Sorry, I'm a little confused...
Pippy - are you saying that you solved the locking problem for rendertarget textures in OpenGL? I tried hybrid's suggestion of swapping getSize and getOriginalSize in COpenGLTexture.cpp, but that didn't seem to do anything.
What I'm ultimately trying to do is ...
Search found 4 matches
- Wed Nov 28, 2007 9:55 pm
- Forum: Beginners Help
- Topic: Lock texture bug
- Replies: 14
- Views: 1874
- Wed Nov 14, 2007 5:54 pm
- Forum: Beginners Help
- Topic: texture tiling problem with Direct3D mesh
- Replies: 3
- Views: 1333
- Wed Nov 14, 2007 12:15 am
- Forum: Beginners Help
- Topic: texture tiling problem with Direct3D mesh
- Replies: 3
- Views: 1333
texture tiling problem with Direct3D mesh
I'm trying to export a model with a non-tiling texture from Cinema 4D as a .X file. Turning off tiling in the modeler and exporting leads to an identical .x file as with tiling turned on. So it looks like I either need to modify the .x file by hand to disable tiling, or force tiling to be turned off ...
- Tue Nov 13, 2007 9:49 pm
- Forum: Beginners Help
- Topic: Serious issues with world editors
- Replies: 4
- Views: 595