Search found 4 matches

by cpaganucci
Wed Nov 28, 2007 9:55 pm
Forum: Beginners Help
Topic: Lock texture bug
Replies: 14
Views: 1403

Sorry, I'm a little confused... Pippy - are you saying that you solved the locking problem for rendertarget textures in OpenGL? I tried hybrid's suggestion of swapping getSize and getOriginalSize in COpenGLTexture.cpp, but that didn't seem to do anything. What I'm ultimately trying to do is directly...
by cpaganucci
Wed Nov 14, 2007 5:54 pm
Forum: Beginners Help
Topic: texture tiling problem with Direct3D mesh
Replies: 3
Views: 1258

Thanks for the quick reply. I am using 1.3.1, and there's only one mesh in the file (it's a simple plane), so I'm not sure why the code isn't working. Here's a link to the .x file: http://redmalicious.com/temp/card4.x Even with tiling on it should look ok because the UV coordinates are correct, but ...
by cpaganucci
Wed Nov 14, 2007 12:15 am
Forum: Beginners Help
Topic: texture tiling problem with Direct3D mesh
Replies: 3
Views: 1258

texture tiling problem with Direct3D mesh

I'm trying to export a model with a non-tiling texture from Cinema 4D as a .X file. Turning off tiling in the modeler and exporting leads to an identical .x file as with tiling turned on. So it looks like I either need to modify the .x file by hand to disable tiling, or force tiling to be turned off...
by cpaganucci
Tue Nov 13, 2007 9:49 pm
Forum: Beginners Help
Topic: Serious issues with world editors
Replies: 4
Views: 497

I'm using Cinema 4D 10.506 and exporting to Direct 3D format. It's working fine for me except for some reason textures always come out as tiled. Trying to figure out why that's happening now...