I'm writing a (not another one) terrain node, and just tested the driver on it. With the OpenGL driver previously I was getting ~75-100 FPS. With the Software Driver writing the AVI I was getting ~2-4. I think this would be best running to completion in the background.
You may get better ...
Search found 9 matches
- Tue Jan 08, 2008 12:38 pm
- Forum: Code Snippets
- Topic: Render to AVI
- Replies: 3
- Views: 2249
- Tue Jan 08, 2008 12:27 pm
- Forum: Code Snippets
- Topic: Render to AVI
- Replies: 3
- Views: 2249
Render to AVI
Hi Guys,
With the help of the Revel and XVIDCore libraries, I just modified the CSoftwareDriver2 class to render to an AVI (XVid) file. The interface to Revel is very simple. This could be useful for apps (Like the MyPictures 3D screensaver in particular) to render to a video file instead of the ...
With the help of the Revel and XVIDCore libraries, I just modified the CSoftwareDriver2 class to render to an AVI (XVid) file. The interface to Revel is very simple. This could be useful for apps (Like the MyPictures 3D screensaver in particular) to render to a video file instead of the ...
- Thu Jan 03, 2008 9:59 pm
- Forum: Advanced Help
- Topic: Mesh Z-fighting
- Replies: 1
- Views: 327
Mesh Z-fighting
Hi all,
I'm getting z-fighting between a terrain mesh and a water mesh, particularly at some distance. I was exploring the library by adding a pond/lake to a terrain. Does irrlicht support the OpenGL glPolygonOffset function? Any other ideas?
Regards,
I'm getting z-fighting between a terrain mesh and a water mesh, particularly at some distance. I was exploring the library by adding a pond/lake to a terrain. Does irrlicht support the OpenGL glPolygonOffset function? Any other ideas?
Regards,
- Thu Jan 03, 2008 2:23 am
- Forum: Advanced Help
- Topic: Distance from BoundingBox
- Replies: 4
- Views: 591
- Sat Dec 29, 2007 12:07 pm
- Forum: Advanced Help
- Topic: Distance from BoundingBox
- Replies: 4
- Views: 591
- Sat Dec 29, 2007 12:00 pm
- Forum: Advanced Help
- Topic: Distance from BoundingBox
- Replies: 4
- Views: 591
Distance from BoundingBox
Hi,
I'm looking to calculate the distance from the camera to a bounding box. I can calculate the distance to the center, but I really need the distance to the closest edge. The bounding box is defined as (MaxEdge, MinEdge); how does this define a box? Is it, Center+MaxEdge defines a sphere around ...
I'm looking to calculate the distance from the camera to a bounding box. I can calculate the distance to the center, but I really need the distance to the closest edge. The bounding box is defined as (MaxEdge, MinEdge); how does this define a box? Is it, Center+MaxEdge defines a sphere around ...
- Wed Dec 12, 2007 8:04 pm
- Forum: Beginners Help
- Topic: Terrain strip only
- Replies: 6
- Views: 541
- Wed Dec 12, 2007 8:49 am
- Forum: Beginners Help
- Topic: Terrain strip only
- Replies: 6
- Views: 541
- Tue Dec 11, 2007 7:00 am
- Forum: Beginners Help
- Topic: Terrain strip only
- Replies: 6
- Views: 541
Terrain strip only
Hi Guys,
I've created a gray-scale bitmap from a DTED (DEM) file and modified the Terrain Demo to read my bitmap instead of the default one. I created a texture from the DTED as well. The DTED is 1201x1201, however I downsized it to 1024x1024 thinking it might help. When I build and run the demo ...
I've created a gray-scale bitmap from a DTED (DEM) file and modified the Terrain Demo to read my bitmap instead of the default one. I created a texture from the DTED as well. The DTED is 1201x1201, however I downsized it to 1024x1024 thinking it might help. When I build and run the demo ...