Search found 5 matches

by Tex Pine
Sun Sep 14, 2008 8:26 pm
Forum: Off-topic
Topic: question about the .net framework versions
Replies: 4
Views: 1043

We've used .NET for 3 years and then abandoned it. Here's why: 1. Deploying: like Torleif said, it's a nightmare to bundle. The best tool to do this job, BitFactory Softinstall, got out of the market. 2. Gamedev Tools: you can't really compare the amount of C++ resources for gamedev with C# resource...
by Tex Pine
Thu Jan 03, 2008 1:20 pm
Forum: Code Snippets
Topic: [DirectX] RenderTarget XXL (larger than screen size)
Replies: 21
Views: 16390

Could this code be ported to the DX8 device, or does it use DX9-only functions?

EDIT: I mean, I could try to make a DX8 version of it, but I don't know enough of DX to check if all functions used are retro-compatible
by Tex Pine
Wed Nov 21, 2007 1:34 pm
Forum: Advanced Help
Topic: Distortion on Draw2dImage [solved]
Replies: 4
Views: 815

Yes, I'm using DX9. I didn't turn off any filtering by the way, just using the default stuff. Between the calls, I check for some internal events and game stuff. Well, I tried things here and I came to the following conclusion: - Adding +1,+1 to the start drawing position on dest rect compensate the...
by Tex Pine
Tue Nov 20, 2007 1:49 am
Forum: Advanced Help
Topic: Distortion on Draw2dImage [solved]
Replies: 4
Views: 815

AntiAlias woudn't help, because I'm aiming at the more casual audience and DirectX 8 render. But you got a point about the 511x511... hummm.... I'll try that tomorrow then (could the solution be so simple?? ;))
by Tex Pine
Tue Nov 20, 2007 12:54 am
Forum: Advanced Help
Topic: Distortion on Draw2dImage [solved]
Replies: 4
Views: 815

Distortion on Draw2dImage [solved]

HI, We've been thinking a lot about this and debugging a lot before posting here, and I also checked for similar problems in the forum. I'm almost sure this is an Irrlicht bug, but I'd like to check with advanced users if they even ran on this problem. First, a few things to keep in mind: - We are u...