Search found 15 matches

by ktyrer496
Tue May 06, 2008 10:08 pm
Forum: Beginners Help
Topic: Running Too Fast??
Replies: 1
Views: 182

Running Too Fast??

i have made a game mainly on one computer running VB 2003, works fine runs around 30FPS, i try it on two other computers, one with 1gb reasonably good spec nothing special with VB2005 and another computer with a much better spec and VB2005, both run much faster than the original computer at around 5...
by ktyrer496
Sun Mar 09, 2008 5:15 pm
Forum: Beginners Help
Topic: Incorrect Camera/Mesh movement
Replies: 7
Views: 503

worked an absolute treat,

thanks for the help
by ktyrer496
Sun Mar 09, 2008 11:31 am
Forum: Beginners Help
Topic: Incorrect Camera/Mesh movement
Replies: 7
Views: 503

cheers for that, yeah im getting exactly that i press once it goes one space then continues after a few milliseconds, ill give that a try, im not sur eon the poly count im told it theres not a lot because our designer has lowered al poly ocunt on hte models, and as far as i can remeber ti was like t...
by ktyrer496
Sat Mar 08, 2008 8:24 pm
Forum: Beginners Help
Topic: Incorrect Camera/Mesh movement
Replies: 7
Views: 503

Incorrect Camera/Mesh movement

hi, i am creating a ship which will move through the level with the camera following it, when i first start moving and when i stop moving its very 'jerky' but once its going its. when i stop it seems to move back a place rather than stop. ive been told it could be somehting to do with the camera not...
by ktyrer496
Wed Mar 05, 2008 11:47 am
Forum: Advanced Help
Topic: animated Texture/HUD/GUI
Replies: 11
Views: 1963

yes it does, ive already put code ti just switch between just 2 images, it looks good, and is onyl a matter of a few lines, cheers for the help i may try you method out if i get time!
by ktyrer496
Wed Mar 05, 2008 10:43 am
Forum: Advanced Help
Topic: Swapping meshes
Replies: 1
Views: 370

Swapping meshes

hi,

im looking to swap a mesh during the game, so when the vehicle gets damaged it changes to a mesh which has broken bits and stuff. ive got it to change the texture but obviously it can only go sof ar with a texture, and i want wings hanging off etc!

any help would be appreciated
by ktyrer496
Wed Mar 05, 2008 10:41 am
Forum: Advanced Help
Topic: animated Texture/HUD/GUI
Replies: 11
Views: 1963

im liking the menu! :D

not sure im gonna be using anything like that, well not so far, but cheers for the offer i may still take you up on it at some point :wink:
by ktyrer496
Tue Mar 04, 2008 10:24 am
Forum: Advanced Help
Topic: animated Texture/HUD/GUI
Replies: 11
Views: 1963

cheers for all the sugestions, ive used the changing images bit because we have already got tectures for the health bar so can just go changing it to jus normal solid colours, looks pretty cool though.

thanks again
by ktyrer496
Sun Mar 02, 2008 8:44 pm
Forum: Advanced Help
Topic: animated Texture/HUD/GUI
Replies: 11
Views: 1963

animated Texture/HUD/GUI

hi, i am making a game and need the health bar to start flashin red when it gets below a certain level, i know the code to change the texture and to detect the level, but have no idea how to animate the texture, or is it just a case of changing the texture every other second or is there a better met...
by ktyrer496
Sun Jan 27, 2008 8:02 pm
Forum: Beginners Help
Topic: Head Up Display (HUD)
Replies: 8
Views: 386

int main() { eventReceiver.init(); MyEventReceiver receiver; IrrlichtDevice* device = createDevice( EDT_DIRECT3D9, dimension2d<s32>(640,480), 32, false, false, false, &receiver ); device->setWindowCaption(L"NAVIGATOR"); video::IVideoDriver* driver = device->getVideoDriver(); scene::IS...
by ktyrer496
Sun Jan 27, 2008 2:06 pm
Forum: Beginners Help
Topic: Head Up Display (HUD)
Replies: 8
Views: 386

cheers for your help, ill go and try it now, ive tries putting my HUD in the tutorial it works fine, so i used to same code in my game and now it wont display!?!?
by ktyrer496
Sun Jan 27, 2008 12:42 am
Forum: Beginners Help
Topic: Head Up Display (HUD)
Replies: 8
Views: 386

right, not sure how to do this, quite new to this engine, this is my camera code it fixes to my ship which moves through the level, help please: int lastFPS = -1; while(device->run()) if (device->isWindowActive()) { driver->beginScene(true, true, video::SColor(0,200,200,200)); smgr->drawAll(); drive...
by ktyrer496
Sun Jan 27, 2008 12:07 am
Forum: Beginners Help
Topic: Keyboard Input - Smooth And Multiple keypress
Replies: 3
Views: 258

Keyboard Input - Smooth And Multiple keypress

hi, Im trying to make a ship move, and i need it to move smoothly, but now it move one bit at a time and looks really silly and bad, like a jerking motion. also how can i make it so i can press more than one key at a time so that the ship can move diagnally rather than just left then up etc.. my cod...
by ktyrer496
Sat Jan 26, 2008 11:37 pm
Forum: Beginners Help
Topic: Head Up Display (HUD)
Replies: 8
Views: 386

Head Up Display (HUD)

hi, we are making a game with an airship and we are going to to have a cockpit view but so far usin code in the tutorials i cant get the HUD texture to load along with my irredit level, could you please advise on what i am doing wrong, as i am new to this. i can get my hud texture into the example p...
by ktyrer496
Tue Nov 20, 2007 2:24 pm
Forum: Beginners Help
Topic: object movement
Replies: 3
Views: 214

object movement

please could you advise on how to move an object such as a ship with the keyboard in the irrlicht engine, and please could you tell us where the code goes as we are very amateurs!