Search found 8 matches

by bigzpanda
Sat Dec 22, 2007 2:17 pm
Forum: Beginners Help
Topic: Keyboard input
Replies: 7
Views: 938

I know how to declare a variable as global and I had written exactly the same code.
In fact, I've been trapped with your code:
debuginput->setText(theString.c_str());
This doesn't work, because setText must have a wchar_t for its parameter.

The working code is
swprintf(input, 100, L"%s ...
by bigzpanda
Sat Dec 22, 2007 11:50 am
Forum: Beginners Help
Topic: Keyboard input
Replies: 7
Views: 938

Good morning mqrk,
I've been trying to declare debuginput as global, but with any method, I get an error. Could you make me an example of what you mean in this snippet ?

#include "global.h"
#include "fonctions.h"

stringc theString;
class TraitementDesMessages : public IEventReceiver
{
public ...
by bigzpanda
Fri Dec 21, 2007 9:27 pm
Forum: Beginners Help
Topic: I NEED HELP!
Replies: 10
Views: 566

Copy the file Irrlicht.lib in the same directory that your executable.
by bigzpanda
Fri Dec 21, 2007 9:15 pm
Forum: Beginners Help
Topic: I NEED HELP!
Replies: 10
Views: 566

Maybe you should try to add these namespaces:

Code: Select all

using namespace core;

using namespace scene;

using namespace video;

using namespace io;

using namespace gui;

by bigzpanda
Fri Dec 21, 2007 9:10 pm
Forum: Beginners Help
Topic: I NEED HELP!
Replies: 10
Views: 566

Could we see your main.cpp file ?
by bigzpanda
Fri Dec 21, 2007 1:24 pm
Forum: Beginners Help
Topic: Keyboard input
Replies: 7
Views: 938

Hi Acki and thank you for the help.
Since that point, i have no problem, but what I don't understand is:
debuginput->setText(theString.c_str());
I can't use debuginput and this function, because I declare them after, in the main function:

int main(void)
{
...
IGUIStaticText *debuginput = gui ...
by bigzpanda
Fri Dec 21, 2007 11:50 am
Forum: Beginners Help
Topic: How to close a application on macos
Replies: 7
Views: 796

I do this in my events class:
virtual bool OnEvent(SEvent event)
{
if (event.EventType == EET_KEY_INPUT_EVENT && event.KeyInput.PressedDown)
{
switch(event.KeyInput.Key)
{
case KEY_ESCAPE:
quit=1;
break;
}

return true;
}
}
And this in my render loop:

while (device->run() && quit==0 ...
by bigzpanda
Fri Dec 21, 2007 11:43 am
Forum: Beginners Help
Topic: Keyboard input
Replies: 7
Views: 938

Keyboard input

Good morning,
I've just discovered Irrlicht and my first questions are coming. :)
I would like to get to keyboard entry and put it into a statictext.
const char* input;
stringc charconvert;
class TraitementDesMessages : public IEventReceiver
{
public:

virtual bool OnEvent(SEvent event)
{
if ...