Search found 83 matches
- Mon Jan 11, 2010 1:53 am
- Forum: Beginners Help
- Topic: how to read the API
- Replies: 7
- Views: 719
- Mon Jan 11, 2010 12:55 am
- Forum: Beginners Help
- Topic: Multiple game Loops.
- Replies: 11
- Views: 794
- Mon Jan 11, 2010 12:34 am
- Forum: Beginners Help
- Topic: Hello world in dev
- Replies: 6
- Views: 1202
http://irrlicht.sourceforge.net/phpBB2/ ... eatedevice
make sure your linking irrlicht and its where the compiler can find it
make sure your linking irrlicht and its where the compiler can find it
- Mon Jan 11, 2010 12:29 am
- Forum: Beginners Help
- Topic: how to read the API
- Replies: 7
- Views: 719
how to read the API
Being a semi noob to programming and a total noob to irrlicht. can someone explain how to dig through the api documentation and how to understand and find what your looking for and make sense of the different member functions and how to use them etc?
- Sun Jan 10, 2010 11:21 pm
- Forum: Beginners Help
- Topic: Multiple game Loops.
- Replies: 11
- Views: 794
- Sun Jan 10, 2010 9:27 pm
- Forum: Beginners Help
- Topic: Multiple game Loops.
- Replies: 11
- Views: 794
if i understand it right, wouldnt this work a tad better for you? not sure why you would want a function that has the smgr,gui and driver end scene within the loop. int X = 0; { While (device->run()) { while (X <= 1000) { driver->beginScene(true, true,SColor(0,255,255,255)); X++; printf( X ); ///Sho...
- Sun Jan 10, 2010 8:08 pm
- Forum: Beginners Help
- Topic: how can i change my camera from fps to a steady camera?
- Replies: 4
- Views: 324
- Sun Jan 10, 2010 7:08 pm
- Forum: Beginners Help
- Topic: Camera tutorial and Movement Tutorial / chatroom?
- Replies: 1
- Views: 387
Camera tutorial and Movement Tutorial / chatroom?
Been digging for awhile , is there a tutorial anywhere that goes indepth into cameras and their use? and is there a chatroom to discuss irrlicht? I'm trying to learn a few things to start with. 1. how to mount a camera to a node so that it stays a set distance from the node as the node moves. Hoping...
- Sun Jan 10, 2010 4:31 am
- Forum: Beginners Help
- Topic: How stable this engine ...
- Replies: 4
- Views: 435
very
very stable engine. tried alot of the other ones and recommend this one over them all. Documentation is leaps and bounds better
- Tue Jan 05, 2010 4:57 pm
- Forum: Beginners Help
- Topic: loading with code::blocks
- Replies: 1
- Views: 196
loading with code::blocks
started a new project in code::Blocks with the devpacks installed and get ||=== Test Game, Debug ===| D:\games\Irrlicht\Test 1\Test Game\main.cpp||In function `int main(int, char**)':| D:\games\Irrlicht\Test 1\Test Game\main.cpp|71|error: invalid initialization of reference of type 'const irr::core:...
- Fri Dec 28, 2007 8:28 am
- Forum: Beginners Help
- Topic: networking code
- Replies: 22
- Views: 1901
- Thu Dec 13, 2007 7:14 am
- Forum: Beginners Help
- Topic: need help with two things
- Replies: 8
- Views: 366
- Wed Dec 12, 2007 1:42 am
- Forum: Beginners Help
- Topic: Game state part 2
- Replies: 4
- Views: 526
- Tue Dec 11, 2007 8:39 am
- Forum: Beginners Help
- Topic: Game state part 2
- Replies: 4
- Views: 526
taking it back a step
Got my base code down to barebones to try to get this working and make it easier to explain to me,,hopefully main.cpp #include "globalVar.h" #pragma comment(lib, "Irrlicht.lib") class MyEventReceiver : public IEventReceiver { public: virtual bool OnEvent(const SEvent& event) ...
- Tue Dec 11, 2007 7:02 am
- Forum: Beginners Help
- Topic: Game state part 2
- Replies: 4
- Views: 526
Game state part 2
since im full of dumb questions tonight gameState.h #ifndef H_GAMESTATE #define H_GAMESTATE extern void gameState(); #endif and gameState.cpp #include "gameState.h" void gamestate() { driver->beginScene(true, true, SColor(0,200,200,200)); } driver and SColor get undeclared but i declared d...