Search found 3 matches

by Deuce
Fri Nov 16, 2007 5:03 pm
Forum: Beginners Help
Topic: Call User Defined Function on Collision
Replies: 2
Views: 173

Only way I can think of doing this is set some identifier on the node (like setting the id or name) that tells what object class to call for processing.
by Deuce
Fri Nov 16, 2007 5:56 am
Forum: Beginners Help
Topic: collision with .irr maps
Replies: 14
Views: 779

Check out the wiki at "http://www.irrlicht3d.org/wiki/index.ph ... gCollision" That has everything you need =), there is an error in the code, he uses "and" instead of "&&"
by Deuce
Fri Nov 16, 2007 5:50 am
Forum: Beginners Help
Topic: Call User Defined Function on Collision
Replies: 2
Views: 173

Call User Defined Function on Collision

If I want to call a user defined function assigned to a specific node when that node collides with something, how should I do that? It appears that the collision handler in the example tutorial only stops the node from moving, I would like to have some kind of an AI function called. :D