Search found 69 matches
- Wed May 30, 2012 8:45 am
- Forum: Project Announcements
- Topic: IrrNaCl - Irrlicht port for Google Native Client
- Replies: 50
- Views: 22835
Re: IrrNaCl - Irrlicht port for Google Native Client [Team N
I think there isn't egl library in NaCl. See this page: http://aras-p.info/blog/2011/06/02/notes-on-native-client-pepper-plugin-api/ Quote from the paragraph about Graphics: PPAPI provides an OpenGL ES 2.0 implementation for your 3D needs. You need to setup the context and initial surfaces via PPAPI...
- Tue May 29, 2012 1:23 pm
- Forum: Project Announcements
- Topic: IrrNaCl - Irrlicht port for Google Native Client
- Replies: 50
- Views: 22835
Re: IrrNaCl - Irrlicht port for Google Native Client [Team N
Wow, that was fast. Are you using the COGLES2Driver?
- Tue May 29, 2012 9:10 am
- Forum: Project Announcements
- Topic: IrrNaCl - Irrlicht port for Google Native Client
- Replies: 50
- Views: 22835
Re: IrrNaCl - Irrlicht port for Google Native Client [Team N
Your work sounds very interesting, keep posting when you make some progress.
- Tue Dec 20, 2011 9:37 am
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 167171
Re: Android Port
Did you try adding assets/ to front of your filenames, since own data files get put to such a folder inside the .apk? But yeah, there is something un-implemented in the irr zip reader, I have noticed it too. For example, I once noticed that if I made a zip on a Mac, then the reader could find only o...
- Mon Dec 19, 2011 10:41 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 167171
Re: Android Port
You can just open the apk as a zip file with the default zip reader.
- Sat Jul 09, 2011 8:46 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 167171
Re: Re:
Proton uses STL and BOOST which is not properly supported by the official NDK r5, and even when using the Crystal fork of the NDK it doesn't work. In other words, it is very hard to get that up and running for Android. Sorry, I was under impression that it used only some kind of subset which would ...
- Fri Jul 08, 2011 10:04 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 167171
Re: Re:
Is this low level framework turska ? If it is something else, do you mind open sourcing your low level framework? It is quite hard to find some open source simple framework that compiles out-of-the-box on Windows, IOS and Android. No, turska is a 2D drawing & imgui library, which works on top o...
- Thu Jun 09, 2011 10:03 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 167171
We just released Stair Dismount for Android: https://market.android.com/details?id=com.secretexit.dismount Go get it, it's free, and tell all your friends. ;-) It uses Irrlicht, just like the iPhone/iPod touch/iPad version (same codebase). We have our own lowlevel framework though where we just have...
- Mon Apr 25, 2011 3:25 pm
- Forum: Beginners Help
- Topic: Lightning with directx9?
- Replies: 1
- Views: 380
Lights have a range which is effective only on D3D, try increasing it. Regarding the differing attenuation, I don't know why there are differences like that between gl/d3d. I have had some similar problems in the past, not sure if it was a similar situation with yours though - but differing results ...
- Tue Apr 05, 2011 1:26 pm
- Forum: Bug reports
- Topic: MaterialTypeParam float vs pack_texureBlendFunc
- Replies: 1
- Views: 916
MaterialTypeParam float vs pack_texureBlendFunc
I seem to be running to problems every now and then with the MaterialTypeParam field in SMaterial, and how a blend mode is packed in it using pack_texureBlendFunc. For some reason the current implementation (which uses inttofloat union trick for the int<->float conversion) doesn't seem to be working...
- Sun Jan 02, 2011 2:21 pm
- Forum: Advanced Help
- Topic: Box2D and Irrlicht
- Replies: 8
- Views: 1398
- Sun Oct 10, 2010 1:45 pm
- Forum: Project Announcements
- Topic: Turska framework & UI library (Turs2)
- Replies: 5
- Views: 4426
- Sun Oct 10, 2010 1:32 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: ! THE VERY Advanced FontTool by N. Atanasov TTF2PNG + SOURCE
- Replies: 46
- Views: 35418
- Wed Jul 21, 2010 10:29 pm
- Forum: Project Announcements
- Topic: Stair Dismount 2 dev. preview build
- Replies: 7
- Views: 3153
- Mon Dec 28, 2009 6:09 pm
- Forum: Bug reports
- Topic: Some important patches
- Replies: 1
- Views: 522
Some important patches
Just notifying about some important patches: https://sourceforge.net/tracker/?func=detail&aid=2922315&group_id=74339&atid=540678 Switches implementation of quaternion::rotationFromTo to one which is more robust in some borderline edge cases such as opposite direction vectors. https://sou...