Hello all
I am posting the whole code now.
namespace WindowsApplication2
{
public class SSTL3DObject : ISceneNode
{
Material Material = new Material();
SceneManager _mgr;
VideoDriver _driver;
private Mesh mMesh = null;
public SSTL3DObject(SceneNode parent, SceneManager mgr, int id): base ...
Search found 5 matches
- Mon Dec 24, 2007 5:30 am
- Forum: Beginners Help
- Topic: COLLISION DETECTION
- Replies: 9
- Views: 1194
- Fri Dec 21, 2007 5:20 am
- Forum: Beginners Help
- Topic: COLLISION DETECTION
- Replies: 9
- Views: 1194
Rotation and Collision
Hi christian
I was working on ur suggestion about the ellipsoid radius,But the problem still persists.Even after the radius is increased to quite a large value the figure of that dwarf is passing through the floor while rotating
the present value for the ellipsoid radius am using is 55,65,55 ...
I was working on ur suggestion about the ellipsoid radius,But the problem still persists.Even after the radius is increased to quite a large value the figure of that dwarf is passing through the floor while rotating
the present value for the ellipsoid radius am using is 55,65,55 ...
- Tue Dec 18, 2007 5:47 am
- Forum: Beginners Help
- Topic: COLLISION DETECTION
- Replies: 9
- Views: 1194
- Mon Dec 17, 2007 5:39 am
- Forum: Beginners Help
- Topic: COLLISION DETECTION
- Replies: 9
- Views: 1194
COLLISION DETECTION
Hi all
am doing one 3D project by using one irrlicht engine,
here is the code an=m using
CODE:
TriangleSelector selector = null;
if (node1 != null)
{
selector=smgr.CreateOctTreeTriangleSelector(mesh2.GetMesh(0), node1, 128);
node1.TriangleSelector = selector;
node.TriangleSelector = selector ...
am doing one 3D project by using one irrlicht engine,
here is the code an=m using
CODE:
TriangleSelector selector = null;
if (node1 != null)
{
selector=smgr.CreateOctTreeTriangleSelector(mesh2.GetMesh(0), node1, 128);
node1.TriangleSelector = selector;
node.TriangleSelector = selector ...
- Sun Dec 09, 2007 11:41 am
- Forum: Open Discussion and Dev Announcements
- Topic: Integer and Float
- Replies: 0
- Views: 571
Integer and Float
Hello
Am working with Irrlicht engine in my project according to the rules the color values which have to be declared in FLOAT was declared in INTEGER but now i have to change this . The problem is that the meta data is not allowing it.
do i have to load a new DLL or what i have to do plz advice ...
Am working with Irrlicht engine in my project according to the rules the color values which have to be declared in FLOAT was declared in INTEGER but now i have to change this . The problem is that the meta data is not allowing it.
do i have to load a new DLL or what i have to do plz advice ...