Search found 8 matches
- Sat Dec 22, 2007 2:17 pm
- Forum: Beginners Help
- Topic: Keyboard input
- Replies: 7
- Views: 525
- Sat Dec 22, 2007 11:50 am
- Forum: Beginners Help
- Topic: Keyboard input
- Replies: 7
- Views: 525
- Fri Dec 21, 2007 9:27 pm
- Forum: Beginners Help
- Topic: I NEED HELP!
- Replies: 10
- Views: 322
- Fri Dec 21, 2007 9:15 pm
- Forum: Beginners Help
- Topic: I NEED HELP!
- Replies: 10
- Views: 322
Maybe you should try to add these namespaces:
Code: Select all
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
- Fri Dec 21, 2007 9:10 pm
- Forum: Beginners Help
- Topic: I NEED HELP!
- Replies: 10
- Views: 322
- Fri Dec 21, 2007 1:24 pm
- Forum: Beginners Help
- Topic: Keyboard input
- Replies: 7
- Views: 525
Hi Acki and thank you for the help. Since that point, i have no problem, but what I don't understand is: debuginput->setText(theString.c_str()); I can't use debuginput and this function, because I declare them after, in the main function: int main(void) { ... IGUIStaticText *debuginput = gui->addSta...
- Fri Dec 21, 2007 11:50 am
- Forum: Beginners Help
- Topic: How to close a application on macos
- Replies: 7
- Views: 577
- Fri Dec 21, 2007 11:43 am
- Forum: Beginners Help
- Topic: Keyboard input
- Replies: 7
- Views: 525
Keyboard input
Good morning, I've just discovered Irrlicht and my first questions are coming. :) I would like to get to keyboard entry and put it into a statictext. const char* input; stringc charconvert; class TraitementDesMessages : public IEventReceiver { public: virtual bool OnEvent(SEvent event) { if (event.E...