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- Mon Sep 14, 2009 3:37 pm
- Forum: Beginners Help
- Topic: Help - Collisions/Gravity
- Replies: 6
- Views: 636
- Sun Aug 23, 2009 5:22 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht and PhysX Ragdoll Demo (finally)
- Replies: 4
- Views: 3445
You have: NxVec3 normalgrav(0, -9.8f, 0); // normal earth gravity NxVec3 lowgrav(0, -1.0f, 0); // low gravity (used in this demo) NxVec3 nograv(0, 0, 0); // no gravity at all NxSceneDesc scd; scd.gravity = nograv; shouldn't it be: NxVec3 normalgrav(0, -9.8f, 0); // normal earth gravity NxVec3 lowgra...
- Tue Aug 18, 2009 7:19 pm
- Forum: Project Announcements
- Topic: Project Erie *The 24 Day game challenge* (Finished)
- Replies: 56
- Views: 10662
I made a little cell door which you could use in your level :P Click the pic to download (its a .blend file!) http://img11.imageshack.us/img11/6925/picdov.jpg (I know it sucks :lol: ) Edit: also needs more blood :lol: http://img38.imageshack.us/img38/2752/blood1.png http://img21.imageshack.us/img21/...
- Tue Aug 18, 2009 4:56 am
- Forum: Open Discussion and Dev Announcements
- Topic: Wii port?
- Replies: 6
- Views: 1425
- Mon Aug 17, 2009 1:29 am
- Forum: Project Announcements
- Topic: Project Erie *The 24 Day game challenge* (Finished)
- Replies: 56
- Views: 10662
A bit off-topic, but did you ever play Dementium: The Ward for Nintendo DS? Your intro is exactly like it :p
http://www.youtube.com/watch?v=kfHaKlhncAs Watch around 0:46
Looks great btw! Any model suggestions? I could try my hand at modeling for once![Very Happy :D](./images/smilies/icon_biggrin.gif)
http://www.youtube.com/watch?v=kfHaKlhncAs Watch around 0:46
Looks great btw! Any model suggestions? I could try my hand at modeling for once
![Very Happy :D](./images/smilies/icon_biggrin.gif)
- Sun Aug 16, 2009 8:44 pm
- Forum: Bug reports
- Topic: [fixed] [patch] - EDS_NORMALS debug
- Replies: 21
- Views: 2562
- Sat Aug 15, 2009 4:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Pimp irrlicht website
- Replies: 114
- Views: 27473
andrei25ni wrote: And, as Virion said, phpBB3 it's not working on sourceforge, I couldn't install it on my project page.
I think we should get phpBB3!Virion wrote: i'm not very sure but i think source forge does not support phpbb3?
![Very Happy :D](./images/smilies/icon_biggrin.gif)
http://wiki.freegamedev.net/index.php/Sourceforge_phpBB
- Sun Jul 19, 2009 5:45 am
- Forum: Bug reports
- Topic: [fixed]Scene Node Rotation Precision Errors
- Replies: 8
- Views: 1127
- Mon Jul 13, 2009 5:28 am
- Forum: Beginners Help
- Topic: Basics (changing model size, location, scale, etc)
- Replies: 4
- Views: 474
- Mon Jul 13, 2009 2:37 am
- Forum: Open Discussion and Dev Announcements
- Topic: Ogre > Irrlicht
- Replies: 54
- Views: 11584
- Sun Jul 12, 2009 9:54 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Ogre > Irrlicht
- Replies: 54
- Views: 11584
After reading some of the Pro OGRE3D Programming book, I realized that OGRE has many many great features and design decisions.. over Irrlicht. Still, I applaud Irrlicht for it's ease of use and general ability to do things I need it to do. I love Irrlicht, but do not argue one engine over the other....
- Sat Jul 11, 2009 8:15 pm
- Forum: Bug reports
- Topic: Textures gets messed up depending how closed you are
- Replies: 24
- Views: 2052
- Sat Jul 11, 2009 6:50 pm
- Forum: Bug reports
- Topic: Textures gets messed up depending how closed you are
- Replies: 24
- Views: 2052
Code: Select all
driver->setTextureCreationFlag(E_TEXTURE_CREATION_FLAG::ETCF_CREATE_MIP_MAPS, false);
- Fri Jul 03, 2009 3:28 am
- Forum: Open Discussion and Dev Announcements
- Topic: Code organization
- Replies: 8
- Views: 1808
Re: Yeah
LOL! probably in the worst possible way3DModelerMan wrote:How does microsoft do it?
![Wink :wink:](./images/smilies/icon_wink.gif)
- Tue Jun 30, 2009 3:29 pm
- Forum: Game Programming
- Topic: The Less Than 512kb Game!
- Replies: 12
- Views: 3468