Search found 47 matches

by stash
Thu Oct 04, 2012 12:16 am
Forum: Project Announcements
Topic: FPS game: Left 4 Life
Replies: 17
Views: 6818

Re: FPS game: Left 4 Life

Hi... the downloaded file from https://code.google.com/p/left4life is corrupted..

Please re-upload them.
by stash
Mon Apr 30, 2012 9:03 pm
Forum: Project Announcements
Topic: Nuclear Spark
Replies: 30
Views: 13078

Re: Nuclear Spark

I would like to play the demo, because I really liked the screens, characters, the game style.. but, if the demo is not avalaible, patience...
by stash
Thu Apr 19, 2012 4:49 pm
Forum: Project Announcements
Topic: Nuclear Spark
Replies: 30
Views: 13078

Re: Nuclear Spark

Hi, this project is done? Morpheus is out of Irrlicht comunity? Someone has the pre-alpha game version ?
by stash
Thu Mar 08, 2012 11:27 am
Forum: Project Announcements
Topic: Weapon Positioner toolkit - reworked
Replies: 23
Views: 7245

Re: Weapon Positioner toolkit

please check the link.. it´s dead..
by stash
Thu Feb 09, 2012 1:17 pm
Forum: Beginners Help
Topic: Question about texture/normalmap
Replies: 4
Views: 371

Re: Question about texture/normalmap

tks hybrid.. now is work time..
by stash
Thu Feb 09, 2012 12:31 pm
Forum: Beginners Help
Topic: Question about texture/normalmap
Replies: 4
Views: 371

Re: Question about texture/normalmap

Tks Mel.

Well.. then I need to use the getMaterial for each texture, and then, I can create/apply/set him respective normalmap, right?
by stash
Thu Feb 09, 2012 11:50 am
Forum: Beginners Help
Topic: Question about texture/normalmap
Replies: 4
Views: 371

Question about texture/normalmap

Hi all sorry my bad english, but isn´t my first language. I have a model (example: a house) with many textures.. these textures have a respective normalmap (other file). Well, in irrlicht example 11 (pixerperlighting), shows how I can set a texture to the model and the normalmap. How can I doing the...
by stash
Fri Feb 04, 2011 1:53 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [DevC++] dll with directx 9.0c support available
Replies: 130
Views: 109295

Thanks Mel..
I really compiled with debug information.. I´m used the release option and the Irrlicht.dll size have 5.8Mb.. for me is very well.. thanks!
by stash
Thu Feb 03, 2011 7:28 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [DevC++] dll with directx 9.0c support available
Replies: 130
Views: 109295

Hi guys.. I have a question... I use 2 computers (Windows Vista x64 and Windows 7 x64) and I compiled the irrlicht with the Directx 9 headers.. well, on Windows Vista x64, my Irrlicht.dll have 6Mb.. on Windows 7 x64 30Mb.. what´s the problem or what is wrong? The same irrlicht 1.7.2 source and Direc...
by stash
Mon May 10, 2010 8:45 pm
Forum: Beginners Help
Topic: troubles on iphone with irrlicht!!!!help!!!!!
Replies: 4
Views: 433

I think that you need to load a map, or model..
by stash
Tue Apr 20, 2010 6:25 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 96448

News???
by stash
Tue Mar 30, 2010 2:27 pm
Forum: Project Announcements
Topic: Yet Another Space Shooter
Replies: 3
Views: 1166

Really nice job!!
by stash
Fri Mar 26, 2010 1:33 pm
Forum: Game Programming
Topic: How to discover an animation in a 3d model (example: gun.x)?
Replies: 7
Views: 2790

Thanks Seven, but I´ll be write a application to discover the frame numbers.. thanks a lot!
by stash
Thu Mar 25, 2010 1:56 pm
Forum: Game Programming
Topic: How to discover an animation in a 3d model (example: gun.x)?
Replies: 7
Views: 2790

Thanks boys... now, my problem is that the 3d Model gun.x file wasn´t model by me.. and I know that is animated because I´d see it no DirectX Viewer.. but I don´t know how many animations and, what are de range of frames to any animation..

Well, now I need to test..
by stash
Wed Mar 24, 2010 8:30 pm
Forum: Game Programming
Topic: How to discover an animation in a 3d model (example: gun.x)?
Replies: 7
Views: 2790

thanks Seven..

I have a new question: Can my example gun.x 3D model file have more than one animation? (example: shot, reload). If yes, how can I retrieve the "names" of animations or the frame numbers between any animation, or the start/end of any animation?

Thanks.