Search found 100 matches

by cdrwolfe
Mon Jun 07, 2010 10:20 pm
Forum: Beginners Help
Topic: Ship Shield Effect
Replies: 37
Views: 9101

NICE!!!!!

It's great to see Irrlicht and its community, it always seems to be moving forward which for a complete amateur like me is or was useful.

I would like to consider working and ading to my old piece of work but it has been a long time, moving to vista and the lack of .NET support kind of ...
by cdrwolfe
Sun Nov 29, 2009 2:03 am
Forum: Project Announcements
Topic: Star Empires!!
Replies: 23
Views: 9193

That's really impressive,

I also was working on a space combat engine for a separate game, though currently it looks as if i will have to port it over to XNA.

http://www.youtube.com/watch?v=_w8QfXkG7D8

and

http://www.youtube.com/watch?v=9ZPZREOUg9Q

for a look

It uses C# and the .NET version ...
by cdrwolfe
Wed Apr 08, 2009 8:35 pm
Forum: Beginners Help
Topic: About .NET string to stringw
Replies: 3
Views: 499

Out of curiosity are you using the .NET version of Irrlicht?

Regards Wolfe
by cdrwolfe
Sun Apr 05, 2009 7:11 pm
Forum: Beginners Help
Topic: Find end point of line
Replies: 2
Views: 666

Find end point of line

Hi all,

What i would think would be a simepl thing has me a little perplexed, and certainly not for the first time :).

I have been trying to find a way to get the endpoint of a line (2D space) using the lines length and its angle and start point.

So google tells me :),

end.X = Length * Cos(angle ...
by cdrwolfe
Sun Jan 11, 2009 10:49 pm
Forum: Open Discussion and Dev Announcements
Topic: High-end Professional 3d application
Replies: 21
Views: 5272

You could use WPF as a GUI front while perhaps using C++ version of Irrlicht as the main engine?

I currently use WPF and Irrlicht.Net and concur it does suck not having the latest C++ version, especially considering I can't at the moment implement many of the new features into the wrapper.

Regards ...
by cdrwolfe
Sun Jan 11, 2009 10:24 pm
Forum: Project Announcements
Topic: Project Ninja Star - help wanted - ported to windows on 26th
Replies: 213
Views: 57593

If GOD is a Scotsman I'am glad I'am an atheist :).

Regards Wolfe
by cdrwolfe
Sat Dec 20, 2008 5:51 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.5 released!
Replies: 29
Views: 6656

Now if only someone could port it over to Irrlicht.NET ;)

:D

Regards Wolfe
by cdrwolfe
Sun Dec 14, 2008 10:40 pm
Forum: Off-topic
Topic: Volunteers Needed for Huge Christian Video Game Projects!!
Replies: 38
Views: 10865

This is great,

Come gather minions of the great spaghetti monster in thy sky and bring forth your eternal blessings and love, not to mention money, lots of money in tihe of course.

Unless your one of those godless heathen communist / bolshevik atheists. In which case we accept paypal.

Regards ...
by cdrwolfe
Sun Dec 14, 2008 7:03 pm
Forum: Off-topic
Topic: Volunteers Needed for Huge Christian Video Game Projects!!
Replies: 38
Views: 10865

Screw having Blake as a coder they have the one and only J.C :)

This surely can't fail.

Regards Wolfe
by cdrwolfe
Wed Dec 10, 2008 11:17 pm
Forum: Beginners Help
Topic: Ship Shield Effect
Replies: 37
Views: 9101

Nice bitplane, i managed to get the getCollisionPoint() to work out quite well, bar the fact it needs the shield mesh to be visible and also it seems have its absolute position updated before a line is called to collide with it.

Could i be an absolute student thief and possibly use a copy of your ...
by cdrwolfe
Wed Dec 10, 2008 4:43 pm
Forum: Beginners Help
Topic: Ship Shield Effect
Replies: 37
Views: 9101

Thanks robert,

Hard game to play :) though fun. I need to imrpove my depth perception i think. I will take a look at the source aswell.

Regards Wolfe
by cdrwolfe
Tue Dec 09, 2008 9:19 pm
Forum: Beginners Help
Topic: 3d Orbit Rotation - Controllable
Replies: 3
Views: 499

I believe there is an flyCircle animator, however i'am not sure how powerful it is if you want to change things like the trajectory and ellipse shape etc.

Regards Wolfe
by cdrwolfe
Tue Dec 09, 2008 8:32 pm
Forum: Beginners Help
Topic: Ship Shield Effect
Replies: 37
Views: 9101

Trust me it looks worse in hi res lol :), for once bad youtube quality helped ;).

Still glad it is done, now all i have to do is apply it for enemy ships and then repeat for projectiles and pulse weapons :S.

Regards Wolfe
by cdrwolfe
Tue Dec 09, 2008 8:09 pm
Forum: Beginners Help
Topic: Ship Shield Effect
Replies: 37
Views: 9101

Thanks to a another previous vitek post I managed to get the normals to translate to the quads vertices :).

Textures i use are not the greatest but I'am no artist. Also there is still the problem of the texture over shotting the triangle edge but i can look to fix that later perhaps.

Here is a ...
by cdrwolfe
Mon Dec 08, 2008 11:37 pm
Forum: Beginners Help
Topic: Ship Shield Effect
Replies: 37
Views: 9101

So close i can almost taste it :D,

However i need to figure out one more thing, and that is how to correctly apply the normal to the quad i use to represent the shild impact texture.

So far i have used a previous quad class which places it on a plane so all it is now is flat.

I assume it means ...