Search found 300 matches
- Mon Mar 19, 2012 5:02 am
- Forum: Bug reports
- Topic: [fixed] Custom font causes crash
- Replies: 3
- Views: 747
Re: [bug] Custom font causes crash
Thanks for taking a look. Here's the full source of an example that causes a crash compiled against the latest trunk: #include "irrlicht.h" using namespace irr; using namespace irr::io; using namespace irr::core; using namespace irr::scene; using namespace irr::gui; using namespace video...
- Sat Mar 17, 2012 10:02 pm
- Forum: Bug reports
- Topic: [fixed] Custom font causes crash
- Replies: 3
- Views: 747
[fixed] Custom font causes crash
Bug: 3507262 - Custom font causes crash. When loading a custom font, the xml "Texture" node is being skipped and causes a crash when text is drawn using the custom font. Simple patch: =================================================================== --- source/Irrlicht/CGUIEnvironment....
- Tue Mar 13, 2012 2:02 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 164778
Re: irrb 0.4 (Blender Exporter)
Hello ACE247, I've only done the preliminary work for skeletal animation. At the time I worked on it, irrB was able to write bone information to an ".irrskel" file and also include named animation data inside the mesh file (.irrmesh). I have also updated Irrlicht to support it but I haven'...
- Tue Feb 21, 2012 6:10 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 164778
Re: irrb 0.4 (Blender Exporter)
Email me your iwalktest.log file ("pc0der" over at the gmail.com) and we can continue that discussion through email if you like.Etory wrote:I have the data directory.
Thanks for the heads up regarding the IWALKTEST environment variable error. I'll fix it later tonight.
- Sun Feb 19, 2012 5:48 am
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 164778
Re: irrb 0.4 (Blender Exporter)
Does the directory "/home/olivier/Programmes/tubras-read-only/data/" exist? If it doesn't, then it must have been deleted after the svn checkout. If it does, then try downloading/running this pre-release version of the irrB utilities for Linux: irrbutils-linux.zip. Thanks.
- Thu Feb 16, 2012 7:03 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 164778
Re: irrb 0.4 (Blender Exporter)
I will wait for named animation patch to test iwalktest with 0.6. named animation patch: named-animations-20120216-r4081.patch iwalktest 0.4 is it compatible with irrb 0.6 ? There have been some updates that make the physics incompatible. General model viewing should still work. I have quickly look...
- Wed Feb 15, 2012 11:19 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 164778
Re: irrb 0.4 (Blender Exporter)
Hello Etory, As I would like test it (with blender 2.61), I build the source with scons to have Iwalktest program but I have this compile error I am experimenting with adding animation (.irrskel) so you will need "named animation" patches I've made to Irrlicht (not yet submitted). I'll reg...
- Wed Jan 18, 2012 10:13 pm
- Forum: Off-topic
- Topic: I made it, made over 6000 with the product(video's updated)
- Replies: 20
- Views: 4573
Re: I made it, my company made over 3000 with the product i
Young entrepreneurs - I love seeing their drive (literally in this case ) and passion. One day you will tell your children "I started out of the trunk of my car" and have the video to prove it.
Keep up the good work Lil Margin, you're on your way!
Keep up the good work Lil Margin, you're on your way!
- Fri Jan 06, 2012 5:27 pm
- Forum: Bug reports
- Topic: [fixed] CBillboardSceneNode Widths Inverted
- Replies: 3
- Views: 623
Re: [fixed] CBillboardSceneNode Widths Inverted
Thanks for the fix. I forgot there was a billboard test - but I'm kind of glad I did because I would've gotten confused after it passed . Thanks again.
- Wed Jan 04, 2012 4:39 pm
- Forum: Bug reports
- Topic: [fixed] CBillboardSceneNode Widths Inverted
- Replies: 3
- Views: 623
[fixed] CBillboardSceneNode Widths Inverted
bug - 3469469 Setting TopEdgeWidth and Width to different values displays as inverted. Using these parameters: <int name="TopEdgeWidth" value="6.000000" /> <int name="Width" value="8.000000" /> <int name="Height" value="2.000000" /> <colo...
- Thu Dec 29, 2011 4:13 pm
- Forum: Bug reports
- Topic: [fixed] SMaterial de/serialization updates
- Replies: 0
- Views: 464
[fixed] SMaterial de/serialization updates
patch: 3466917 - SMaterial de/serialization updates
Adds de/serialization for ColorMaterial, PolygonOffsetFactor, and PolygonOffsetDirection.
Adds de/serialization for ColorMaterial, PolygonOffsetFactor, and PolygonOffsetDirection.
- Wed Dec 28, 2011 10:45 pm
- Forum: Bug reports
- Topic: [fixed] CSkyDomeSceneNode Debug Normals
- Replies: 0
- Views: 406
[fixed] CSkyDomeSceneNode Debug Normals
patch: 3466586 - CSkyDomeSceneNode Debug Normals
CSkyDomeSceneNode debug normals are being displayed using the older style arrow mesh. This patch displays the normals using lines.
CSkyDomeSceneNode debug normals are being displayed using the older style arrow mesh. This patch displays the normals using lines.
- Mon Dec 26, 2011 3:52 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 164778
Re: irrb 0.4 (Blender Exporter)
Hello ACE247. So, to ask what would it take to add exporting a displacement mapped plane from blender as Heightmap Terrain Node I'll have a look to see what it takes. where can I add my own user data per node in Blender? Custom properties added to a Blender Object (mesh, light, camera) are added to ...
- Fri Sep 09, 2011 10:02 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Game Programming Tutorial series
- Replies: 5
- Views: 3056
Re: Game Programming Tutorial series
Applaud your effort. Beginners will likely wonder why the variable example snippet won't compile: int a = "4"; //Let's assign a value to a int b = "772456"; //And to b int c = a + b; //You can assign a variable the result of an operation, the return value of a function, and more ...
- Tue Sep 06, 2011 9:45 pm
- Forum: Beginners Help
- Topic: can't get irrb working.
- Replies: 2
- Views: 194
Re: can't get irrb working.
That's because 0.4 only works with Blender 2.4x. Blender 2.5x has a new Python API which required a rewrite: io_export_irrlicht.py. Please post any additional questions you may have in the irrb thread. Thanks.