Search found 6 matches
- Wed Apr 30, 2008 1:20 pm
- Forum: Advanced Help
- Topic: Low FPS
- Replies: 7
- Views: 933
Low FPS
I have a problem with the fps in a project im working on, regarding the rendering time. We have 29000 primitives(Polygons) in our scene and ive timed the rendering function which takes 15-16ms = about 62,5 FPS. Then add physx and someother stuff and we have 40-50FPS. All this seems a little bit low ...
- Wed Feb 27, 2008 3:09 pm
- Forum: Beginners Help
- Topic: dynamic lights
- Replies: 3
- Views: 492
dynamic lights
Im using a quake3 map(made one from scratch, having some trouble with lightmaps) and im using dynamic lights on it. Which seem to work but no really correctly.
code we use for the lights
mLevelNode->setMaterialFlag( video::EMF_LIGHTING, true );
mLevelNode->setMaterialType( video::EMT_LIGHTMAP ...
code we use for the lights
mLevelNode->setMaterialFlag( video::EMF_LIGHTING, true );
mLevelNode->setMaterialType( video::EMT_LIGHTMAP ...
- Wed Feb 13, 2008 8:52 am
- Forum: Project Announcements
- Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
- Replies: 179
- Views: 80841
- Wed Feb 06, 2008 8:47 am
- Forum: Beginners Help
- Topic: Mesh with Lightmap texture and normal texture
- Replies: 1
- Views: 219
Mesh with Lightmap texture and normal texture
Im trying to use a lightmap texture in combine with a normal texture for my project. Ive tried alot of different ways
//load Mesh
scene::IAnimatedMesh* MechWarrior = smgr->getMesh("mech-01_no-vert.X");
node = smgr->addAnimatedMeshSceneNode(MechWarrior);
//load texture in different layer
node ...
//load Mesh
scene::IAnimatedMesh* MechWarrior = smgr->getMesh("mech-01_no-vert.X");
node = smgr->addAnimatedMeshSceneNode(MechWarrior);
//load texture in different layer
node ...
- Tue Dec 18, 2007 9:25 am
- Forum: Advanced Help
- Topic: Attaching a mesh(weapon) to a JointNode
- Replies: 4
- Views: 806
- Mon Dec 17, 2007 3:33 pm
- Forum: Advanced Help
- Topic: Attaching a mesh(weapon) to a JointNode
- Replies: 4
- Views: 806
Attaching a mesh(weapon) to a JointNode
Im trying to attach a mesh(which is a weapon) to another mesh(the player) and on player there is a joint node called mount1 which updates and follow the player animation corretly. On the weapon there is a node mountpoint so that u can connect it to the mount1 on the player. Im getting some strange ...