Search found 495 matches

by stefbuet
Sun Jul 31, 2011 5:27 pm
Forum: Beginners Help
Topic: [ok] Screenshot problem with Win7
Replies: 9
Views: 320

Re: Screenshot problem with Win7

In fact this is the same problem on every OGL or DX fullscreen applications in win7. I discovered that if you press multiple times on the 'print screen' key you will get the screenshot, so I guess win7 is saving the first img rendered in memory and copy this to clipboard when 'print screen' key is p...
by stefbuet
Sun Jul 31, 2011 1:37 pm
Forum: Beginners Help
Topic: [ok] Screenshot problem with Win7
Replies: 9
Views: 320

Re: Screenshot problem with Win7

Because most people use print screen key to get a screenshot, so do I. Maybe you mean listen to a KEY_SNAPSHOT event and then generate the screenshot myselft to put it in the clipboard. However how do I know if win won't erase my own screenshot in the clipboard by its own version (which fail, first ...
by stefbuet
Sat Jul 30, 2011 7:07 pm
Forum: Beginners Help
Topic: [ok] Screenshot problem with Win7
Replies: 9
Views: 320

[ok] Screenshot problem with Win7

Hi, I rescently switched from WinXP to Win7 64bit. I discovered that I wasn't able on any of my apps using Irrlicht to take a screenshot correctly : all the time the output image is the first frame ever rendered. This happend only in fullscreen mode. I'm using the 'print screen' keyboard key. I'm us...
by stefbuet
Sat Jul 30, 2011 1:31 pm
Forum: Advanced Help
Topic: RTT or stencil faster / can be done through Irr?
Replies: 1
Views: 352

RTT or stencil faster / can be done through Irr?

Hi! I'm going to optimize my deferred lighting renderer computing only pixels which are inside light volumes. So basicly instead of rendering a full screen quad I'm going to render spheres for point lights and cones for spot lights. My main problem is about culling : I would like the light volumes t...
by stefbuet
Tue Jul 26, 2011 12:44 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 360158

Re: Post Your Irrlicht Screenshots / Render Here.

I like those crepuscular rays! Here is an in-game screenshot : deferred lighting dual paraboloid VSM faked reflexion/refraction (taking into account lighting & shadowing!) bloom & antialiasing as postprocess 1280x1024, FPS will be improved for sure. [shadow maps :2x2048x2048] Physic simulati...
by stefbuet
Fri Jul 22, 2011 10:07 pm
Forum: Beginners Help
Topic: Creating Smooth Movement
Replies: 3
Views: 304

Re: Creating Smooth Movement

Or you could use this small lib to create smooth transitions, with plenty of different equations available.
http://code.google.com/p/cpptweener/
by stefbuet
Thu Jul 14, 2011 9:51 pm
Forum: Everything 2d/3d Graphics
Topic: Glitch pictures thread!
Replies: 71
Views: 41654

Re: Glitch pictures thread!

Ow what happened? :o
Image
by stefbuet
Thu Jul 14, 2011 4:51 pm
Forum: Competition Time!
Topic: Screenshot of the Month July 2011 [Winner announced!]
Replies: 56
Views: 24373

Re: Screenshot of the Month July 2011 [Submit now!]

New refraction/reflexion shader: The effect is working with the whole scene lighted! Other : deferred lighting, bloom, antialiasing (edge detection, not on the ball for now) My dual paraboiloid shadow maps are not precise enought for big maps :evil: so I desactivated it but I'll be back with some ot...
by stefbuet
Sat Jul 09, 2011 11:59 pm
Forum: Beginners Help
Topic: [ok] code question
Replies: 3
Views: 244

Re: code question

Thanks.
Yeah this is strange there were 3 useless instructions like that...
I'm wondering why. The author of this code is not a newbie.
by stefbuet
Sat Jul 09, 2011 10:47 pm
Forum: Beginners Help
Topic: [ok] code question
Replies: 3
Views: 244

[ok] code question

Hi, I'm using some zip functionalities from an external source code I didn't write. I've some warning compiling it with gcc and I would like to avoid those, but I'm not sure about it. I have multiple warning like that : [Warning] statement has no effect. I don't understand what the corresponding lin...
by stefbuet
Sat Jul 09, 2011 2:38 pm
Forum: Bug reports
Topic: getFileList / removeFileArchive
Replies: 1
Views: 419

getFileList / removeFileArchive

This is not really a bug but here is the problem : You have an archive "myARCHIVE.zip" (note cap letters) You can load it with no caps letters, but you won't be able to unload it later with cap letters :   fs->addFileArchive("myARCHIVE.zip"); //ok fs->removeFileArchive("myAR...
by stefbuet
Mon Jul 04, 2011 9:54 pm
Forum: Project Announcements
Topic: Irrlicht i18n (Unicode, FreeType, etc.)
Replies: 176
Views: 110359

Re: Irrlicht i18n (Unicode, FreeType, etc.)

I had the shift problem when using twice the same font with different sizes but I discovered in the last responces that you had fixed it so I may thank you again for this amazing work :wink:
by stefbuet
Wed Jun 22, 2011 8:16 pm
Forum: Competition Time!
Topic: Screenshot of the Month June 2011 [Winner announced!]
Replies: 33
Views: 16488

You made a mistake in project name/author
by stefbuet
Sat Jun 18, 2011 7:34 pm
Forum: Beginners Help
Topic: char* to wchar_t* crash
Replies: 3
Views: 481

Thanks.
Ok for 1.
My bad for 2. : In my XML file I had "engligh" instead of "english". Sorry I'm confused. I added a protection against futur 0 returned values :p
by stefbuet
Sat Jun 18, 2011 2:07 am
Forum: Beginners Help
Topic: char* to wchar_t* crash
Replies: 3
Views: 481

char* to wchar_t* crash

Hi! I would like to convert a multibyte char* given by an XMLReaderUTF8 to a wchat_t*. I've managed to do it, but then I got two strange things : 1. I can't delete the initial char* converted in wchar_t (crash) 2. I can't convert another char* to wchar* (crash) Here is what I'm doing : //in the XMLR...