mrkfc, if you want to prove that your project isn't going down, tell some of your previous projects
And also, what is your job in the team? What do you do?
Search found 42 matches
- Fri Jan 07, 2011 6:28 pm
- Forum: Project Announcements
- Topic: [Help Wanted] Forgotten Darkness MMORPG
- Replies: 30
- Views: 9063
- Wed Jan 05, 2011 12:12 pm
- Forum: Beginners Help
- Topic: Getting starteted with shaders
- Replies: 3
- Views: 479
http://www.lighthouse3d.com/opengl/glsl/
Helped me a lot with shaders. If you haven't read the tutorials then read them, very helpful
http://irrlicht.sourceforge.net/docu/example010.html
How to apply shaders in Irrlicht
Helped me a lot with shaders. If you haven't read the tutorials then read them, very helpful
http://irrlicht.sourceforge.net/docu/example010.html
How to apply shaders in Irrlicht
- Wed Jan 05, 2011 12:03 pm
- Forum: Beginners Help
- Topic: Getting Collision Node/Triangle/Position from a mouse click
- Replies: 2
- Views: 1222
- Tue Jan 04, 2011 2:31 pm
- Forum: Beginners Help
- Topic: mtl Texture refuses to load
- Replies: 16
- Views: 5301
- Tue Jan 04, 2011 12:24 am
- Forum: Beginners Help
- Topic: mtl Texture refuses to load
- Replies: 16
- Views: 5301
- Mon Jan 03, 2011 9:25 pm
- Forum: Beginners Help
- Topic: mtl Texture refuses to load
- Replies: 16
- Views: 5301
Well damn.. And you've turned off lighting with
?
You exported with UV?
Check if the materials are being used in the .obj file, with usemtl <material name>?
And irrlicht finds these textures, so it can't be because of that?
Code: Select all
node->setMaterialFlag(EMF_LIGHTING, false);
You exported with UV?
Check if the materials are being used in the .obj file, with usemtl <material name>?
And irrlicht finds these textures, so it can't be because of that?
- Mon Jan 03, 2011 4:16 pm
- Forum: Beginners Help
- Topic: mtl Texture refuses to load
- Replies: 16
- Views: 5301
- Mon Jan 03, 2011 12:07 am
- Forum: Beginners Help
- Topic: mtl Texture refuses to load
- Replies: 16
- Views: 5301
- Thu Dec 23, 2010 6:19 pm
- Forum: Beginners Help
- Topic: Character rotation smoothing.
- Replies: 2
- Views: 247
You could interpolate between the curren't angle and the wanted angle. If you want to do it with vector3d, the class has the function getInterpolated, where d should be (time since rotation start) / (time rotation should take) The shorter direction thing, the other way is abs(angle-target) and the o...
- Fri Nov 05, 2010 1:14 pm
- Forum: Beginners Help
- Topic: Newton 2.0 and Irrlicht 1.7
- Replies: 5
- Views: 938
Re: Newton 2.0 and Irrlicht 1.7
//Create collision manager NewtonCollision *collision=NewtonCreateBox(nWorld,0,0,0,0,0); It creates a box collision shape //No idea here NewtonBodySetUserData(body,boxNode); A body has a pointer to it's user data, and the user data can be a pointer to anything you wish. In this case it's the boxNod...
- Thu Jun 03, 2010 3:22 pm
- Forum: Beginners Help
- Topic: spline !?
- Replies: 5
- Views: 451
- Wed Jun 02, 2010 10:16 am
- Forum: Beginners Help
- Topic: applying gravity to irrlicht FPS camera using BULLET
- Replies: 2
- Views: 466
- Wed May 26, 2010 7:39 am
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 125214
- Tue May 25, 2010 10:42 pm
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 125214
I'm getting a strange linker error on MSVC++ 2008, I haven't touched the library or header/source files that came with. Has anyone had this before, does anyone have an idea how to fix it? 1>irrNetLite.lib(CNetManager.obj) : error LNK2019: unresolved external symbol __imp___invalid_parameter_noinfo r...
- Thu May 20, 2010 12:35 pm
- Forum: Beginners Help
- Topic: Image has transparent bits which come out black when loaded
- Replies: 2
- Views: 237
You have to load it with the right settings. If you're applying it to a node, you must set the nodes material type to EMT_TRANSPARENT_ALPHA_CHANNEL with for example.
Code: Select all
node->setMaterialType(E_MATERIAL_TYPE);