here is the code use for the example movement. I don't use the function drawall() because i must call onpostrender before the function render, the explanation is because i use one node to display 2 different positions.
#include <stdio.h>
#include <wchar.h>
#include <irrlicht.h>
using namespace irr ...
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- Tue Mar 01, 2005 9:11 am
- Forum: Advanced Help
- Topic: Modification of engine
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- Mon Feb 28, 2005 3:16 pm
- Forum: Advanced Help
- Topic: ajouter une arme dans un fps
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- Mon Feb 28, 2005 3:11 pm
- Forum: Advanced Help
- Topic: Modification of engine
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- Views: 2072
- Sun Feb 27, 2005 10:23 am
- Forum: Advanced Help
- Topic: FPS avec Irrlicht et Newton?
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- Sun Feb 27, 2005 10:21 am
- Forum: Advanced Help
- Topic: Modification of engine
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- Thu Feb 24, 2005 10:29 am
- Forum: Advanced Help
- Topic: Modification of engine
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- Forum: Off-topic
- Topic: Bonne Année...2005
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- Tue Jan 25, 2005 9:07 am
- Forum: Advanced Help
- Topic: Modification of engine
- Replies: 11
- Views: 2072
Modification of engine
Hello,
i'm trying irrlicht engine since 1 year now, and i find it really cool. I've got a passion for the simulation game, specially space simulation (like elite for example). Actually, i'm writing a game such elite (i'm trying in fact !! no really easy) using irrlicht engine. I've met some ...
i'm trying irrlicht engine since 1 year now, and i find it really cool. I've got a passion for the simulation game, specially space simulation (like elite for example). Actually, i'm writing a game such elite (i'm trying in fact !! no really easy) using irrlicht engine. I've met some ...