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Search found 47 matches
- Thu Oct 04, 2012 12:16 am
- Forum: Project Announcements
- Topic: FPS game: Left 4 Life
- Replies: 17
- Views: 6818
- Mon Apr 30, 2012 9:03 pm
- Forum: Project Announcements
- Topic: Nuclear Spark
- Replies: 30
- Views: 13078
Re: Nuclear Spark
I would like to play the demo, because I really liked the screens, characters, the game style.. but, if the demo is not avalaible, patience...
- Thu Apr 19, 2012 4:49 pm
- Forum: Project Announcements
- Topic: Nuclear Spark
- Replies: 30
- Views: 13078
Re: Nuclear Spark
Hi, this project is done? Morpheus is out of Irrlicht comunity? Someone has the pre-alpha game version ?
- Thu Mar 08, 2012 11:27 am
- Forum: Project Announcements
- Topic: Weapon Positioner toolkit - reworked
- Replies: 23
- Views: 7245
Re: Weapon Positioner toolkit
please check the link.. it´s dead..
- Thu Feb 09, 2012 1:17 pm
- Forum: Beginners Help
- Topic: Question about texture/normalmap
- Replies: 4
- Views: 371
Re: Question about texture/normalmap
tks hybrid.. now is work time..
- Thu Feb 09, 2012 12:31 pm
- Forum: Beginners Help
- Topic: Question about texture/normalmap
- Replies: 4
- Views: 371
Re: Question about texture/normalmap
Tks Mel.
Well.. then I need to use the getMaterial for each texture, and then, I can create/apply/set him respective normalmap, right?
Well.. then I need to use the getMaterial for each texture, and then, I can create/apply/set him respective normalmap, right?
- Thu Feb 09, 2012 11:50 am
- Forum: Beginners Help
- Topic: Question about texture/normalmap
- Replies: 4
- Views: 371
Question about texture/normalmap
Hi all sorry my bad english, but isn´t my first language. I have a model (example: a house) with many textures.. these textures have a respective normalmap (other file). Well, in irrlicht example 11 (pixerperlighting), shows how I can set a texture to the model and the normalmap. How can I doing the...
- Fri Feb 04, 2011 1:53 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 109295
- Thu Feb 03, 2011 7:28 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 109295
Hi guys.. I have a question... I use 2 computers (Windows Vista x64 and Windows 7 x64) and I compiled the irrlicht with the Directx 9 headers.. well, on Windows Vista x64, my Irrlicht.dll have 6Mb.. on Windows 7 x64 30Mb.. what´s the problem or what is wrong? The same irrlicht 1.7.2 source and Direc...
- Mon May 10, 2010 8:45 pm
- Forum: Beginners Help
- Topic: troubles on iphone with irrlicht!!!!help!!!!!
- Replies: 4
- Views: 433
- Tue Apr 20, 2010 6:25 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 96448
- Tue Mar 30, 2010 2:27 pm
- Forum: Project Announcements
- Topic: Yet Another Space Shooter
- Replies: 3
- Views: 1166
- Fri Mar 26, 2010 1:33 pm
- Forum: Game Programming
- Topic: How to discover an animation in a 3d model (example: gun.x)?
- Replies: 7
- Views: 2790
- Thu Mar 25, 2010 1:56 pm
- Forum: Game Programming
- Topic: How to discover an animation in a 3d model (example: gun.x)?
- Replies: 7
- Views: 2790
- Wed Mar 24, 2010 8:30 pm
- Forum: Game Programming
- Topic: How to discover an animation in a 3d model (example: gun.x)?
- Replies: 7
- Views: 2790