Search found 17 matches

by Avian
Wed Jan 09, 2008 7:20 am
Forum: Beginners Help
Topic: Scene Node Callbacks?
Replies: 1
Views: 288

Scene Node Callbacks?

Is there some kind of method of creating a callback for each scene node to be called each time the screen is redrawn?
by Avian
Thu Dec 20, 2007 8:58 pm
Forum: Beginners Help
Topic: Textures Coord on terrainSceneNode
Replies: 2
Views: 225

Someone had a scene node for decals - like bullet holes in the walls. Textures over over other textures. you could have a look for that.
by Avian
Thu Dec 20, 2007 8:44 pm
Forum: Beginners Help
Topic: Help
Replies: 8
Views: 276

Try realigning the normals in the model. That could be it.

You will need to alter the model to do that, however.

P.S. in a 3D model the normals are the basically which way each triangle faces.
by Avian
Thu Dec 20, 2007 8:19 pm
Forum: Beginners Help
Topic: Help
Replies: 8
Views: 276

So what's wrong exactly? does it just crash? There is no real difference between .X and .3ds other then animation and filesize, so if your code works for a .X model it should work for a .3ds model with no problems.
by Avian
Tue Dec 18, 2007 11:50 pm
Forum: Code Snippets
Topic: (C++) Simple to use Event Receiver class for Irrlicht 1.3
Replies: 70
Views: 49593

qustion: Does this work with irr 1.4? It works on 1.3, but stopped functioning when i upgraded to 1.4. It compiles and runs fine, but it's stopped detecting when i press a key. eg if (eventReceiver.leftMouseDown()==true) { cout << "Test" << endl; } will never return true. Is this just a pr...
by Avian
Tue Dec 18, 2007 8:22 pm
Forum: Project Announcements
Topic: SuperSmashBrothers clone
Replies: 14
Views: 2541

Ok here is a demo. To be breif, it is currently useless.

http://rapidshare.com/files/77492592/SSB.EXE
by Avian
Tue Dec 18, 2007 8:20 pm
Forum: Code Snippets
Topic: TGMs Shader Package[C++/GLSL]
Replies: 89
Views: 121094

Those are mad effects!
Thanks!
by Avian
Tue Dec 18, 2007 7:46 am
Forum: Beginners Help
Topic: Visual Basic Express 2008
Replies: 4
Views: 398

The .NET wrapper is included in the main irrlicht download. Look in the folder 'examples .NET'. If you cant find them in v1.4, try v1.3. The good thing about c++ is that you can put the complex code into a class - giving you an environment more like VB, with simple functions and commands. Plus, ther...
by Avian
Tue Dec 18, 2007 7:35 am
Forum: Project Announcements
Topic: SuperSmashBrothers clone
Replies: 14
Views: 2541

I've got the movement working at the moment, just it feels slightly wrong. you know, it doesn't look realistic. For grabbing onto ledges, i was going to use collision mesh on the upper model, so that if it was falling and it collided with the wall then it would grab on, which would disable gravity, ...
by Avian
Tue Dec 18, 2007 3:58 am
Forum: Beginners Help
Topic: Visual Basic Express 2008
Replies: 4
Views: 398

I would recomend learning c++ just for the power of the language when compared with visual basic. Unless you have an unreal computer, then it is unlikly that a VB orientated program will be able to handle the more complex tasks, which would mean less effects, less complex graphics and similar proble...
by Avian
Tue Dec 18, 2007 3:42 am
Forum: Beginners Help
Topic: Clipping distance??
Replies: 2
Views: 313

Try using Camera->setFarValue(distance);
This will set the maximum distance that objects are visable at.

I hope this helps.
by Avian
Tue Dec 18, 2007 2:18 am
Forum: Project Announcements
Topic: SuperSmashBrothers clone
Replies: 14
Views: 2541

At the moment it sucks, which is no surprise considering my current skills. (to date: Procrastination. Crashing school server. Getting in trouble for crashing the school server, etc.) Thanks for the tip about the animation, btw. At the moment im trying to get the physics right for the varoius thing ...
by Avian
Mon Dec 17, 2007 4:07 am
Forum: Project Announcements
Topic: SuperSmashBrothers clone
Replies: 14
Views: 2541

I've currently completed the basic movement and physics. Next I'm going to add in basic combat. Does anyone have a good method for action based animation? eg do this then return to normal? I haven't done too much animation with irrlicht before. Also if anyone has any ideas for characters that would ...
by Avian
Sun Dec 16, 2007 10:59 pm
Forum: Project Announcements
Topic: SuperSmashBrothers clone
Replies: 14
Views: 2541

Ok, I'll look into it.
by Avian
Sun Dec 16, 2007 8:59 pm
Forum: Beginners Help
Topic: Newton physics with animated mesh?
Replies: 2
Views: 239

Newton physics with animated mesh?

Just a question regarding the use of animated meshes and newton;
newton doesn't seem to allow the creation of animatied collision bodies, does anyone have a prospective solution for this?