Search found 11 matches
- Mon Aug 11, 2008 1:29 pm
- Forum: Advanced Help
- Topic: mesh manipulating and exporting in 3ds format
- Replies: 4
- Views: 603
- Mon Aug 11, 2008 12:43 pm
- Forum: Advanced Help
- Topic: mesh manipulating and exporting in 3ds format
- Replies: 4
- Views: 603
mesh manipulating and exporting in 3ds format
Hello everybody, can someone help me to find info for:
- join two different mesh and export in a single mesh(3ds).
Example: load mesh1.3ds, load mesh2.3ds, join (mesh3= mesh1+mesh2) then export in mesh3.3ds
Currently I'm making a character editor and i would change cloth, body parts and finally ...
- join two different mesh and export in a single mesh(3ds).
Example: load mesh1.3ds, load mesh2.3ds, join (mesh3= mesh1+mesh2) then export in mesh3.3ds
Currently I'm making a character editor and i would change cloth, body parts and finally ...
- Sat Jul 12, 2008 2:34 pm
- Forum: Beginners Help
- Topic: Newton & irrlicht
- Replies: 0
- Views: 452
Newton & irrlicht
Hi, can someone help to code this function with irrlicht...
I tried with CMatrix4<float>, and vector3df, but there is something that i don't get it.
thanks
void BallCharacterApplyForceAndTorque (const NewtonBody* body)
{
dFloat mass;
dFloat Ixx;
dFloat Iyy;
dFloat Izz ...
I tried with CMatrix4<float>, and vector3df, but there is something that i don't get it.
thanks
void BallCharacterApplyForceAndTorque (const NewtonBody* body)
{
dFloat mass;
dFloat Ixx;
dFloat Iyy;
dFloat Izz ...
- Tue Jul 08, 2008 9:14 am
- Forum: Beginners Help
- Topic: WINXP SP3 with irrlicht
- Replies: 5
- Views: 647
WINXP SP3 with irrlicht
Hello to everybody, i would ask if there is any compatibility problem with windows ServicePack 3 and irrlicht.
I have compiled the same project before SP3 and after, and i have seen that the program run slowly with SP3..
There is something that i could do to solve this problem ???
thanks
I have compiled the same project before SP3 and after, and i have seen that the program run slowly with SP3..
There is something that i could do to solve this problem ???
thanks
- Thu Jan 31, 2008 11:10 am
- Forum: Beginners Help
- Topic: collision problem
- Replies: 1
- Views: 250
collision problem
Hi , I have a little problem,
code:
IAnimatedMesh* mesh =myscene->getMesh("floor.3DS");
node=myscene->addAnimatedMeshSceneNode(mesh,0,FLOOR);
node->setMaterialFlag(EMF_LIGHTING,false);
ITriangleSelector* selector=myscene->createTriangleSelector(mesh->getMesh(0),node);
node->setTriangleSelector ...
code:
IAnimatedMesh* mesh =myscene->getMesh("floor.3DS");
node=myscene->addAnimatedMeshSceneNode(mesh,0,FLOOR);
node->setMaterialFlag(EMF_LIGHTING,false);
ITriangleSelector* selector=myscene->createTriangleSelector(mesh->getMesh(0),node);
node->setTriangleSelector ...
- Tue Jan 29, 2008 3:35 pm
- Forum: Advanced Help
- Topic: Bounding Box
- Replies: 2
- Views: 469
Bounding Box
Hi, someone know how to create multi-bounding-box to detect collisions.
I explain better:
BBox for chest,leg,head, to detect collisions in these points and show a different animation ??
I must do this in a 3d Editor, like 3ds max, or in the game engine/physic engine ?
Thanks all
I explain better:
BBox for chest,leg,head, to detect collisions in these points and show a different animation ??
I must do this in a 3d Editor, like 3ds max, or in the game engine/physic engine ?
Thanks all
- Thu Jan 24, 2008 7:28 am
- Forum: Everything 2d/3d Graphics
- Topic: 3d choices with Irrlicht
- Replies: 12
- Views: 2331
- Wed Jan 23, 2008 2:10 pm
- Forum: Everything 2d/3d Graphics
- Topic: 3d choices with Irrlicht
- Replies: 12
- Views: 2331
3d choices with Irrlicht
Hi all, I have a couple of graphics question:
Using Irrlicht and normal PC(p4 2~3Ghz, Graphics Card:256~512Mb), to develop a game;
1- Max number of polygon to render a character
2- Max number of polygon to render a map (city,ecc...)
3- It's better draw a map with:
All object in a single file ...
Using Irrlicht and normal PC(p4 2~3Ghz, Graphics Card:256~512Mb), to develop a game;
1- Max number of polygon to render a character
2- Max number of polygon to render a map (city,ecc...)
3- It's better draw a map with:
All object in a single file ...
- Mon Dec 03, 2007 7:37 am
- Forum: Beginners Help
- Topic: Help for texturing & best export format to export
- Replies: 4
- Views: 404
Help for texturing & best export format to export,screen
Thanks, I hope that helps..
Screenshot-3ds Max:
http://homepage.hispeed.ch/m4tricol/screenshot_3ds_b.JPG
Same position irrlicht:
http://homepage.hispeed.ch/m4tricol/screenshot_irr_b.JPG
Tiling parameters:
http://homepage.hispeed.ch/m4tricol/3ds.JPG
It would be great if i don't must set ...
Screenshot-3ds Max:
http://homepage.hispeed.ch/m4tricol/screenshot_3ds_b.JPG
Same position irrlicht:
http://homepage.hispeed.ch/m4tricol/screenshot_irr_b.JPG
Tiling parameters:
http://homepage.hispeed.ch/m4tricol/3ds.JPG
It would be great if i don't must set ...
- Sun Dec 02, 2007 8:05 pm
- Forum: Beginners Help
- Topic: Help for texturing & best export format to export
- Replies: 4
- Views: 404
Help for texturing & best export format to export
Hi all, I have a few questions:
1) how resize the texture with irrlicht??, my models in 3ds max have a couple of textures they do not have tiling parameters equals to 1 (U:=20,V:=20) but when export the file (.3ds) and utilize that texture with irrlicht, the textures was large and do not have the ...
1) how resize the texture with irrlicht??, my models in 3ds max have a couple of textures they do not have tiling parameters equals to 1 (U:=20,V:=20) but when export the file (.3ds) and utilize that texture with irrlicht, the textures was large and do not have the ...
- Thu Nov 29, 2007 9:54 am
- Forum: Beginners Help
- Topic: Code to draw multi-texture element , (texture and light)
- Replies: 1
- Views: 539
Code to draw multi-texture element , (texture and light)
Hi all, how set the light and textures parameter to draw a 3d element like this:
http://homepage.hispeed.ch/m4tricol/mobile.jpg
with this kind of material, not only one textures:
http://homepage.hispeed.ch/m4tricol/materiali.JPG
Ex:
IAnimatedMesh* mesh = myscene->getMesh("media/mobile.3ds ...
http://homepage.hispeed.ch/m4tricol/mobile.jpg
with this kind of material, not only one textures:
http://homepage.hispeed.ch/m4tricol/materiali.JPG
Ex:
IAnimatedMesh* mesh = myscene->getMesh("media/mobile.3ds ...