Search found 27 matches
- Mon Apr 05, 2010 12:04 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 526378
- Sun Apr 04, 2010 11:25 am
- Forum: Beginners Help
- Topic: Non-realtime Raytracing
- Replies: 2
- Views: 385
There is raytracing example in XEffects 1.3
http://irrlicht.sourceforge.net/phpBB2/ ... 31&start=0
and on Sio2 website:
http://sio2.g0dsoft.com/modules/wmpdownloads/
http://irrlicht.sourceforge.net/phpBB2/ ... 31&start=0
and on Sio2 website:
http://sio2.g0dsoft.com/modules/wmpdownloads/
- Thu Apr 01, 2010 11:30 pm
- Forum: Project Announcements
- Topic: CCloudSceneNode - clouds with levels of detail
- Replies: 87
- Views: 86555
- Thu Apr 01, 2010 3:55 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 526378
- Wed Mar 31, 2010 4:29 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 526378
Yep, XEffects is working with this correct dll:
http://nerexis.boo.pl/IrrlichtDLL171.rar
(win32-gcc)
Enjoy
http://nerexis.boo.pl/IrrlichtDLL171.rar
(win32-gcc)
Enjoy
- Tue Mar 17, 2009 7:00 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 526378
- Tue Dec 30, 2008 10:49 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 164501
Compilled dll and lib for Irrlicht 1.5:
http://nerexis.boo.pl/Other/IrrNewt15.rar
http://nerexis.boo.pl/Other/IrrNewt15.rar
- Tue Dec 30, 2008 1:32 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper
- Replies: 51
- Views: 27430
- Mon Dec 29, 2008 9:40 pm
- Forum: Advanced Help
- Topic: Something wrong with mesh made in Blender and joints..
- Replies: 8
- Views: 968
- Mon Dec 29, 2008 8:18 pm
- Forum: Advanced Help
- Topic: Something wrong with mesh made in Blender and joints..
- Replies: 8
- Views: 968
- Mon Dec 29, 2008 7:57 pm
- Forum: Advanced Help
- Topic: Something wrong with mesh made in Blender and joints..
- Replies: 8
- Views: 968
- Mon Dec 29, 2008 5:49 pm
- Forum: Advanced Help
- Topic: Something wrong with mesh made in Blender and joints..
- Replies: 8
- Views: 968
- Mon Dec 29, 2008 12:41 am
- Forum: Advanced Help
- Topic: Something wrong with mesh made in Blender and joints..
- Replies: 8
- Views: 968
Something wrong with mesh made in Blender and joints..
I made simple character mesh and i attached armature to it in Blender.
Armature works fine in Blender and i exported it to .b3d format by Gandalf's exporter but game dont see armature part...
I want to move one bone:
IAnimatedMeshSceneNode *abc = smgr->addAnimatedMeshSceneNode(smgr->getMesh ...
Armature works fine in Blender and i exported it to .b3d format by Gandalf's exporter but game dont see armature part...
I want to move one bone:
IAnimatedMeshSceneNode *abc = smgr->addAnimatedMeshSceneNode(smgr->getMesh ...
- Fri Oct 17, 2008 10:46 pm
- Forum: Advanced Help
- Topic: Morph surface of model
- Replies: 9
- Views: 1667
- Wed Oct 15, 2008 10:00 pm
- Forum: Advanced Help
- Topic: Morph surface of model
- Replies: 9
- Views: 1667