Search found 218 matches

by Mirror
Wed Sep 29, 2010 11:32 am
Forum: Everything 2d/3d Graphics
Topic: Creating textures on the fly?
Replies: 17
Views: 6681

Hi. in the first and 2nd rendering it's obvious that the initial shape was a square, there are some artifacts. maybe you could start from a circle. for the later renders, hm it reminds me of a heightmap and the same result could be produced with a diamond style subdivision for an area, coloring in b...
by Mirror
Wed Sep 22, 2010 8:20 am
Forum: Everything 2d/3d Graphics
Topic: meshes question
Replies: 4
Views: 1251

oh i see, so it's still one object. that's a pitty. the idea was that i would like to break a large terrain into patches, but having a number of patches inside one .3ds file so that 1) i don't have thousands of files ( one for each patch ) and 2) don't have to access the disk each time i'd like to l...
by Mirror
Tue Sep 21, 2010 4:29 pm
Forum: Everything 2d/3d Graphics
Topic: meshes question
Replies: 4
Views: 1251

a) that's good ( i'm not a modeler so i don't know much about it. ) about b). No i don't want to load all scene from a file. I just want to have several meshes in a single .3ds or .obj file and load only those that I want at times. You may ask why don't i save those meshes in separate files, the ans...
by Mirror
Tue Sep 21, 2010 12:23 pm
Forum: Everything 2d/3d Graphics
Topic: meshes question
Replies: 4
Views: 1251

meshes question

Hi peeps! It's been a long time since I was around. I'd like to ask something, in case anyone knows : a) is it possible to have in the same 3d model file ( .3ds, .obj etc. ) more than one mesh ? for example having a house mesh and a car mesh. b) if a) is possible, can i load via irrlicht each and an...
by Mirror
Tue Apr 13, 2010 12:32 pm
Forum: Game Programming
Topic: Whats going on ?
Replies: 22
Views: 5762

"Just wrappers". I disagree. They have a huge amount of weight lifting and logic behind. And if you think such functionalities are just wrappers, then every api ever or nearly can be considered "just" a wrapper of lower stuff down to assembly... I'd distinguish between a library...
by Mirror
Tue Nov 03, 2009 11:32 am
Forum: Open Discussion and Dev Announcements
Topic: CUDA / Irrlicht example ?
Replies: 4
Views: 1383

n-body simulation would be great, especially if it was generic, we could simulate big bang, galaxies, water, smoke and generally particle systems
by Mirror
Wed Sep 30, 2009 7:09 am
Forum: Everything 2d/3d Graphics
Topic: SceniX
Replies: 1
Views: 1201

SceniX

Hi. has anyone tried nvidia sxenix ? seems kinda promising - particularly since in the next version it will offer interactive raytracing - and supports many features. I can't tell for sure it's a 3D engine or something less ( a higher lvl API/wrapper to opengl, but not high enough to be considered a...
by Mirror
Sun May 10, 2009 8:27 pm
Forum: Competition Time!
Topic: April 2009 Screenshot of the Month [Winner announced!]
Replies: 13
Views: 8556

hard choice as cutealien said, i'm between wing64 and mel. hard choice. i voted for wing64.
by Mirror
Sun Apr 26, 2009 10:35 am
Forum: Everything 2d/3d Graphics
Topic: Raytracing revisited
Replies: 3
Views: 1141

i read the 1st page ( 11 march ) and the 7th ( 23-25 april ) but it seems that they are still commenting with the old info without any hardware released. the board has already been released to some developers, it has 4GB of RAM onboard and it operates at 100MHz, it runs on FPGA. next version, next y...
by Mirror
Sat Apr 25, 2009 1:41 pm
Forum: Everything 2d/3d Graphics
Topic: Raytracing revisited
Replies: 3
Views: 1141

Raytracing revisited

hey. a little more than one month ago a start-up company called caustic became popular for announcing an acceleration hardware for raytracing. today i noticed they have released their hardware ( 1st version ) and there are some reviews/videos. their website is at www.caustic.com :D p.s. : too bad it...
by Mirror
Wed Apr 01, 2009 3:31 pm
Forum: Competition Time!
Topic: March 2009 Screenshot of the Month [Winner!]
Replies: 24
Views: 28524

+1 vote for blindside's RayTracer

I'd vote for VR walking ( as it is the most realistic ) but the lightmaps there are static so i voted for what will make VR walking's effect in real time
by Mirror
Tue Mar 17, 2009 7:02 pm
Forum: Off-topic
Topic: Whats your favorite game/s (of all time)
Replies: 135
Views: 18511

x-com : terror from the deep
by Mirror
Sun Mar 08, 2009 12:54 pm
Forum: Everything 2d/3d Graphics
Topic: March 2009 screenshot of the month submissions thread
Replies: 32
Views: 8716

@blindside your screenshots from your raytracer look AWESOME! :D p.s. clip planes are enabled, what glitch did you see in the screenshot ? @bitplane yes the meshes ( terrain & water ) are not very dense and thus their intersection may have some not-so-smooth ( aka sharp ) lines , but in the appl...
by Mirror
Fri Mar 06, 2009 8:07 pm
Forum: Everything 2d/3d Graphics
Topic: March 2009 screenshot of the month submissions thread
Replies: 32
Views: 8716

Image

just a water shader i had been working on some time ago
by Mirror
Sun Mar 01, 2009 9:51 am
Forum: Beginners Help
Topic: gui+antialiasing
Replies: 0
Views: 481

gui+antialiasing

i'm not sure if this is a bug so i'm not posting it in the bug section. if it is well then just move the topic there.

When applying antialiasing from nvidia control panel, the gui text gets screwed up.