Search found 8 matches
- Tue Mar 01, 2005 9:11 am
- Forum: Advanced Help
- Topic: Modification of engine
- Replies: 11
- Views: 1636
here is the code use for the example movement. I don't use the function drawall() because i must call onpostrender before the function render, the explanation is because i use one node to display 2 different positions. #include <stdio.h> #include <wchar.h> #include <irrlicht.h> using namespace irr; ...
- Mon Feb 28, 2005 3:16 pm
- Forum: Advanced Help
- Topic: ajouter une arme dans un fps
- Replies: 6
- Views: 834
Salut, 2 solutions: tu donne comme parent de ton arme la camera: arme->setParent(Camera); ainsi ton arme suivra les mouvements de ta camera tu utilises des fonctions plus complexes qui te permettes de fixer les angles d'orientation de ton arme en fonction des angles d'orientations de ta camera (seul...
- Mon Feb 28, 2005 3:11 pm
- Forum: Advanced Help
- Topic: Modification of engine
- Replies: 11
- Views: 1636
Mistake in my function SetRotationVector: in order to display properly the node, we must use the transpose of the matrix: here is the correct function virtual void SetRotationVector(core::vector3df X,core::vector3df ,core::vector3df Z) { M0=X.X; M1=X.Y; M2=X.Z; M4=Y.X; M5=Y.Y; M6=Y.Z; M8=Z.X; M9=Z.Y...
- Sun Feb 27, 2005 10:23 am
- Forum: Advanced Help
- Topic: FPS avec Irrlicht et Newton?
- Replies: 2
- Views: 306
- Sun Feb 27, 2005 10:21 am
- Forum: Advanced Help
- Topic: Modification of engine
- Replies: 11
- Views: 1636
Hello, you are right and that's the same technic i use. You can find good article on the site www.gamedev.net and usefull technic to render a complete solar system. But to use thoose technic you must modify the engine. In fact i do this for the fun :lol: Sometime it's not very easy sometime it's ver...
- Thu Feb 24, 2005 10:29 am
- Forum: Advanced Help
- Topic: Modification of engine
- Replies: 11
- Views: 1636
:lol: High Clarke OK for your proposition but i 'm working on this project only when i've got time so i think the state is not so advanced than yours. For instance: You can travel on a complete stellar system (distance are real) You can land on planet Each planet have their satellite (the most known...
- Thu Jan 27, 2005 9:59 am
- Forum: Off-topic
- Topic: Bonne Année...2005
- Replies: 1
- Views: 435
- Tue Jan 25, 2005 9:07 am
- Forum: Advanced Help
- Topic: Modification of engine
- Replies: 11
- Views: 1636
Modification of engine
Hello, i'm trying irrlicht engine since 1 year now, and i find it really cool. I've got a passion for the simulation game, specially space simulation (like elite for example). Actually, i'm writing a game such elite (i'm trying in fact !! no really easy) using irrlicht engine. I've met some difficul...