Search found 300 matches

by pc0de
Mon Mar 19, 2012 5:02 am
Forum: Bug reports
Topic: [fixed] Custom font causes crash
Replies: 3
Views: 747

Re: [bug] Custom font causes crash

Thanks for taking a look. Here's the full source of an example that causes a crash compiled against the latest trunk: #include "irrlicht.h"   using namespace irr; using namespace irr::io; using namespace irr::core; using namespace irr::scene; using namespace irr::gui; using namespace video...
by pc0de
Sat Mar 17, 2012 10:02 pm
Forum: Bug reports
Topic: [fixed] Custom font causes crash
Replies: 3
Views: 747

[fixed] Custom font causes crash

Bug: 3507262 - Custom font causes crash. When loading a custom font, the xml "Texture" node is being skipped and causes a crash when text is drawn using the custom font. Simple patch:   =================================================================== --- source/Irrlicht/CGUIEnvironment....
by pc0de
Tue Mar 13, 2012 2:02 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 164682

Re: irrb 0.4 (Blender Exporter)

Hello ACE247, I've only done the preliminary work for skeletal animation. At the time I worked on it, irrB was able to write bone information to an ".irrskel" file and also include named animation data inside the mesh file (.irrmesh). I have also updated Irrlicht to support it but I haven'...
by pc0de
Tue Feb 21, 2012 6:10 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 164682

Re: irrb 0.4 (Blender Exporter)

Etory wrote:I have the data directory. :(
Email me your iwalktest.log file ("pc0der" over at the gmail.com) and we can continue that discussion through email if you like.

Thanks for the heads up regarding the IWALKTEST environment variable error. I'll fix it later tonight.
by pc0de
Sun Feb 19, 2012 5:48 am
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 164682

Re: irrb 0.4 (Blender Exporter)

Does the directory "/home/olivier/Programmes/tubras-read-only/data/" exist? If it doesn't, then it must have been deleted after the svn checkout. If it does, then try downloading/running this pre-release version of the irrB utilities for Linux: irrbutils-linux.zip. Thanks.
by pc0de
Thu Feb 16, 2012 7:03 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 164682

Re: irrb 0.4 (Blender Exporter)

I will wait for named animation patch to test iwalktest with 0.6. named animation patch: named-animations-20120216-r4081.patch iwalktest 0.4 is it compatible with irrb 0.6 ? There have been some updates that make the physics incompatible. General model viewing should still work. I have quickly look...
by pc0de
Wed Feb 15, 2012 11:19 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 164682

Re: irrb 0.4 (Blender Exporter)

Hello Etory, As I would like test it (with blender 2.61), I build the source with scons to have Iwalktest program but I have this compile error I am experimenting with adding animation (.irrskel) so you will need "named animation" patches I've made to Irrlicht (not yet submitted). I'll reg...
by pc0de
Wed Jan 18, 2012 10:13 pm
Forum: Off-topic
Topic: I made it, made over 6000 with the product(video's updated)
Replies: 20
Views: 4569

Re: I made it, my company made over 3000 with the product i

Young entrepreneurs - I love seeing their drive (literally in this case :)) and passion. One day you will tell your children "I started out of the trunk of my car" and have the video to prove it.

Keep up the good work Lil Margin, you're on your way!
by pc0de
Fri Jan 06, 2012 5:27 pm
Forum: Bug reports
Topic: [fixed] CBillboardSceneNode Widths Inverted
Replies: 3
Views: 621

Re: [fixed] CBillboardSceneNode Widths Inverted

Thanks for the fix. I forgot there was a billboard test - but I'm kind of glad I did because I would've gotten confused after it passed :). Thanks again.
by pc0de
Wed Jan 04, 2012 4:39 pm
Forum: Bug reports
Topic: [fixed] CBillboardSceneNode Widths Inverted
Replies: 3
Views: 621

[fixed] CBillboardSceneNode Widths Inverted

bug - 3469469 Setting TopEdgeWidth and Width to different values displays as inverted. Using these parameters:   <int name="TopEdgeWidth" value="6.000000" /> <int name="Width" value="8.000000" /> <int name="Height" value="2.000000" /> <colo...
by pc0de
Thu Dec 29, 2011 4:13 pm
Forum: Bug reports
Topic: [fixed] SMaterial de/serialization updates
Replies: 0
Views: 464

[fixed] SMaterial de/serialization updates

patch: 3466917 - SMaterial de/serialization updates

Adds de/serialization for ColorMaterial, PolygonOffsetFactor, and PolygonOffsetDirection.
by pc0de
Wed Dec 28, 2011 10:45 pm
Forum: Bug reports
Topic: [fixed] CSkyDomeSceneNode Debug Normals
Replies: 0
Views: 406

[fixed] CSkyDomeSceneNode Debug Normals

patch: 3466586 - CSkyDomeSceneNode Debug Normals

CSkyDomeSceneNode debug normals are being displayed using the older style arrow mesh. This patch displays the normals using lines.
by pc0de
Mon Dec 26, 2011 3:52 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 164682

Re: irrb 0.4 (Blender Exporter)

Hello ACE247. So, to ask what would it take to add exporting a displacement mapped plane from blender as Heightmap Terrain Node I'll have a look to see what it takes. where can I add my own user data per node in Blender? Custom properties added to a Blender Object (mesh, light, camera) are added to ...
by pc0de
Fri Sep 09, 2011 10:02 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Game Programming Tutorial series
Replies: 5
Views: 3056

Re: Game Programming Tutorial series

Applaud your effort. Beginners will likely wonder why the variable example snippet won't compile: int a = "4"; //Let's assign a value to a int b = "772456"; //And to b int c = a + b; //You can assign a variable the result of an operation, the return value of a function, and more ...
by pc0de
Tue Sep 06, 2011 9:45 pm
Forum: Beginners Help
Topic: can't get irrb working.
Replies: 2
Views: 194

Re: can't get irrb working.

That's because 0.4 only works with Blender 2.4x. Blender 2.5x has a new Python API which required a rewrite: io_export_irrlicht.py. Please post any additional questions you may have in the irrb thread. Thanks.