Search found 9 matches

by Luke Dean
Wed Apr 02, 2008 3:55 am
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 164744

Thank you so much for this! My project stalled months ago because I couldn't find a set of exporters/importers that could nicely get my meshes from Blender to Irrlicht. This tool looks like it could be far more useful than anything I've tried, because it cuts out the intermediate format. You've give...
by Luke Dean
Wed Jan 02, 2008 9:10 pm
Forum: Code Snippets
Topic: CGUITextBox, scrolling, static text.
Replies: 34
Views: 15953

Namek Kural wrote: Which problems do you get now?
I think it was just a case of my expectations not matching the author's intentions. :) Now that I see how this kind of thing is done, I'm making my own GUI elements that do exactly what I want them to do.
by Luke Dean
Tue Jan 01, 2008 11:01 am
Forum: Beginners Help
Topic: Can I setOverride the font for a GUIListBox (or GUITable)?
Replies: 3
Views: 259

I think the ListBox is stuck with using the current skin's font, unless you want to make your own listbox class. If you're overriding the fonts on each of your GUI controls individually, maybe you should just change the skin's default font? IGUIFont* font = guienv->getFont("myfont.png"); g...
by Luke Dean
Mon Dec 31, 2007 9:10 pm
Forum: Advanced Help
Topic: create own GUI elements
Replies: 3
Views: 513

I've been working on this idea too.
Here's an example from the FAQs forum.

http://irrlicht.sourceforge.net/phpBB2/ ... php?t=8252
by Luke Dean
Mon Dec 31, 2007 8:33 pm
Forum: Code Snippets
Topic: CGUITextBox, scrolling, static text.
Replies: 34
Views: 15953

I just got it working with 1.4. Here's what I did. First, the method declaration for OnEvent didn't match what was in IEventReceiver, so it wasn't even getting called. It should be OnEvent(const SEvent& event) not OnEvent(SEvent event) After making that change in the .h and .cpp, the box started...
by Luke Dean
Mon Dec 17, 2007 7:45 am
Forum: Beginners Help
Topic: Blender-to-Irrlicht format for simple vertex animation?
Replies: 0
Views: 229

Blender-to-Irrlicht format for simple vertex animation?

I've created a very simple animation in Blender that does not use an armature. Is there a format that Blender and Irrlicht have in common that supports simple vertex animation (changing the shape of the mesh from frame to frame without using bones)? I read that .X does not, and after trying every ex...
by Luke Dean
Wed Dec 12, 2007 9:22 am
Forum: Beginners Help
Topic: "Hello World" assistance
Replies: 8
Views: 743

$ make --version GNU Make version 3.79.1, by Richard Stallman and Roland McGrath. Built for i686-pc-msys It came with MSYS-1.0.10, which is the "current release" according to SourceForge, though it's dated March 16, 2004. I've got it paired with MinGW 5.1.3, also the current release, date...
by Luke Dean
Wed Dec 12, 2007 3:58 am
Forum: Beginners Help
Topic: "Hello World" assistance
Replies: 8
Views: 743

The Makefile really is broken for GNU make. Refer to http://www.gnu.org/software/make/manual/make.html#Appending The example at the end of section 6.6 where they describe the proper way to append to CFLAGS is the same situation we have here with LDFLAGS. For the all_win32 target, the 01.HelloWorld m...
by Luke Dean
Tue Dec 11, 2007 6:20 am
Forum: Beginners Help
Topic: "Hello World" assistance
Replies: 8
Views: 743

I wonder if you're having the same problem I had with "Hello World". I just figured it out. I'm using MinGW. Every time I'd try to build 01.HelloWorld, it would bomb during the linking with undefined reference to `_imp___ZN3irr12createDeviceENS_5video13E_DRIVER_TYPEERKNS_4core11dimension2d...