Search found 5 matches

by carlosgc
Wed Dec 26, 2007 4:47 pm
Forum: Advanced Help
Topic: Increase memory usage when creating new devices
Replies: 7
Views: 606

What figures are you interpreting as "memory usage"?
I'm seeing the memory column of the process tab.

Other thing I forgot to tell is that it is ocurring with Windows Vista and I'm not testing the code with XP.
I'm assuming hes clicking on the window's close button
Yes, that's right.
by carlosgc
Thu Dec 20, 2007 3:50 pm
Forum: Advanced Help
Topic: Increase memory usage when creating new devices
Replies: 7
Views: 606

I am using the Windows task manager
by carlosgc
Thu Dec 20, 2007 1:11 pm
Forum: Advanced Help
Topic: Increase memory usage when creating new devices
Replies: 7
Views: 606

Increase memory usage when creating new devices

I'm doing some tests with memory and device creation. My code create a new device after destroy the running one. The memory usage increases after each createDevice, even if the device->drop method is called before. That is my code: int main() { IrrlichtDevice *device; IVideoDriver* driver; ISceneMan...
by carlosgc
Mon Nov 19, 2007 7:02 pm
Forum: Beginners Help
Topic: Problem to draw a mesh buffer (again)
Replies: 0
Views: 417

Problem to draw a mesh buffer (again)

Hi to all I have a problem to draw a mesh buffer.The problem is that my mesh buffer does not appear when I use the drawMeshBuffer() method, only with drawAll(). First, I already have searched about this problem and I have tried a lot of thing but none of that work for me. Second, I am using the .NET...
by carlosgc
Wed Nov 14, 2007 5:59 pm
Forum: Beginners Help
Topic: Hide a mesh buffer
Replies: 3
Views: 434

Hide a mesh buffer

Hi to all

I have a mesh with 8 mesh buffer and I need not to render (disable or hide) one of them at some point.

Is it possible?

Thanks in advance.