Search found 24 matches
- Fri Jan 20, 2006 3:28 pm
- Forum: Beginners Help
- Topic: how to secure XMLs
- Replies: 1
- Views: 152
- Tue Mar 02, 2004 11:54 pm
- Forum: Beginners Help
- Topic: WinMain() Troubles
- Replies: 3
- Views: 683
- Fri Feb 27, 2004 5:24 pm
- Forum: Beginners Help
- Topic: Why Terrain run very slow ?
- Replies: 7
- Views: 983
- Fri Feb 27, 2004 9:52 am
- Forum: Project Announcements
- Topic: Centaur Force
- Replies: 41
- Views: 14754
Re: DEMO!
--> Rely less on keless's code you theif!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
It looks promising. What does ICE stand for ? The net or the math library ?
Gonosz
- Fri Feb 27, 2004 9:49 am
- Forum: Beginners Help
- Topic: blinking mouse cursor
- Replies: 3
- Views: 422
- Fri Feb 27, 2004 12:26 am
- Forum: Advanced Help
- Topic: Issues with 0.5
- Replies: 9
- Views: 1588
- Wed Feb 25, 2004 11:03 am
- Forum: Beginners Help
- Topic: Functions for moving object relative to object space?
- Replies: 3
- Views: 474
- Wed Feb 25, 2004 10:49 am
- Forum: Beginners Help
- Topic: help 3d mathematics
- Replies: 4
- Views: 564
If you only want to translate them, you don't need the relative coordinates. pointA+=your_vector; pointB+=your_vector; pointC+=your_vector; This should be enough. However, I don't know whether you need to update some transformation matrix or not to tell the engine you actually moved your tri. (If it...
- Fri Feb 20, 2004 11:13 am
- Forum: Beginners Help
- Topic: device->run() crashes my game!
- Replies: 8
- Views: 775
The eventreceiver is declared in the constructor, and the pointer is passed to Irrlicht, which may crash the game when the first event comes by. Edit: If I were you, I'd try to get rid of the camera global variable. To do this, inherit the gamesplash class from IEventReceiver and place the OnEvent i...
- Thu Feb 19, 2004 1:20 pm
- Forum: Project Announcements
- Topic: Ping Game Framework
- Replies: 12
- Views: 7105
Some ideas:
- for a networking engine, check out ICE (http://www.zeroc.com/ice.html), it's free, complete and has LOTS of features.
- recently I used AngelScript for scripting, it's free, C-like and took me about 10 minutes to learn
(http://www.angelcode.com/angelscript/)
Gonosz
- for a networking engine, check out ICE (http://www.zeroc.com/ice.html), it's free, complete and has LOTS of features.
- recently I used AngelScript for scripting, it's free, C-like and took me about 10 minutes to learn
![Smile :)](./images/smilies/icon_smile.gif)
Gonosz
- Sun Jan 04, 2004 5:29 pm
- Forum: Beginners Help
- Topic: Tokamak Integration doesn't work
- Replies: 14
- Views: 2134
- Sun Jan 04, 2004 5:21 pm
- Forum: Beginners Help
- Topic: Tokamak Integration doesn't work
- Replies: 14
- Views: 2134
Ookay I found the files at last :) Sorry for the long post :) GPhyCubeNode.h: class CGPhyCubeNode : public irr::scene::ISceneNode { public: void Update(); void InitPhysics(neSimulator* gSim, int index, int materialindex); CGPhyCubeNode(irr::scene::ISceneNode* parent, irr::scene::ISceneManager* mgr, ...
- Sun Jan 04, 2004 11:47 am
- Forum: Beginners Help
- Topic: Tokamak Integration doesn't work
- Replies: 14
- Views: 2134
Yap that was me ![Smile :)](./images/smilies/icon_smile.gif)
Link: http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=349
I'll clean up the code and post it here,
Gonosz[/quote]
![Smile :)](./images/smilies/icon_smile.gif)
Link: http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=349
I'll clean up the code and post it here,
Gonosz[/quote]
- Sun Nov 16, 2003 8:20 pm
- Forum: Advanced Help
- Topic: CAMERA ROTATION VECTORS
- Replies: 2
- Views: 2273
I had a problem like yours - assuming you are talking about the gimbal lock :). I found it easier to write my app using GLUT ;) Anyway the code below should help somewhat if the Irrlicht has a 'lookat' function for the camera. Vector target = cam + 10.0f*Vector(cosf(yaw*PI/180.0f), sinf(pitch*PI/180...
- Thu Nov 13, 2003 8:49 pm
- Forum: Beginners Help
- Topic: Full screen display frequency
- Replies: 4
- Views: 929