Search found 495 matches
- Sun Jul 31, 2011 5:27 pm
- Forum: Beginners Help
- Topic: [ok] Screenshot problem with Win7
- Replies: 9
- Views: 320
Re: Screenshot problem with Win7
In fact this is the same problem on every OGL or DX fullscreen applications in win7. I discovered that if you press multiple times on the 'print screen' key you will get the screenshot, so I guess win7 is saving the first img rendered in memory and copy this to clipboard when 'print screen' key is p...
- Sun Jul 31, 2011 1:37 pm
- Forum: Beginners Help
- Topic: [ok] Screenshot problem with Win7
- Replies: 9
- Views: 320
Re: Screenshot problem with Win7
Because most people use print screen key to get a screenshot, so do I. Maybe you mean listen to a KEY_SNAPSHOT event and then generate the screenshot myselft to put it in the clipboard. However how do I know if win won't erase my own screenshot in the clipboard by its own version (which fail, first ...
- Sat Jul 30, 2011 7:07 pm
- Forum: Beginners Help
- Topic: [ok] Screenshot problem with Win7
- Replies: 9
- Views: 320
[ok] Screenshot problem with Win7
Hi, I rescently switched from WinXP to Win7 64bit. I discovered that I wasn't able on any of my apps using Irrlicht to take a screenshot correctly : all the time the output image is the first frame ever rendered. This happend only in fullscreen mode. I'm using the 'print screen' keyboard key. I'm us...
- Sat Jul 30, 2011 1:31 pm
- Forum: Advanced Help
- Topic: RTT or stencil faster / can be done through Irr?
- Replies: 1
- Views: 352
RTT or stencil faster / can be done through Irr?
Hi! I'm going to optimize my deferred lighting renderer computing only pixels which are inside light volumes. So basicly instead of rendering a full screen quad I'm going to render spheres for point lights and cones for spot lights. My main problem is about culling : I would like the light volumes t...
- Tue Jul 26, 2011 12:44 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 360158
Re: Post Your Irrlicht Screenshots / Render Here.
I like those crepuscular rays! Here is an in-game screenshot : deferred lighting dual paraboloid VSM faked reflexion/refraction (taking into account lighting & shadowing!) bloom & antialiasing as postprocess 1280x1024, FPS will be improved for sure. [shadow maps :2x2048x2048] Physic simulati...
- Fri Jul 22, 2011 10:07 pm
- Forum: Beginners Help
- Topic: Creating Smooth Movement
- Replies: 3
- Views: 304
Re: Creating Smooth Movement
Or you could use this small lib to create smooth transitions, with plenty of different equations available.
http://code.google.com/p/cpptweener/
http://code.google.com/p/cpptweener/
- Thu Jul 14, 2011 9:51 pm
- Forum: Everything 2d/3d Graphics
- Topic: Glitch pictures thread!
- Replies: 71
- Views: 41654
Re: Glitch pictures thread!
Ow what happened?
- Thu Jul 14, 2011 4:51 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month July 2011 [Winner announced!]
- Replies: 56
- Views: 24373
Re: Screenshot of the Month July 2011 [Submit now!]
New refraction/reflexion shader: The effect is working with the whole scene lighted! Other : deferred lighting, bloom, antialiasing (edge detection, not on the ball for now) My dual paraboiloid shadow maps are not precise enought for big maps :evil: so I desactivated it but I'll be back with some ot...
- Sat Jul 09, 2011 11:59 pm
- Forum: Beginners Help
- Topic: [ok] code question
- Replies: 3
- Views: 244
Re: code question
Thanks.
Yeah this is strange there were 3 useless instructions like that...
I'm wondering why. The author of this code is not a newbie.
Yeah this is strange there were 3 useless instructions like that...
I'm wondering why. The author of this code is not a newbie.
- Sat Jul 09, 2011 10:47 pm
- Forum: Beginners Help
- Topic: [ok] code question
- Replies: 3
- Views: 244
[ok] code question
Hi, I'm using some zip functionalities from an external source code I didn't write. I've some warning compiling it with gcc and I would like to avoid those, but I'm not sure about it. I have multiple warning like that : [Warning] statement has no effect. I don't understand what the corresponding lin...
- Sat Jul 09, 2011 2:38 pm
- Forum: Bug reports
- Topic: getFileList / removeFileArchive
- Replies: 1
- Views: 419
getFileList / removeFileArchive
This is not really a bug but here is the problem : You have an archive "myARCHIVE.zip" (note cap letters) You can load it with no caps letters, but you won't be able to unload it later with cap letters : fs->addFileArchive("myARCHIVE.zip"); //ok fs->removeFileArchive("myAR...
- Mon Jul 04, 2011 9:54 pm
- Forum: Project Announcements
- Topic: Irrlicht i18n (Unicode, FreeType, etc.)
- Replies: 176
- Views: 110359
Re: Irrlicht i18n (Unicode, FreeType, etc.)
I had the shift problem when using twice the same font with different sizes but I discovered in the last responces that you had fixed it so I may thank you again for this amazing work
- Wed Jun 22, 2011 8:16 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month June 2011 [Winner announced!]
- Replies: 33
- Views: 16488
- Sat Jun 18, 2011 7:34 pm
- Forum: Beginners Help
- Topic: char* to wchar_t* crash
- Replies: 3
- Views: 481
- Sat Jun 18, 2011 2:07 am
- Forum: Beginners Help
- Topic: char* to wchar_t* crash
- Replies: 3
- Views: 481
char* to wchar_t* crash
Hi! I would like to convert a multibyte char* given by an XMLReaderUTF8 to a wchat_t*. I've managed to do it, but then I got two strange things : 1. I can't delete the initial char* converted in wchar_t (crash) 2. I can't convert another char* to wchar* (crash) Here is what I'm doing : //in the XMLR...