for a test I'm using this code: bool DSChessScene::handleEvent( const SEvent& event ) { if( ( event.EventType == EET_MOUSE_INPUT_EVENT ) && ( event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN ) ) { co...
by radubolovan
Wed Apr 16, 2008 3:22 pm
Forum: Bug reports
Topic: [fixed]error while loading an x object file
Replies: 7
Views: 735

Thank you very much ... I will test later when I reach home :)
by radubolovan
Tue Apr 15, 2008 10:14 am
Forum: Bug reports
Topic: [fixed]error while loading an x object file
Replies: 7
Views: 735

The file is not binary ... it's text ... if you want I can make a zip with that file and all textures and send you via e-mail ...

I've opened that file in viewer from DX SDK and it's all ok!!!
Tonight when I'll reach home (right now I'm at work) I'll open it in First King Mesh viewer :)
by radubolovan
Mon Apr 14, 2008 9:00 pm
Forum: Bug reports
Topic: [fixed]error while loading an x object file
Replies: 7
Views: 735

[fixed]error while loading an x object file

I recieve an error while load a x object file: Unknown data object in mesh in x file: DeclData The file was generated with Maya 7.0 Here some part of that file: MeshMaterialList { 2; 1632; 0, 0, 0, 0, 0, 0, 0, ...and so on } VertexDuplicationIndices { 6464; 1602; 0, 1, 2, 3, 4, 5, 6, 7, 8, ... and s...
by radubolovan
Mon Apr 14, 2008 8:41 pm
Forum: Bug reports
Topic: OpenGL Features
Replies: 8
Views: 725

I know that ... I thought that the warning must me displayed if at least one of the queries was false.
by radubolovan
Mon Apr 14, 2008 6:58 pm
Forum: Bug reports
Topic: OpenGL Features
Replies: 8
Views: 725

so the next code from shaders example isn't correct: if (!driver->queryFeature(video::EVDF_PIXEL_SHADER_1_1) && !driver->queryFeature(video::EVDF_ARB_FRAGMENT_PROGRAM_1)) { device->getLogger()->log("WARNING: Pixel shaders disabled "\ "because of missing driver/hardware support...
by radubolovan
Sun Apr 13, 2008 11:22 pm
Forum: Bug reports
Topic: OpenGL Features
Replies: 8
Views: 725

The D3D things should be false for OpenGL, but the others ... The EVDF_VERTEX_SHADER_x_y and EVDF_PIXEL_SHADER_x_y are the version suported? If, then you should "ask" the OpenGL and GLSL for versions ... I think... I don't know very much about this problem :( ... those versions are only fo...
by radubolovan
Sun Apr 13, 2008 9:52 pm
Forum: Bug reports
Topic: OpenGL Features
Replies: 8
Views: 725

OpenGL Features

I saw this function: bool COpenGLExtensionHandler::queryFeature(E_VIDEO_DRIVER_FEATURE feature) const { switch (feature) { case EVDF_RENDER_TO_TARGET: return true; case EVDF_MULTITEXTURE: return MultiTextureExtension; case EVDF_BILINEAR_FILTER: return true; case EVDF_MIP_MAP: return true; case EVDF_...
by radubolovan
Fri Apr 11, 2008 7:25 pm
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 116485

Sorry! My bad! :(
by radubolovan
Fri Apr 11, 2008 5:39 pm
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 116485

I found the crashing bug :D The next code it's not good: virtual ~array2d() { if(w && h) { for(int i=0; i<w; i++) { for(int i=0; i<h; i++) delete data[i]; delete [] data; } delete [] data; } } replace with this one virtual ~array2d() { if(w && h) { for( int i=0; i<w; i++) { delete []...
by radubolovan
Tue Apr 08, 2008 6:23 pm
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 116485

The problem is not resolved! :(

EDIT: why don't you use the irrList class or irrArray class for that?
by radubolovan
Tue Apr 08, 2008 5:57 pm
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 116485

The same "error" happens to me too; but I've run it with debug and this is the code whitch produced that: virtual ~array2d() { if(w && h) { for(int i=0; i<w; i++) delete data[i];//here is the problem ... I will dig deeper :D delete [] data; } } EDIT: it seams that i is 0, w is 5 an...
by radubolovan
Tue Apr 08, 2008 5:24 pm
Forum: Project Announcements
Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
Replies: 179
Views: 71039

I am using CameraSceneNodeFPS and I have a sun made by me, but is not a scene node ... is a simple class which has update and draw ... And the server is up and you can see the snapshots :) That house is a .x mesh and I load with this code: SAnimatedMesh* mesh = (SAnimatedMesh*)smgr->getMesh( "....
by radubolovan
Mon Apr 07, 2008 5:36 pm
Forum: Project Announcements
Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
Replies: 179
Views: 71039

BlindSide wrote:Yes sorry X-Effects wrapper shadow maps currently only support one light. One suggested technique is to render multiple passes with no texture, and combine them in a post processing pass.
How can I control that light? I don't want it to follow camera!
by radubolovan
Mon Apr 07, 2008 12:12 pm
Forum: Project Announcements
Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
Replies: 179
Views: 71039

The images aren't loading because that server has stoped for some reason ... I don't know exactly right now ... The camera doesn't move around or what? Something like that ... all I can see it's that node from inside of it. And anything i do (rotate/move) nothing change what I see. I think that the ...