Search found 11 matches
- Mon Aug 11, 2008 1:29 pm
- Forum: Advanced Help
- Topic: mesh manipulating and exporting in 3ds format
- Replies: 4
- Views: 466
- Mon Aug 11, 2008 12:43 pm
- Forum: Advanced Help
- Topic: mesh manipulating and exporting in 3ds format
- Replies: 4
- Views: 466
mesh manipulating and exporting in 3ds format
Hello everybody, can someone help me to find info for: - join two different mesh and export in a single mesh(3ds). Example: load mesh1.3ds, load mesh2.3ds, join (mesh3= mesh1+mesh2) then export in mesh3.3ds Currently I'm making a character editor and i would change cloth, body parts and finally expo...
- Sat Jul 12, 2008 2:34 pm
- Forum: Beginners Help
- Topic: Newton & irrlicht
- Replies: 0
- Views: 374
Newton & irrlicht
Hi, can someone help to code this function with irrlicht... I tried with CMatrix4<float>, and vector3df, but there is something that i don't get it. thanks void BallCharacterApplyForceAndTorque (const NewtonBody* body) { dFloat mass; dFloat Ixx; dFloat Iyy; dFloat Izz; NewtonBodyGetMassMatrix (body,...
- Tue Jul 08, 2008 9:14 am
- Forum: Beginners Help
- Topic: WINXP SP3 with irrlicht
- Replies: 5
- Views: 481
WINXP SP3 with irrlicht
Hello to everybody, i would ask if there is any compatibility problem with windows ServicePack 3 and irrlicht.
I have compiled the same project before SP3 and after, and i have seen that the program run slowly with SP3..
There is something that i could do to solve this problem ???
thanks
I have compiled the same project before SP3 and after, and i have seen that the program run slowly with SP3..
There is something that i could do to solve this problem ???
thanks
- Thu Jan 31, 2008 11:10 am
- Forum: Beginners Help
- Topic: collision problem
- Replies: 1
- Views: 176
collision problem
Hi , I have a little problem, code: IAnimatedMesh* mesh =myscene->getMesh("floor.3DS"); node=myscene->addAnimatedMeshSceneNode(mesh,0,FLOOR); node->setMaterialFlag(EMF_LIGHTING,false); ITriangleSelector* selector=myscene->createTriangleSelector(mesh->getMesh(0),node); node->setTriangleSele...
- Tue Jan 29, 2008 3:35 pm
- Forum: Advanced Help
- Topic: Bounding Box
- Replies: 2
- Views: 366
Bounding Box
Hi, someone know how to create multi-bounding-box to detect collisions.
I explain better:
BBox for chest,leg,head, to detect collisions in these points and show a different animation ??
I must do this in a 3d Editor, like 3ds max, or in the game engine/physic engine ?
Thanks all
I explain better:
BBox for chest,leg,head, to detect collisions in these points and show a different animation ??
I must do this in a 3d Editor, like 3ds max, or in the game engine/physic engine ?
Thanks all
- Thu Jan 24, 2008 7:28 am
- Forum: Everything 2d/3d Graphics
- Topic: 3d choices with Irrlicht
- Replies: 12
- Views: 2026
I mean using Irrlicht last release 1.4. Resume: Hardware: normal PC (P4 2~3Ghz) with Graphics card 256-512Mb ,RAM 1Gb Game engine:Irrlicht 1.4 Soft: Programming: DevC++ on OS:WinXP graphic: 3ds Max 9 I think that CuteAlien has answered good.. :-D but if Can I ask another question: What do you mean u...
- Wed Jan 23, 2008 2:10 pm
- Forum: Everything 2d/3d Graphics
- Topic: 3d choices with Irrlicht
- Replies: 12
- Views: 2026
3d choices with Irrlicht
Hi all, I have a couple of graphics question: Using Irrlicht and normal PC(p4 2~3Ghz, Graphics Card:256~512Mb), to develop a game; 1- Max number of polygon to render a character 2- Max number of polygon to render a map (city,ecc...) 3- It's better draw a map with: All object in a single file (.3ds,....
- Mon Dec 03, 2007 7:37 am
- Forum: Beginners Help
- Topic: Help for texturing & best export format to export
- Replies: 4
- Views: 265
Help for texturing & best export format to export,screen
Thanks, I hope that helps.. Screenshot-3ds Max: http://homepage.hispeed.ch/m4tricol/screenshot_3ds_b.JPG Same position irrlicht: http://homepage.hispeed.ch/m4tricol/screenshot_irr_b.JPG Tiling parameters: http://homepage.hispeed.ch/m4tricol/3ds.JPG It would be great if i don't must set the parameter...
- Sun Dec 02, 2007 8:05 pm
- Forum: Beginners Help
- Topic: Help for texturing & best export format to export
- Replies: 4
- Views: 265
Help for texturing & best export format to export
Hi all, I have a few questions: 1) how resize the texture with irrlicht??, my models in 3ds max have a couple of textures they do not have tiling parameters equals to 1 (U:=20,V:=20) but when export the file (.3ds) and utilize that texture with irrlicht, the textures was large and do not have the sa...
- Thu Nov 29, 2007 9:54 am
- Forum: Beginners Help
- Topic: Code to draw multi-texture element , (texture and light)
- Replies: 1
- Views: 433
Code to draw multi-texture element , (texture and light)
Hi all, how set the light and textures parameter to draw a 3d element like this: http://homepage.hispeed.ch/m4tricol/mobile.jpg with this kind of material, not only one textures: http://homepage.hispeed.ch/m4tricol/materiali.JPG Ex: IAnimatedMesh* mesh = myscene->getMesh("media/mobile.3ds"...