Search found 43 matches
- Tue May 18, 2010 12:44 am
- Forum: Game Programming
- Topic: cool graphic stuff
- Replies: 6
- Views: 2998
I've put some effort to port it into Irrlicht. It's a real pain. So far I've get the shaders to load successfully (not easy as you might think) and set some constants. That's more or less what I did, but can't really advance forward from here.. too complicated! lol Maybe someone here can shed some l...
- Sun May 16, 2010 3:51 pm
- Forum: Advanced Help
- Topic: C++ OpenGL to Irrlicht (Using OpenGL functions in irrlicht)
- Replies: 17
- Views: 4384
- Sun May 16, 2010 3:26 pm
- Forum: Advanced Help
- Topic: C++ OpenGL to Irrlicht (Using OpenGL functions in irrlicht)
- Replies: 17
- Views: 4384
- Sun May 16, 2010 10:37 am
- Forum: Project Announcements
- Topic: We finished the Spacework
- Replies: 22
- Views: 4291
- Sun May 16, 2010 4:57 am
- Forum: Advanced Help
- Topic: C++ OpenGL to Irrlicht (Using OpenGL functions in irrlicht)
- Replies: 17
- Views: 4384
Yup, for example I did:
Code: Select all
rServices->setPixelShaderConstant("skyIrradianceSampler", &this->m_irradianceUnit, 1);
- Sat May 15, 2010 8:24 pm
- Forum: Advanced Help
- Topic: C++ OpenGL to Irrlicht (Using OpenGL functions in irrlicht)
- Replies: 17
- Views: 4384
- Sat May 15, 2010 5:00 pm
- Forum: Advanced Help
- Topic: C++ OpenGL to Irrlicht (Using OpenGL functions in irrlicht)
- Replies: 17
- Views: 4384
I've made some progress. Some of the shaders are loaded successfully, but some giving me compile error: [GUI Engine] Sucessfully loaded font 'fonts/arial12.bmp' as `defaultFont`! Loading Shader.. ocean.glsl Loading Shader.. sky.glsl GLSL shader failed to compile 0(532) : error C1008: undefined varia...
- Sat May 15, 2010 12:09 am
- Forum: Advanced Help
- Topic: C++ OpenGL to Irrlicht (Using OpenGL functions in irrlicht)
- Replies: 17
- Views: 4384
- Fri May 14, 2010 9:12 pm
- Forum: Advanced Help
- Topic: C++ OpenGL to Irrlicht (Using OpenGL functions in irrlicht)
- Replies: 17
- Views: 4384
- Fri May 14, 2010 1:38 pm
- Forum: Advanced Help
- Topic: C++ OpenGL to Irrlicht (Using OpenGL functions in irrlicht)
- Replies: 17
- Views: 4384
Yeah I know that, that's what Irrlicht is for. But I have some tons of OpenGL functions and I don't know which is which. Which is done by function X of irrlicht and which is done by function Y of irrlicht. I have this code for exmaple: Program::Program(int files, char** fileNames, char *options) { p...
- Fri May 14, 2010 1:19 pm
- Forum: Advanced Help
- Topic: C++ OpenGL to Irrlicht (Using OpenGL functions in irrlicht)
- Replies: 17
- Views: 4384
C++ OpenGL to Irrlicht (Using OpenGL functions in irrlicht)
Hi. I'm trying to port a pure written OpenGL Shader Program (not .glsl files!) to pure irrlicht functions. How do I access OpenGL functions like "glCreateShader" or "glUniform1f" in irrlicht? Something like: ClassToHandleShaders* useSahders = new ClassToHandleShaders(); useShader...
- Fri May 14, 2010 1:11 pm
- Forum: Code Snippets
- Topic: My Game Source code
- Replies: 35
- Views: 11816
- Fri May 14, 2010 11:19 am
- Forum: Code Snippets
- Topic: My Game Source code
- Replies: 35
- Views: 11816
I won't argue with your opinions, but deleting my comment IS censorship.
Anyway, my previous comment was actually supportive (that why I said "Good minds") - maybe it wasn't clear enough.
P.S. You can see that quote here; http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=36975
Anyway, my previous comment was actually supportive (that why I said "Good minds") - maybe it wasn't clear enough.
P.S. You can see that quote here; http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=36975
- Fri May 14, 2010 10:55 am
- Forum: Project Announcements
- Topic: Irrlicht i18n (Unicode, FreeType, etc.)
- Replies: 176
- Views: 115056
- Fri May 14, 2010 10:20 am
- Forum: Code Snippets
- Topic: My Game Source code
- Replies: 35
- Views: 11816
Give me a break, wrong attitude? You're giving him legitimization for doing such stuff. Have you ever played his game? http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=36975 Content-wise it's ... well a palestinian team doing a game that is about killing Israelis is probably as much of a bad c...