Search found 6 matches
- Fri Feb 29, 2008 9:54 pm
- Forum: Project Announcements
- Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
- Replies: 179
- Views: 70059
I hope this isn't *too* dumb a question, but I'm still trying to understand C++ (and all the interesting language of the build log [MS Visual Studio 2005]) with me coming from a Visual Basic 6 background, lol! First off, your demo runs flawlessly for me, and am very impressed! Appreciate all the har...
- Thu Dec 13, 2007 2:36 pm
- Forum: Beginners Help
- Topic: Efficiently planting multiple nodes
- Replies: 7
- Views: 377
If that doesn't help enough, then you will get a big gain by making one scene node that has a single mesh for all of the grass quads. I gave that idea a try; with focusing on triangles previously, I didn't realize that node management might have large demands as well. So last night, I created "...
- Tue Dec 11, 2007 3:06 pm
- Forum: Beginners Help
- Topic: Efficiently planting multiple nodes
- Replies: 7
- Views: 377
the archive is missing RealisticWater.h ... ;) did you try to change the culling mode to EAC_FRUSTUM_BOX (afair EAC_BOX is default) ??? you also can try to use bilboards instead of meshes... Re: RealisticWater.h. Opps :oops: Here it is: http://www.fileden.com/files/2007/12/10/1636661/RealisticWater...
- Mon Dec 10, 2007 9:56 pm
- Forum: Beginners Help
- Topic: Efficiently planting multiple nodes
- Replies: 7
- Views: 377
I've uploaded my source and resources to here (2 MB): http://www.fileden.com/files/2007/12/10/1636661/TumbleweedsTerrain.zip Please bear in mind it's only a test level (for example, the grass models do not follow the contours of the terrain :oops: ). Just trying to get a grasp of this engine before ...
- Mon Dec 10, 2007 5:10 pm
- Forum: Beginners Help
- Topic: Efficiently planting multiple nodes
- Replies: 7
- Views: 377
Efficiently planting multiple nodes
I'm sure there's a very simple solution {sighs}... although I'm slowly becoming more familiar with Irrlicht through the API, tutorials, and (much) searching through these forums, the little things are killing me, lol! Doesn't help I'm still working on getting C++ down beyond the very basic code (I'm...
- Mon Dec 03, 2007 5:21 pm
- Forum: Beginners Help
- Topic: cannot declare variable `receiver' to be of type `MyEventRec
- Replies: 7
- Views: 359
Since I am an extreme newbie with C++ (been working with VB6 for years though... big change there {gulp}) and new to Irrlicht as well, maybe this can help add to the good info the previous replies offered. I had to compare the Irrlicht 1.3 examples with the 1.4 examples of the same project to fully ...