Search found 8 matches

by nucleon
Tue Mar 01, 2005 9:11 am
Forum: Advanced Help
Topic: Modification of engine
Replies: 11
Views: 1636

here is the code use for the example movement. I don't use the function drawall() because i must call onpostrender before the function render, the explanation is because i use one node to display 2 different positions. #include <stdio.h> #include <wchar.h> #include <irrlicht.h> using namespace irr; ...
by nucleon
Mon Feb 28, 2005 3:16 pm
Forum: Advanced Help
Topic: ajouter une arme dans un fps
Replies: 6
Views: 834

Salut, 2 solutions: tu donne comme parent de ton arme la camera: arme->setParent(Camera); ainsi ton arme suivra les mouvements de ta camera tu utilises des fonctions plus complexes qui te permettes de fixer les angles d'orientation de ton arme en fonction des angles d'orientations de ta camera (seul...
by nucleon
Mon Feb 28, 2005 3:11 pm
Forum: Advanced Help
Topic: Modification of engine
Replies: 11
Views: 1636

Mistake in my function SetRotationVector: in order to display properly the node, we must use the transpose of the matrix: here is the correct function virtual void SetRotationVector(core::vector3df X,core::vector3df ,core::vector3df Z) { M0=X.X; M1=X.Y; M2=X.Z; M4=Y.X; M5=Y.Y; M6=Y.Z; M8=Z.X; M9=Z.Y...
by nucleon
Sun Feb 27, 2005 10:23 am
Forum: Advanced Help
Topic: FPS avec Irrlicht et Newton?
Replies: 2
Views: 306

salut frenchi !!!

Je ne sais pas je ne l'utilise pas encore.

C'est pour quel genre de jeu ??
by nucleon
Sun Feb 27, 2005 10:21 am
Forum: Advanced Help
Topic: Modification of engine
Replies: 11
Views: 1636

Hello, you are right and that's the same technic i use. You can find good article on the site www.gamedev.net and usefull technic to render a complete solar system. But to use thoose technic you must modify the engine. In fact i do this for the fun :lol: Sometime it's not very easy sometime it's ver...
by nucleon
Thu Feb 24, 2005 10:29 am
Forum: Advanced Help
Topic: Modification of engine
Replies: 11
Views: 1636

:lol: High Clarke OK for your proposition but i 'm working on this project only when i've got time so i think the state is not so advanced than yours. For instance: You can travel on a complete stellar system (distance are real) You can land on planet Each planet have their satellite (the most known...
by nucleon
Thu Jan 27, 2005 9:59 am
Forum: Off-topic
Topic: Bonne Année...2005
Replies: 1
Views: 435

Hello Guy

Enfin un Français. Bonne année à toi aussi (avec beaucoup de retard !!!)
by nucleon
Tue Jan 25, 2005 9:07 am
Forum: Advanced Help
Topic: Modification of engine
Replies: 11
Views: 1636

Modification of engine

Hello, i'm trying irrlicht engine since 1 year now, and i find it really cool. I've got a passion for the simulation game, specially space simulation (like elite for example). Actually, i'm writing a game such elite (i'm trying in fact !! no really easy) using irrlicht engine. I've met some difficul...