I tested the 3ds and it's properly displayed by Irrlicht. So there is simply no more exported than what you can see in the Irrlicht display. Yes, that's the time when you have to manually add this stuff to your mesh from within your application.
I checked the file and it does have the name of the ...
Search found 21 matches
- Thu Dec 20, 2007 12:33 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Feature Request: Max studio import
- Replies: 17
- Views: 2798
- Thu Dec 20, 2007 9:33 am
- Forum: Everything 2d/3d Graphics
- Topic: Baking maps and High Resolution
- Replies: 11
- Views: 3792
- Thu Dec 20, 2007 2:20 am
- Forum: Open Discussion and Dev Announcements
- Topic: Feature Request: Max studio import
- Replies: 17
- Views: 2798
- Wed Dec 19, 2007 2:34 pm
- Forum: Everything 2d/3d Graphics
- Topic: Baking maps and High Resolution
- Replies: 11
- Views: 3792
- Wed Dec 19, 2007 1:37 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Feature Request: Max studio import
- Replies: 17
- Views: 2798
We don't need tutorials, but the meshes you exported, and a screenshot of how it should look like. Then we could help. BTW: 3ds tiling has been fixed recently, many others should already work if exported correctly. But you can also manually edit the tiling.
I just followed that tutorial. The only ...
I just followed that tutorial. The only ...
- Wed Dec 19, 2007 10:57 am
- Forum: Open Discussion and Dev Announcements
- Topic: Feature Request: Max studio import
- Replies: 17
- Views: 2798
- Wed Dec 19, 2007 9:53 am
- Forum: Open Discussion and Dev Announcements
- Topic: Feature Request: Max studio import
- Replies: 17
- Views: 2798
Well, I am fast running out of options. I have tried every format Irrlicht has to offer and it either fails outright to load, or it corrupts the display of the textures.
The majority of the time it is tiling and blending issues. I've only found a single way to import a blended texture terrain from ...
The majority of the time it is tiling and blending issues. I've only found a single way to import a blended texture terrain from ...
- Tue Dec 18, 2007 3:06 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Feature Request: Max studio import
- Replies: 17
- Views: 2798
I don't think it's legal to write a loader for 3ds max as it's protected by copyright (i guess so you can only use 3ds max to produce 3ds max files rather than some cheaper/free knock off).
A loader is perfectly legal. Reverse engineering for the purposes of inter-operability is legally protected ...
A loader is perfectly legal. Reverse engineering for the purposes of inter-operability is legally protected ...
- Tue Dec 18, 2007 2:44 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Feature Request: Max studio import
- Replies: 17
- Views: 2798
Feature Request: Max studio import
There must be an easy way to do this...import a scene from Max studio so that it renders exactly the same as it does in Max studio...
Create -> Export -> Load
I'm spending most of my time trying to get content into Irrlicht, which is a major waste of development time.
Please tell me something is ...
Create -> Export -> Load
I'm spending most of my time trying to get content into Irrlicht, which is a major waste of development time.
Please tell me something is ...
- Tue Dec 18, 2007 1:50 pm
- Forum: Everything 2d/3d Graphics
- Topic: Baking maps and High Resolution
- Replies: 11
- Views: 3792
Baking maps and High Resolution
As Irrlicht does not support tiling and blending when using .3ds files, I was forced to bake the terrain into a single diffuse map.
The largest map that Max will me bake is 4096x4096. Even this produces a high loss of detail when viewing the terrain up close.
Is there any other method of exporting ...
The largest map that Max will me bake is 4096x4096. Even this produces a high loss of detail when viewing the terrain up close.
Is there any other method of exporting ...
- Mon Dec 17, 2007 2:16 pm
- Forum: Beginners Help
- Topic: Primitives - Too many Triangles... (Solved)
- Replies: 14
- Views: 2734
I found the solution to the .3ds texturing problem:
http://irrlicht.sourceforge.net/phpBB2/ ... tile#72058
I still don't have a solution to the my3d issue, but I guess its now moot as I can export in .3ds.
http://irrlicht.sourceforge.net/phpBB2/ ... tile#72058
I still don't have a solution to the my3d issue, but I guess its now moot as I can export in .3ds.
- Mon Dec 17, 2007 12:52 pm
- Forum: Beginners Help
- Topic: Primitives - Too many Triangles... (Solved)
- Replies: 14
- Views: 2734
- Mon Dec 17, 2007 12:11 pm
- Forum: Beginners Help
- Topic: Primitives - Too many Triangles... (Solved)
- Replies: 14
- Views: 2734
Nevermind...I found a method to reduce the number of faces in Max by lowering the number of segments. Got it down to 20,000 and it still renders perfectly in Max.
I have a different issue now though...
When the mesh loads, it almost looks perfect, that is, until you move close. The textures appear ...
I have a different issue now though...
When the mesh loads, it almost looks perfect, that is, until you move close. The textures appear ...
- Mon Dec 17, 2007 11:43 am
- Forum: Beginners Help
- Topic: Primitives - Too many Triangles... (Solved)
- Replies: 14
- Views: 2734
Well, my3d is a pretty specific format in that it does not support some features other formats provide. I don't think that it supports "groups", instead it just decides about mesh buffers based on the material. So you will have to assign different materials for each part of the terrain that belongs ...
- Mon Dec 17, 2007 9:53 am
- Forum: Beginners Help
- Topic: Primitives - Too many Triangles... (Solved)
- Replies: 14
- Views: 2734