Search found 69 matches

by tonic
Wed May 30, 2012 8:45 am
Forum: Project Announcements
Topic: IrrNaCl - Irrlicht port for Google Native Client
Replies: 50
Views: 22835

Re: IrrNaCl - Irrlicht port for Google Native Client [Team N

I think there isn't egl library in NaCl. See this page: http://aras-p.info/blog/2011/06/02/notes-on-native-client-pepper-plugin-api/ Quote from the paragraph about Graphics: PPAPI provides an OpenGL ES 2.0 implementation for your 3D needs. You need to setup the context and initial surfaces via PPAPI...
by tonic
Tue May 29, 2012 1:23 pm
Forum: Project Announcements
Topic: IrrNaCl - Irrlicht port for Google Native Client
Replies: 50
Views: 22835

Re: IrrNaCl - Irrlicht port for Google Native Client [Team N

Wow, that was fast. :) Are you using the COGLES2Driver?
by tonic
Tue May 29, 2012 9:10 am
Forum: Project Announcements
Topic: IrrNaCl - Irrlicht port for Google Native Client
Replies: 50
Views: 22835

Re: IrrNaCl - Irrlicht port for Google Native Client [Team N

Your work sounds very interesting, keep posting when you make some progress. :)
by tonic
Tue Dec 20, 2011 9:37 am
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167171

Re: Android Port

Did you try adding assets/ to front of your filenames, since own data files get put to such a folder inside the .apk? But yeah, there is something un-implemented in the irr zip reader, I have noticed it too. For example, I once noticed that if I made a zip on a Mac, then the reader could find only o...
by tonic
Mon Dec 19, 2011 10:41 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167171

Re: Android Port

You can just open the apk as a zip file with the default zip reader.
by tonic
Sat Jul 09, 2011 8:46 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167171

Re: Re:

Proton uses STL and BOOST which is not properly supported by the official NDK r5, and even when using the Crystal fork of the NDK it doesn't work. In other words, it is very hard to get that up and running for Android. Sorry, I was under impression that it used only some kind of subset which would ...
by tonic
Fri Jul 08, 2011 10:04 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167171

Re: Re:

Is this low level framework turska ? If it is something else, do you mind open sourcing your low level framework? It is quite hard to find some open source simple framework that compiles out-of-the-box on Windows, IOS and Android. No, turska is a 2D drawing & imgui library, which works on top o...
by tonic
Thu Jun 09, 2011 10:03 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167171

We just released Stair Dismount for Android: https://market.android.com/details?id=com.secretexit.dismount Go get it, it's free, and tell all your friends. ;-) It uses Irrlicht, just like the iPhone/iPod touch/iPad version (same codebase). We have our own lowlevel framework though where we just have...
by tonic
Mon Apr 25, 2011 3:25 pm
Forum: Beginners Help
Topic: Lightning with directx9?
Replies: 1
Views: 380

Lights have a range which is effective only on D3D, try increasing it. Regarding the differing attenuation, I don't know why there are differences like that between gl/d3d. I have had some similar problems in the past, not sure if it was a similar situation with yours though - but differing results ...
by tonic
Tue Apr 05, 2011 1:26 pm
Forum: Bug reports
Topic: MaterialTypeParam float vs pack_texureBlendFunc
Replies: 1
Views: 916

MaterialTypeParam float vs pack_texureBlendFunc

I seem to be running to problems every now and then with the MaterialTypeParam field in SMaterial, and how a blend mode is packed in it using pack_texureBlendFunc. For some reason the current implementation (which uses inttofloat union trick for the int<->float conversion) doesn't seem to be working...
by tonic
Sun Jan 02, 2011 2:21 pm
Forum: Advanced Help
Topic: Box2D and Irrlicht
Replies: 8
Views: 1398

Here's at least one starting point, an Irrlicht version of the Box2D debug drawing API: http://jet.ro/files/B2DebugDrawIrr.zip I made this little prototype game with Box2D & Irrlicht: http://jet.ro/games/prototypes/luomuheinaseipaantapinheitto/ First thing I made was that debug drawing API. Afte...
by tonic
Sun Oct 10, 2010 1:45 pm
Forum: Project Announcements
Topic: Turska framework & UI library (Turs2)
Replies: 5
Views: 4426

Little update about changes up to latest version in svn (2.0.4 - no new release packages yet). - Image9Tile helper class to draw images consisting of 9 tiles with middle parts stretched - New Image9TileButtonStyle (supports making buttons with the border tiles being "outside" or "insi...
by tonic
Sun Oct 10, 2010 1:32 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: ! THE VERY Advanced FontTool by N. Atanasov TTF2PNG + SOURCE
Replies: 46
Views: 35418

A few suggestions for further things to do... - kerning pairs (from the original font, for plain usage) - self-calculated kerning pairs, done after applying special fx, figured out from the alpha channel and with alpha<threshold pixels ignored so that some "alpha=0.01" pixels don't count t...
by tonic
Wed Jul 21, 2010 10:29 pm
Forum: Project Announcements
Topic: Stair Dismount 2 dev. preview build
Replies: 7
Views: 3153

Nowadays the Stair Dismount has been updated to Universal (covering iPhone, iPod touch and iPad), has got many more levels, and just yesterday got a big update including a purchaseable ragdoll bundle of 3 different ragdolls. :)
by tonic
Mon Dec 28, 2009 6:09 pm
Forum: Bug reports
Topic: Some important patches
Replies: 1
Views: 522

Some important patches

Just notifying about some important patches: https://sourceforge.net/tracker/?func=detail&aid=2922315&group_id=74339&atid=540678 Switches implementation of quaternion::rotationFromTo to one which is more robust in some borderline edge cases such as opposite direction vectors. https://sou...