Search found 24 matches

by Gonosz
Fri Jan 20, 2006 3:28 pm
Forum: Beginners Help
Topic: how to secure XMLs
Replies: 1
Views: 152

You could use some checksum calculation (like CRC), and store the result in the source code. Before loading, just calculate it again, and see if the two values match.
by Gonosz
Tue Mar 02, 2004 11:54 pm
Forum: Beginners Help
Topic: WinMain() Troubles
Replies: 3
Views: 683

Actually, it's gameinstance.Run(), in the above context.

If you happen to create a console project in MSVC, you will have main() instead of winmain() I think.
by Gonosz
Fri Feb 27, 2004 5:24 pm
Forum: Beginners Help
Topic: Why Terrain run very slow ?
Replies: 7
Views: 983

I'm not sure how Irrlicht handles heightmaps, but as far as I'm concerned having an 1024x1024 heightmap means 2 million triangles... If you really want to have such a large map, you should try implementing a CLOD algorithm like ROAM.

Gonosz
by Gonosz
Fri Feb 27, 2004 9:52 am
Forum: Project Announcements
Topic: Centaur Force
Replies: 41
Views: 14754

Re: DEMO!

--> Rely less on keless's code you theif!
:D

It looks promising. What does ICE stand for ? The net or the math library ?

Gonosz
by Gonosz
Fri Feb 27, 2004 9:49 am
Forum: Beginners Help
Topic: blinking mouse cursor
Replies: 3
Views: 422

I had the same problem - not with Irrlicht, with everything. When I moved the cursor over a window that was being updated, it started to blink. Try using a different video driver, it worked for me.
by Gonosz
Fri Feb 27, 2004 12:26 am
Forum: Advanced Help
Topic: Issues with 0.5
Replies: 9
Views: 1588

niko wrote:300 fps in d3d8 vs. 80 fps in d3d9. Wondering what this could be. I'll try to find it.
Check this out: with one faerie and a couple of .3ds spheres loaded and Tokamak running I have about 1200 fps in d3d8, about 100 in OpenGL and 80 in d3d9. Now that's a difference :)

Gonosz.7xx
by Gonosz
Wed Feb 25, 2004 11:03 am
Forum: Beginners Help
Topic: Functions for moving object relative to object space?
Replies: 3
Views: 474

ISceneNode:: virtual core::matrix4 getRelativeTransformation () const core::matrix4 & getAbsoluteTransformation () virtual void setPosition (const core::vector3df &newpos) virtual void setRotation (const core::vector3df &rotation) virtual void setScale (const core::vector3df &scale) ...
by Gonosz
Wed Feb 25, 2004 10:49 am
Forum: Beginners Help
Topic: help 3d mathematics
Replies: 4
Views: 564

If you only want to translate them, you don't need the relative coordinates. pointA+=your_vector; pointB+=your_vector; pointC+=your_vector; This should be enough. However, I don't know whether you need to update some transformation matrix or not to tell the engine you actually moved your tri. (If it...
by Gonosz
Fri Feb 20, 2004 11:13 am
Forum: Beginners Help
Topic: device->run() crashes my game!
Replies: 8
Views: 775

The eventreceiver is declared in the constructor, and the pointer is passed to Irrlicht, which may crash the game when the first event comes by. Edit: If I were you, I'd try to get rid of the camera global variable. To do this, inherit the gamesplash class from IEventReceiver and place the OnEvent i...
by Gonosz
Thu Feb 19, 2004 1:20 pm
Forum: Project Announcements
Topic: Ping Game Framework
Replies: 12
Views: 7105

Some ideas:
- for a networking engine, check out ICE (http://www.zeroc.com/ice.html), it's free, complete and has LOTS of features.
- recently I used AngelScript for scripting, it's free, C-like and took me about 10 minutes to learn :) (http://www.angelcode.com/angelscript/)

Gonosz
by Gonosz
Sun Jan 04, 2004 5:29 pm
Forum: Beginners Help
Topic: Tokamak Integration doesn't work
Replies: 14
Views: 2134

Oh I forgot. Just simply call the Update() function after the gSim->Advance() in your main loop.

If anyone needs more information (help or code), drop me a line.


Gonosz
by Gonosz
Sun Jan 04, 2004 5:21 pm
Forum: Beginners Help
Topic: Tokamak Integration doesn't work
Replies: 14
Views: 2134

Ookay I found the files at last :) Sorry for the long post :) GPhyCubeNode.h: class CGPhyCubeNode : public irr::scene::ISceneNode { public: void Update(); void InitPhysics(neSimulator* gSim, int index, int materialindex); CGPhyCubeNode(irr::scene::ISceneNode* parent, irr::scene::ISceneManager* mgr, ...
by Gonosz
Sun Jan 04, 2004 11:47 am
Forum: Beginners Help
Topic: Tokamak Integration doesn't work
Replies: 14
Views: 2134

Yap that was me :)

Link: http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=349

I'll clean up the code and post it here,

Gonosz[/quote]
by Gonosz
Sun Nov 16, 2003 8:20 pm
Forum: Advanced Help
Topic: CAMERA ROTATION VECTORS
Replies: 2
Views: 2273

I had a problem like yours - assuming you are talking about the gimbal lock :). I found it easier to write my app using GLUT ;) Anyway the code below should help somewhat if the Irrlicht has a 'lookat' function for the camera. Vector target = cam + 10.0f*Vector(cosf(yaw*PI/180.0f), sinf(pitch*PI/180...
by Gonosz
Thu Nov 13, 2003 8:49 pm
Forum: Beginners Help
Topic: Full screen display frequency
Replies: 4
Views: 929

I think that's a bug in Windows XP itself. Check out xp-refresh.net to download the NVRefreshFix tool for nVidia cards. Or you can get a refresh-fixed driver (like 52.16).