from my experience biostar motherboards are proned to burn out, so is ecs
i hardly recommend gigabyte and intel for motherboards
i've seen some asus mobos with fried capacitors, msi is ok though.
Search found 107 matches
- Wed Jan 20, 2010 9:42 am
- Forum: Off-topic
- Topic: Wierd noise coming from GPU in irrlicht shader example
- Replies: 18
- Views: 3046
- Wed Jan 13, 2010 11:25 am
- Forum: Off-topic
- Topic: Wierd noise coming from GPU in irrlicht shader example
- Replies: 18
- Views: 3046
reply
the definition of electromagnetic interference: electromagnetic interference is a disturbance that affects an electrical circuit due to either electromagnetic conduction or electromagnetic radiation emitted from an external source, the source may be any object, artificial or natural, that carries ra...
- Wed Jan 13, 2010 6:37 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 116266
reply
just WOW!
- Wed Jan 13, 2010 6:25 am
- Forum: Off-topic
- Topic: Wierd noise coming from GPU in irrlicht shader example
- Replies: 18
- Views: 3046
reply
hahaha, very funny :D but in fact it is a simple electromagnet :) getting a little warm is normal: http://www.hilaroad.com/camp/projects/electromagnetism/electromagnet_battery.jpg The elastic band holds each end of the wire against the battery terminals. Only use a 1.5 volt AA battery with this elec...
- Tue Jan 12, 2010 1:40 pm
- Forum: Off-topic
- Topic: Wierd noise coming from GPU in irrlicht shader example
- Replies: 18
- Views: 3046
reply
that squeaking is made also by a normal CPU when it is on LOAD too, also i IDLE mode it squeak a little, different patterns, as I am an it technician, i would like to share my experience about this :), in BIOS you have an option called SPREAD SPECTRUM, well, on newer motherboards this option is foun...
- Sun Jan 10, 2010 8:59 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 132199
reply
played a little with this library, and found some "bugs": here it goes in case someone still develops it :) here is may physics world, a terrain made with addTerrainSceneNode and a flat heightmap //physics world veedub_world = newton::createPhysicsWorld(device); terrain_physics_data.Node =...
- Sun Jan 10, 2010 3:29 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 132199
reply
10x seven found a "cure" for it but one error still remains 1>IrrBox.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) class irr::video::SMaterial irr::video::IdentityMaterial" (__imp_?IdentityMaterial@video@irr@@3VSMaterial@12@A) later edit: fixed with : #pr...
- Sun Jan 10, 2010 1:19 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 132199
reply
bringing this thread up i want to use some physics into my application, and i find irrnewt quite ok for my needs, so i've downloaded the irrnewt_sdk from the svn, and newton 1.53 sdk, and i have latest irrlicht sdk from 1.7 branch of the svn, tried to compile and i get the same error over and over a...
- Thu Jan 07, 2010 9:43 pm
- Forum: Bug reports
- Topic: driver->removeTexture
- Replies: 4
- Views: 780
reply
ok i think whats wrong, need to use different texture names for some of my meshes, if i use same texture for two meshes i get a crash, strange that my code was working flawlessly with irrlicht 1.6 and only with 1.7 i've got this crash, but nevermind, i'll rename some of my textures so it won't crash...
- Thu Jan 07, 2010 6:59 pm
- Forum: Bug reports
- Topic: driver->removeTexture
- Replies: 4
- Views: 780
reply
by the way my car assembler looks like this: namespace veedub { class carModel { public: //load the carChassis 3d model: path to 3d model, parent node, position, rotation void loadCarChassis(path filenameModel, ISceneNode* parent = vw_node, vector3df pos = vector3df(0,0,0), vector3df rot = vector3df...
- Thu Jan 07, 2010 6:57 pm
- Forum: Bug reports
- Topic: driver->removeTexture
- Replies: 4
- Views: 780
reply
same error in open gl, with irrlicht 1.6 i didn't get the error and the textures were deleted from memory just fine
i'll check the pointers as you've sayed to be sure
i'll check the pointers as you've sayed to be sure
- Thu Jan 07, 2010 5:19 pm
- Forum: Bug reports
- Topic: driver->removeTexture
- Replies: 4
- Views: 780
driver->removeTexture
possible a bug in the 1.7 branch my code : this is the event receiver ... case EGET_COMBO_BOX_CHANGED: //body elements if (id == 500) { s32 pos = ((IGUIComboBox*)event.GUIEvent.Caller)->getSelected(); switch (pos) { case 0: { car->removePartModel(front_bumper_node); car->loadFrontBumper("data/m...
- Wed Jan 06, 2010 12:07 pm
- Forum: Beginners Help
- Topic: IVideoDriver::drawStencilShadowVolume and drawMeshBuffer
- Replies: 6
- Views: 791
reply
yea it draws some nice shadows with that method, but it is a little bugged, i recommend you to use XEffects for the shadows they are really nice and simple to implement
- Wed Jan 06, 2010 10:16 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 1.7 BETA Phase
- Replies: 34
- Views: 8972
reply
wow, that adds more realism into the scene
10x for the newest release, i'll update to it as soon as i finish work
10x for the newest release, i'll update to it as soon as i finish work
- Wed Jan 06, 2010 9:36 am
- Forum: Beginners Help
- Topic: menu like finalfantasy...
- Replies: 7
- Views: 599
reply
let's sa you have a IMeshSceneNode and a mesh attached to it...
the code will be
pure exemple:
IMeshSceneNode* node;
node->setVisible(false);
or you have a camera and want to hide it:
camera->setVisible(false);
simple as that
the code will be
pure exemple:
IMeshSceneNode* node;
node->setVisible(false);
or you have a camera and want to hide it:
camera->setVisible(false);
simple as that