Okay, I will try...
[offtopic]
so bad camera functions...hope Irrlicht 1.5 has better...
Isnt there a way to prevent FPS camera from moving with the arrows?????
There are alot of bad things in the high-level programming
How can I add a normal camera (not FPS camera), so I can set it's position manualy, no fancy key maps and no fancy jump functions?But I can control the camera's angle of view with the mouse (mouse look)...Is there this kind of camera?And how can I create it I've tryed with addCameraSceneNode but it ...
How can I change the jump power when the game runs, not when I am compiling...I mean changing the properties of the camera during the run process.Something like this: while (my_device->run()) { driver->beginScene(true, true, 0) my_scene->drawAll(); <code to change the jump power of the camera> drive...
Thanks, it worked...I am sorry...I wasnt able to find the search form...You are forgeting something : "gunnode->setPosition(core::vector3df(something , something1 , something2));" I cant make the gun visible...It is aways behind the camera :D I cant put the right values in "something&...
I want to add a gun model to one FPS camera...like in the normal fps games...the FPS camera is named "camera"
I am sorry for the "write my code" question...
Here is a problem
192 is not the write key code for some keyboards...so I strongly recomend DO NOT use this key...the key code is different in the different BRANDS sometimes.
And talking for manual, is there any good manual around??I havent found nothing which can help me in the documentation
I know that is a scene format, but I wanna get the MESH out of it...there is mesh too!