NICE!!!!!
It's great to see Irrlicht and its community, it always seems to be moving forward which for a complete amateur like me is or was useful.
I would like to consider working and ading to my old piece of work but it has been a long time, moving to vista and the lack of .NET support kind of ...
Search found 100 matches
- Mon Jun 07, 2010 10:20 pm
- Forum: Beginners Help
- Topic: Ship Shield Effect
- Replies: 37
- Views: 9101
- Sun Nov 29, 2009 2:03 am
- Forum: Project Announcements
- Topic: Star Empires!!
- Replies: 23
- Views: 9193
- Wed Apr 08, 2009 8:35 pm
- Forum: Beginners Help
- Topic: About .NET string to stringw
- Replies: 3
- Views: 499
- Sun Apr 05, 2009 7:11 pm
- Forum: Beginners Help
- Topic: Find end point of line
- Replies: 2
- Views: 666
Find end point of line
Hi all,
What i would think would be a simepl thing has me a little perplexed, and certainly not for the first time :).
I have been trying to find a way to get the endpoint of a line (2D space) using the lines length and its angle and start point.
So google tells me :),
end.X = Length * Cos(angle ...
What i would think would be a simepl thing has me a little perplexed, and certainly not for the first time :).
I have been trying to find a way to get the endpoint of a line (2D space) using the lines length and its angle and start point.
So google tells me :),
end.X = Length * Cos(angle ...
- Sun Jan 11, 2009 10:49 pm
- Forum: Open Discussion and Dev Announcements
- Topic: High-end Professional 3d application
- Replies: 21
- Views: 5272
You could use WPF as a GUI front while perhaps using C++ version of Irrlicht as the main engine?
I currently use WPF and Irrlicht.Net and concur it does suck not having the latest C++ version, especially considering I can't at the moment implement many of the new features into the wrapper.
Regards ...
I currently use WPF and Irrlicht.Net and concur it does suck not having the latest C++ version, especially considering I can't at the moment implement many of the new features into the wrapper.
Regards ...
- Sun Jan 11, 2009 10:24 pm
- Forum: Project Announcements
- Topic: Project Ninja Star - help wanted - ported to windows on 26th
- Replies: 213
- Views: 57592
- Sat Dec 20, 2008 5:51 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 1.5 released!
- Replies: 29
- Views: 6656
- Sun Dec 14, 2008 10:40 pm
- Forum: Off-topic
- Topic: Volunteers Needed for Huge Christian Video Game Projects!!
- Replies: 38
- Views: 10865
- Sun Dec 14, 2008 7:03 pm
- Forum: Off-topic
- Topic: Volunteers Needed for Huge Christian Video Game Projects!!
- Replies: 38
- Views: 10865
- Wed Dec 10, 2008 11:17 pm
- Forum: Beginners Help
- Topic: Ship Shield Effect
- Replies: 37
- Views: 9101
Nice bitplane, i managed to get the getCollisionPoint() to work out quite well, bar the fact it needs the shield mesh to be visible and also it seems have its absolute position updated before a line is called to collide with it.
Could i be an absolute student thief and possibly use a copy of your ...
Could i be an absolute student thief and possibly use a copy of your ...
- Wed Dec 10, 2008 4:43 pm
- Forum: Beginners Help
- Topic: Ship Shield Effect
- Replies: 37
- Views: 9101
- Tue Dec 09, 2008 9:19 pm
- Forum: Beginners Help
- Topic: 3d Orbit Rotation - Controllable
- Replies: 3
- Views: 499
- Tue Dec 09, 2008 8:32 pm
- Forum: Beginners Help
- Topic: Ship Shield Effect
- Replies: 37
- Views: 9101
- Tue Dec 09, 2008 8:09 pm
- Forum: Beginners Help
- Topic: Ship Shield Effect
- Replies: 37
- Views: 9101
- Mon Dec 08, 2008 11:37 pm
- Forum: Beginners Help
- Topic: Ship Shield Effect
- Replies: 37
- Views: 9101