Search found 14 matches
- Mon Jan 28, 2008 5:37 pm
- Forum: Beginners Help
- Topic: How to store camera position to variable?
- Replies: 13
- Views: 543
Thanks frosty. This is just early version. networking code is no more than a page right now. I have to figure out how to get floats to conver to Const Char i believe. Im not sure im gonna try using floats when i get home from the university. Question for everyone. Does anyone know if the get target ...
- Mon Jan 28, 2008 1:52 pm
- Forum: Project Announcements
- Topic: Project : SCR (UPDATED 10.04.2008)
- Replies: 83
- Views: 26325
- Mon Jan 28, 2008 1:18 pm
- Forum: Beginners Help
- Topic: How to store camera position to variable?
- Replies: 13
- Views: 543
My sentiments exactly. Anyway i resolved the problem of storing coordinates thanks to Random Mesh I resolved my other forum topic of spawning meshes. My code got so complex i didnt know where i should spawn meshes lol. Anyway my networking code is so Amateurish. It stores the x y z as arrays x[32] y...
- Mon Jan 28, 2008 3:49 am
- Forum: Project Announcements
- Topic: [Help Wanted] "The First King" - FPS game. PRE-ALP
- Replies: 192
- Views: 37406
- Mon Jan 28, 2008 3:08 am
- Forum: Beginners Help
- Topic: Loading a mesh
- Replies: 1
- Views: 299
Loading a mesh
Hi i know theres examples for irrlicht but my questiong is very specific. I want to load a mesh. Non Animated and certain coords x y z. and have the mesh reload over and over again. Because the coords will be changing. This is to attach a skin to a networked player heres my current mesh code but thi...
- Sun Jan 27, 2008 11:58 pm
- Forum: Beginners Help
- Topic: How to store camera position to variable?
- Replies: 13
- Views: 543
- Sun Jan 27, 2008 11:46 pm
- Forum: Beginners Help
- Topic: How to store camera position to variable?
- Replies: 13
- Views: 543
Hmm I still for the life of me can not figure this out and this just so happens to be the main problem for me right now. If any of you know of a way to get the coordinates into variables that would be great. I checked the api but im pretty new and could not understand how i can do this. Possible one...
- Sun Jan 27, 2008 11:24 pm
- Forum: Beginners Help
- Topic: How to store camera position to variable?
- Replies: 13
- Views: 543
- Sun Jan 27, 2008 11:15 pm
- Forum: Beginners Help
- Topic: How to store camera position to variable?
- Replies: 13
- Views: 543
How to store camera position to variable?
Hi im have the basic framwork for a game and now i want to add networking code. I want to send the current player location over the network to a server. I know how to do the networking code sort of. but what i really need to understand is where does irrlicht store the current coordinates of the fps ...
- Sun Jan 27, 2008 9:11 am
- Forum: Beginners Help
- Topic: Irrlicht with Raknet(help)
- Replies: 2
- Views: 169
- Sun Jan 27, 2008 5:36 am
- Forum: Beginners Help
- Topic: Irrlicht with Raknet(help)
- Replies: 2
- Views: 169
Irrlicht with Raknet(help)
1>------ Build started: Project: New Game, Configuration: Release Win32 ------ 1>Linking... 1>LIBCMT.lib(setlocal.obj) : error LNK2005: __configthreadlocale already defined in MSVCRT.lib(MSVCR80.dll) 1>LIBCMT.lib(tidtable.obj) : error LNK2005: __encode_pointer already defined in MSVCRT.lib(MSVCR80....
- Thu Nov 15, 2007 8:21 pm
- Forum: Beginners Help
- Topic: Hi problem with launching application.
- Replies: 1
- Views: 304
Hi problem with launching application.
I put my app on my non dev computer to test it out. I recieved this error. [Window Title] C:\Users\DJOD\Desktop\game\game2.exe [Content] C:\Users\DJOD\Desktop\game\game2.exe The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log ...
- Thu Nov 15, 2007 2:33 pm
- Forum: Beginners Help
- Topic: collision with .irr maps
- Replies: 14
- Views: 789
- Thu Nov 15, 2007 2:00 pm
- Forum: Beginners Help
- Topic: collision with .irr maps
- Replies: 14
- Views: 789
collision with .irr maps
Hi everyone I know that there is an example for collision in q3 maps but im not sure how to port this for an Irr map.