Search found 48 matches
- Wed Sep 22, 2010 3:32 am
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 173314
- Wed Sep 22, 2010 3:31 am
- Forum: Beginners Help
- Topic: opengl es
- Replies: 1
- Views: 227
- Tue Sep 21, 2010 10:41 pm
- Forum: Beginners Help
- Topic: opengl es
- Replies: 1
- Views: 227
opengl es
I was trying the Android port, but I'm missing the opengl es directory. Where do I get this at
- Tue Sep 21, 2010 6:43 am
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 173314
Open GL ES
What version and where do I get it?
- Thu Jul 15, 2010 9:36 pm
- Forum: Open Discussion and Dev Announcements
- Topic: iPhone and Android
- Replies: 4
- Views: 2122
iPhone and Android
Is it a realistic expectation to hope to use irrlicht to dev both on the iphone and android with somewhat similar code bases?
Thanx
Thanx
- Wed Aug 06, 2008 3:23 pm
- Forum: Beginners Help
- Topic: Mobile devices
- Replies: 3
- Views: 232
- Tue Aug 05, 2008 7:47 pm
- Forum: Beginners Help
- Topic: Mobile devices
- Replies: 3
- Views: 232
Mobile devices
Hey Guys,
Can someone give me the best path to get irrlicht on a winCE 5/6 mobile device. I have real interest from a publisher if I can get my game running on one.
I searched through the forums and found mirrlict, but it doesn't seem to compile CE apps, but win32?
Thanx for any help.
Can someone give me the best path to get irrlicht on a winCE 5/6 mobile device. I have real interest from a publisher if I can get my game running on one.
I searched through the forums and found mirrlict, but it doesn't seem to compile CE apps, but win32?
Thanx for any help.
- Sun Jul 13, 2008 6:01 pm
- Forum: Beginners Help
- Topic: Silly sprintf question
- Replies: 3
- Views: 221
- Sun Jul 13, 2008 4:13 pm
- Forum: Beginners Help
- Topic: Silly sprintf question
- Replies: 3
- Views: 221
Silly sprintf question
I'd like to know if I should be using _sprintf or sprintf in my code? I want my current game to cross platform, but I don't know if Mac or Linux uses the secure versions of sprintf or stricmp. Haven't bought my Mac for development yet.
- Fri May 30, 2008 4:22 pm
- Forum: Beginners Help
- Topic: My 2D game on Pocket PC
- Replies: 3
- Views: 252
My 2D game on Pocket PC
Hey guys,
I'd like to know the best path to get a CE version of irrlicht running. Is a good starting point Mirrlicht?
Thanx for any help.
I'd like to know the best path to get a CE version of irrlicht running. Is a good starting point Mirrlicht?
Thanx for any help.
- Wed May 21, 2008 5:48 pm
- Forum: Beginners Help
- Topic: Terrain
- Replies: 2
- Views: 264
- Tue May 20, 2008 8:14 pm
- Forum: Beginners Help
- Topic: Application relative path? [Solved]
- Replies: 5
- Views: 320
- Tue May 20, 2008 7:56 pm
- Forum: Beginners Help
- Topic: Terrain
- Replies: 2
- Views: 264
Terrain
I have a client who wants me to make them a terrain/game editor like torque in Irrlicht. I looked at the terrain example and its pretty basic. Can you put more than one texture and one detailed map on a terrain scene node? Also is there any built in lightmap generator like in irrEdit, or do I have t...
- Mon May 19, 2008 5:15 pm
- Forum: Beginners Help
- Topic: Compiler flag memory leak?
- Replies: 10
- Views: 815
My missing tiles were my fault. I never set my own gmTile classes' member variable to true.
Thanx for the help though "Cute Alien". It helped me find the power of 2 texture bug and pushed me to find my own screw up.
Code: Select all
m_bActive =true;
Thanx for the help though "Cute Alien". It helped me find the power of 2 texture bug and pushed me to find my own screw up.
- Sun May 11, 2008 2:31 am
- Forum: Beginners Help
- Topic: Compiler flag memory leak?
- Replies: 10
- Views: 815
Stopped the translucent corners by setting the SColor arg to NULL. Now if I could only find my missing tiles. :roll: GAME->GetDriver()->draw2DImage(m_pGfx, core::rect<s32>(m_iPosX,m_iPosY,m_pGfx->getOriginalSize().Width+m_iPosX,m_pGfx->getOriginalSize().Height+m_iPosY), core::rect<s32>(0,0,m_pGfx->g...