Okay, I will try...
[offtopic]
so bad camera functions...hope Irrlicht 1.5 has better...
Isnt there a way to prevent FPS camera from moving with the arrows?????
There are alot of bad things in the high-level programming
Search found 27 matches
- Sat Jan 12, 2008 1:17 pm
- Forum: Beginners Help
- Topic: Stupid FPS camera - isn't there a normal one?
- Replies: 5
- Views: 330
- Sat Jan 12, 2008 6:05 am
- Forum: Beginners Help
- Topic: Stupid FPS camera - isn't there a normal one?
- Replies: 5
- Views: 330
Stupid FPS camera - isn't there a normal one?
How can I add a normal camera (not FPS camera), so I can set it's position manualy, no fancy key maps and no fancy jump functions?But I can control the camera's angle of view with the mouse (mouse look)...Is there this kind of camera?And how can I create it I've tryed with addCameraSceneNode but it ...
- Thu Jan 10, 2008 12:07 pm
- Forum: Beginners Help
- Topic: Changing jump power run time?
- Replies: 1
- Views: 120
Changing jump power run time?
How can I change the jump power when the game runs, not when I am compiling...I mean changing the properties of the camera during the run process.Something like this: while (my_device->run()) { driver->beginScene(true, true, 0) my_scene->drawAll(); <code to change the jump power of the camera> drive...
- Sun Dec 23, 2007 5:01 pm
- Forum: Beginners Help
- Topic: Where is IrrCompileConfig.h ?
- Replies: 2
- Views: 133
- Sun Dec 23, 2007 4:34 pm
- Forum: Beginners Help
- Topic: Where is IrrCompileConfig.h ?
- Replies: 2
- Views: 133
Where is IrrCompileConfig.h ?
I can find the file IrrCompileConfig.h .I search it in the Irrlicht-1.4/source/Irrlicht directory...where is that file?
- Fri Dec 21, 2007 4:23 pm
- Forum: Beginners Help
- Topic: Drawing a gun model with a FPS camera
- Replies: 7
- Views: 517
- Fri Dec 21, 2007 2:29 pm
- Forum: Beginners Help
- Topic: Drawing a gun model with a FPS camera
- Replies: 7
- Views: 517
- Thu Dec 20, 2007 5:01 pm
- Forum: Beginners Help
- Topic: Drawing a gun model with a FPS camera
- Replies: 7
- Views: 517
Drawing a gun model with a FPS camera
I want to add a gun model to one FPS camera...like in the normal fps games...the FPS camera is named "camera"
I am sorry for the "write my code" question...
I am sorry for the "write my code" question...
- Tue Dec 18, 2007 5:24 pm
- Forum: Beginners Help
- Topic: What is the tilde(~) key code? (EKEY_CODE)
- Replies: 6
- Views: 1468
- Tue Dec 18, 2007 5:15 pm
- Forum: Beginners Help
- Topic: Loading mesh from *.irr file
- Replies: 11
- Views: 878
- Mon Dec 17, 2007 5:32 pm
- Forum: Beginners Help
- Topic: Loading mesh from *.irr file
- Replies: 11
- Views: 878
- Mon Dec 17, 2007 10:25 am
- Forum: Beginners Help
- Topic: Loading mesh from *.irr file
- Replies: 11
- Views: 878
- Mon Dec 17, 2007 9:26 am
- Forum: Beginners Help
- Topic: Loading mesh from *.irr file
- Replies: 11
- Views: 878
Loading mesh from *.irr file
The title tels it all...I wanna load mesh from irrlicht file.My scene manager is called "scene_manager".
- Sun Dec 16, 2007 7:57 pm
- Forum: Beginners Help
- Topic: Mouse events in keymaps?
- Replies: 8
- Views: 579
My camera instance is "camera"
The code I've tryed for calling the "space" button is
But I am a noob and I am getting something wrong again
The code I've tryed for calling the "space" button is
Code: Select all
camera->OnEvent(KEY_SPACE);
- Sun Dec 16, 2007 6:48 pm
- Forum: Beginners Help
- Topic: Mouse events in keymaps?
- Replies: 8
- Views: 579