Search found 83 matches

by humbrol
Mon Jan 11, 2010 1:53 am
Forum: Beginners Help
Topic: how to read the API
Replies: 7
Views: 719

virtual void irr::scene::ISceneNode::setScale ( const core::vector3df & scale ) [inline, virtual] Sets the relative scale of the scene node. Parameters: scale New scale of the node, relative to its parent. Definition at line 445 of file ISceneNode.h. References RelativeScale. Referenced by dese...
by humbrol
Mon Jan 11, 2010 12:55 am
Forum: Beginners Help
Topic: Multiple game Loops.
Replies: 11
Views: 794

change the while to a if statement and then it will just autoincrement as long as x is below your value
by humbrol
Mon Jan 11, 2010 12:34 am
Forum: Beginners Help
Topic: Hello world in dev
Replies: 6
Views: 1202

http://irrlicht.sourceforge.net/phpBB2/ ... eatedevice


make sure your linking irrlicht and its where the compiler can find it
by humbrol
Mon Jan 11, 2010 12:29 am
Forum: Beginners Help
Topic: how to read the API
Replies: 7
Views: 719

how to read the API

Being a semi noob to programming and a total noob to irrlicht. can someone explain how to dig through the api documentation and how to understand and find what your looking for and make sense of the different member functions and how to use them etc?
by humbrol
Sun Jan 10, 2010 11:21 pm
Forum: Beginners Help
Topic: Multiple game Loops.
Replies: 11
Views: 794

what is your end goal, you could accomplish the text output without going through the whole 2nd loop int X = 0; { While (device->run()) { while (X <= 1000) { X++; printf( X ); ///Show X value } smgr->drawAll(); gui->drawAll(); driver->endScene(); } device->drop(); return false; }
by humbrol
Sun Jan 10, 2010 9:27 pm
Forum: Beginners Help
Topic: Multiple game Loops.
Replies: 11
Views: 794

if i understand it right, wouldnt this work a tad better for you? not sure why you would want a function that has the smgr,gui and driver end scene within the loop. int X = 0; { While (device->run()) { while (X <= 1000) { driver->beginScene(true, true,SColor(0,255,255,255)); X++; printf( X ); ///Sho...
by humbrol
Sun Jan 10, 2010 8:08 pm
Forum: Beginners Help
Topic: how can i change my camera from fps to a steady camera?
Replies: 4
Views: 324

am new to the api documentation. trying to dig through it can get confusing. anyone able to shed some light on it on how to crack the code, no pun intended =)
by humbrol
Sun Jan 10, 2010 7:08 pm
Forum: Beginners Help
Topic: Camera tutorial and Movement Tutorial / chatroom?
Replies: 1
Views: 387

Camera tutorial and Movement Tutorial / chatroom?

Been digging for awhile , is there a tutorial anywhere that goes indepth into cameras and their use? and is there a chatroom to discuss irrlicht? I'm trying to learn a few things to start with. 1. how to mount a camera to a node so that it stays a set distance from the node as the node moves. Hoping...
by humbrol
Sun Jan 10, 2010 4:31 am
Forum: Beginners Help
Topic: How stable this engine ...
Replies: 4
Views: 435

very

very stable engine. tried alot of the other ones and recommend this one over them all. Documentation is leaps and bounds better
by humbrol
Tue Jan 05, 2010 4:57 pm
Forum: Beginners Help
Topic: loading with code::blocks
Replies: 1
Views: 196

loading with code::blocks

started a new project in code::Blocks with the devpacks installed and get ||=== Test Game, Debug ===| D:\games\Irrlicht\Test 1\Test Game\main.cpp||In function `int main(int, char**)':| D:\games\Irrlicht\Test 1\Test Game\main.cpp|71|error: invalid initialization of reference of type 'const irr::core:...
by humbrol
Fri Dec 28, 2007 8:28 am
Forum: Beginners Help
Topic: networking code
Replies: 22
Views: 1901

would be intersting to see your poormans version, been digging through raknet and enet for awhile trying to get something decent going.
by humbrol
Thu Dec 13, 2007 7:14 am
Forum: Beginners Help
Topic: need help with two things
Replies: 8
Views: 366

C++ without fear by Brian overland is a GREAT starter book

then move on to C++ for game programmers by Noel LLopis

and check online for tutorials and play around =)
by humbrol
Wed Dec 12, 2007 1:42 am
Forum: Beginners Help
Topic: Game state part 2
Replies: 4
Views: 526

got it working wonderfully now =o) thank you very much,, now just trying to find some work on how to implement spawning etc..
by humbrol
Tue Dec 11, 2007 8:39 am
Forum: Beginners Help
Topic: Game state part 2
Replies: 4
Views: 526

taking it back a step

Got my base code down to barebones to try to get this working and make it easier to explain to me,,hopefully main.cpp #include "globalVar.h" #pragma comment(lib, "Irrlicht.lib") class MyEventReceiver : public IEventReceiver { public: virtual bool OnEvent(const SEvent& event) ...
by humbrol
Tue Dec 11, 2007 7:02 am
Forum: Beginners Help
Topic: Game state part 2
Replies: 4
Views: 526

Game state part 2

since im full of dumb questions tonight gameState.h #ifndef H_GAMESTATE #define H_GAMESTATE extern void gameState(); #endif and gameState.cpp #include "gameState.h" void gamestate() { driver->beginScene(true, true, SColor(0,200,200,200)); } driver and SColor get undeclared but i declared d...