Search found 11 matches

by m4tricol
Mon Aug 11, 2008 1:29 pm
Forum: Advanced Help
Topic: mesh manipulating and exporting in 3ds format
Replies: 4
Views: 603

thanks for response, anyway 3ds it's for a start, only static character, I planning to moving in another format like .x or md2. later.
by m4tricol
Mon Aug 11, 2008 12:43 pm
Forum: Advanced Help
Topic: mesh manipulating and exporting in 3ds format
Replies: 4
Views: 603

mesh manipulating and exporting in 3ds format

Hello everybody, can someone help me to find info for:
- join two different mesh and export in a single mesh(3ds).

Example: load mesh1.3ds, load mesh2.3ds, join (mesh3= mesh1+mesh2) then export in mesh3.3ds

Currently I'm making a character editor and i would change cloth, body parts and finally ...
by m4tricol
Sat Jul 12, 2008 2:34 pm
Forum: Beginners Help
Topic: Newton & irrlicht
Replies: 0
Views: 452

Newton & irrlicht

Hi, can someone help to code this function with irrlicht...
I tried with CMatrix4<float>, and vector3df, but there is something that i don't get it.

thanks



void BallCharacterApplyForceAndTorque (const NewtonBody* body)
{
dFloat mass;
dFloat Ixx;
dFloat Iyy;
dFloat Izz ...
by m4tricol
Tue Jul 08, 2008 9:14 am
Forum: Beginners Help
Topic: WINXP SP3 with irrlicht
Replies: 5
Views: 647

WINXP SP3 with irrlicht

Hello to everybody, i would ask if there is any compatibility problem with windows ServicePack 3 and irrlicht.

I have compiled the same project before SP3 and after, and i have seen that the program run slowly with SP3..

There is something that i could do to solve this problem ???

thanks
by m4tricol
Thu Jan 31, 2008 11:10 am
Forum: Beginners Help
Topic: collision problem
Replies: 1
Views: 250

collision problem

Hi , I have a little problem,

code:

IAnimatedMesh* mesh =myscene->getMesh("floor.3DS");
node=myscene->addAnimatedMeshSceneNode(mesh,0,FLOOR);
node->setMaterialFlag(EMF_LIGHTING,false);
ITriangleSelector* selector=myscene->createTriangleSelector(mesh->getMesh(0),node);
node->setTriangleSelector ...
by m4tricol
Tue Jan 29, 2008 3:35 pm
Forum: Advanced Help
Topic: Bounding Box
Replies: 2
Views: 469

Bounding Box

Hi, someone know how to create multi-bounding-box to detect collisions.

I explain better:
BBox for chest,leg,head, to detect collisions in these points and show a different animation ??


I must do this in a 3d Editor, like 3ds max, or in the game engine/physic engine ?

Thanks all
by m4tricol
Thu Jan 24, 2008 7:28 am
Forum: Everything 2d/3d Graphics
Topic: 3d choices with Irrlicht
Replies: 12
Views: 2331

I mean using Irrlicht last release 1.4.

Resume:

Hardware: normal PC (P4 2~3Ghz) with Graphics card 256-512Mb ,RAM 1Gb
Game engine:Irrlicht 1.4

Soft:

Programming: DevC++ on OS:WinXP
graphic: 3ds Max 9

I think that CuteAlien has answered good.. :-D

but if Can I ask another question:
What do ...
by m4tricol
Wed Jan 23, 2008 2:10 pm
Forum: Everything 2d/3d Graphics
Topic: 3d choices with Irrlicht
Replies: 12
Views: 2331

3d choices with Irrlicht

Hi all, I have a couple of graphics question:

Using Irrlicht and normal PC(p4 2~3Ghz, Graphics Card:256~512Mb), to develop a game;

1- Max number of polygon to render a character

2- Max number of polygon to render a map (city,ecc...)

3- It's better draw a map with:
All object in a single file ...
by m4tricol
Mon Dec 03, 2007 7:37 am
Forum: Beginners Help
Topic: Help for texturing & best export format to export
Replies: 4
Views: 404

Help for texturing & best export format to export,screen

Thanks, I hope that helps..

Screenshot-3ds Max:

http://homepage.hispeed.ch/m4tricol/screenshot_3ds_b.JPG

Same position irrlicht:

http://homepage.hispeed.ch/m4tricol/screenshot_irr_b.JPG

Tiling parameters:

http://homepage.hispeed.ch/m4tricol/3ds.JPG

It would be great if i don't must set ...
by m4tricol
Sun Dec 02, 2007 8:05 pm
Forum: Beginners Help
Topic: Help for texturing & best export format to export
Replies: 4
Views: 404

Help for texturing & best export format to export

Hi all, I have a few questions:

1) how resize the texture with irrlicht??, my models in 3ds max have a couple of textures they do not have tiling parameters equals to 1 (U:=20,V:=20) but when export the file (.3ds) and utilize that texture with irrlicht, the textures was large and do not have the ...
by m4tricol
Thu Nov 29, 2007 9:54 am
Forum: Beginners Help
Topic: Code to draw multi-texture element , (texture and light)
Replies: 1
Views: 539

Code to draw multi-texture element , (texture and light)

Hi all, how set the light and textures parameter to draw a 3d element like this:
http://homepage.hispeed.ch/m4tricol/mobile.jpg

with this kind of material, not only one textures:
http://homepage.hispeed.ch/m4tricol/materiali.JPG

Ex:


IAnimatedMesh* mesh = myscene->getMesh("media/mobile.3ds ...