Search found 368 matches

by twilight17
Mon Sep 14, 2009 3:37 pm
Forum: Beginners Help
Topic: Help - Collisions/Gravity
Replies: 6
Views: 522

This may be what you're looking for:

http://irrlicht.sourceforge.net/docu/cl ... c139bf9de7
by twilight17
Sun Aug 23, 2009 5:22 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht and PhysX Ragdoll Demo (finally)
Replies: 4
Views: 3351

You have: NxVec3 normalgrav(0, -9.8f, 0); // normal earth gravity NxVec3 lowgrav(0, -1.0f, 0); // low gravity (used in this demo) NxVec3 nograv(0, 0, 0); // no gravity at all NxSceneDesc scd; scd.gravity = nograv; shouldn't it be: NxVec3 normalgrav(0, -9.8f, 0); // normal earth gravity NxVec3 lowgra...
by twilight17
Tue Aug 18, 2009 7:19 pm
Forum: Project Announcements
Topic: Project Erie *The 24 Day game challenge* (Finished)
Replies: 56
Views: 9690

I made a little cell door which you could use in your level :P Click the pic to download (its a .blend file!) http://img11.imageshack.us/img11/6925/picdov.jpg (I know it sucks :lol: ) Edit: also needs more blood :lol: http://img38.imageshack.us/img38/2752/blood1.png http://img21.imageshack.us/img21/...
by twilight17
Tue Aug 18, 2009 4:56 am
Forum: Open Discussion and Dev Announcements
Topic: Wii port?
Replies: 6
Views: 1346

You don't need the Wii dev kit, there's homebrew on Wii.
by twilight17
Mon Aug 17, 2009 1:29 am
Forum: Project Announcements
Topic: Project Erie *The 24 Day game challenge* (Finished)
Replies: 56
Views: 9690

A bit off-topic, but did you ever play Dementium: The Ward for Nintendo DS? Your intro is exactly like it :p

http://www.youtube.com/watch?v=kfHaKlhncAs Watch around 0:46

Looks great btw! Any model suggestions? I could try my hand at modeling for once :D
by twilight17
Sun Aug 16, 2009 8:44 pm
Forum: Bug reports
Topic: [fixed] [patch] - EDS_NORMALS debug
Replies: 21
Views: 2199

Looks much better! :D
by twilight17
Sat Aug 15, 2009 4:40 pm
Forum: Open Discussion and Dev Announcements
Topic: Pimp irrlicht website
Replies: 114
Views: 24954

andrei25ni wrote: And, as Virion said, phpBB3 it's not working on sourceforge, I couldn't install it on my project page.
Virion wrote: i'm not very sure but i think source forge does not support phpbb3?
I think we should get phpBB3! :D

http://wiki.freegamedev.net/index.php/Sourceforge_phpBB
by twilight17
Sun Jul 19, 2009 5:45 am
Forum: Bug reports
Topic: [fixed]Scene Node Rotation Precision Errors
Replies: 8
Views: 961

Wow! Could this be the reason why Box2D and Irrlicht's rotation were messed up? Anyway, I think this should immediately be added.
by twilight17
Mon Jul 13, 2009 5:28 am
Forum: Beginners Help
Topic: Basics (changing model size, location, scale, etc)
Replies: 4
Views: 404

node->setPosition();
node->setScale();
node->setRotation();

that should be all :P
by twilight17
Mon Jul 13, 2009 2:37 am
Forum: Open Discussion and Dev Announcements
Topic: Ogre > Irrlicht
Replies: 54
Views: 10207

MasterM wrote:
I realized that OGRE has many many great features and design decisions
can you mention atleast 10 of these features and whicht design decisions?, pleas tell me cause i really wanna know.
All in the book :p but as I said, Irrlicht still fits my needs.
by twilight17
Sun Jul 12, 2009 9:54 pm
Forum: Open Discussion and Dev Announcements
Topic: Ogre > Irrlicht
Replies: 54
Views: 10207

After reading some of the Pro OGRE3D Programming book, I realized that OGRE has many many great features and design decisions.. over Irrlicht. Still, I applaud Irrlicht for it's ease of use and general ability to do things I need it to do. I love Irrlicht, but do not argue one engine over the other....
by twilight17
Sat Jul 11, 2009 8:15 pm
Forum: Bug reports
Topic: Textures gets messed up depending how closed you are
Replies: 24
Views: 1849

Halifax wrote: And that's what the problem appears to be, a NPOT texture.
No, it's not that because the sydney example also has this problem. I'm guessing it's just something with his graphics card, incompatibility of some sort. Try updating your drivers by the way!
by twilight17
Sat Jul 11, 2009 6:50 pm
Forum: Bug reports
Topic: Textures gets messed up depending how closed you are
Replies: 24
Views: 1849

Code: Select all

driver->setTextureCreationFlag(E_TEXTURE_CREATION_FLAG::ETCF_CREATE_MIP_MAPS, false); 
Try that, also try to disable biliniear filtering
by twilight17
Fri Jul 03, 2009 3:28 am
Forum: Open Discussion and Dev Announcements
Topic: Code organization
Replies: 8
Views: 1733

Re: Yeah

3DModelerMan wrote:How does microsoft do it?
LOL! probably in the worst possible way :wink:
by twilight17
Tue Jun 30, 2009 3:29 pm
Forum: Game Programming
Topic: The Less Than 512kb Game!
Replies: 12
Views: 3383