Search found 62 matches

by Grz-
Sun Sep 08, 2013 6:20 pm
Forum: Code Snippets
Topic: Simple Spherical terrain (improved)
Replies: 35
Views: 15136

Re: Simple Spherical terrain

The code was improved, you can see the result in the first post... it still use the old method for the geometry but i found a way to fix the texture distorsion by applying triplanar texturing, i also added some more methods so you can place and aligns things easily on the terrain like grass or other...
by Grz-
Wed Aug 14, 2013 2:29 am
Forum: Code Snippets
Topic: Simple Spherical terrain (improved)
Replies: 35
Views: 15136

Re: Simple Spherical terrain

Scan finished. 1 out of 22 scanners reported malware. Highly doubt it, it is likely a false positive as only one of them report it and it is not the strongest one in town... Comodo is mainly a firewall, only recently it extended to be an antivirus as well so i just highly doubt it, the other one se...
by Grz-
Sun Jul 10, 2011 1:01 pm
Forum: Project Announcements
Topic: Irrlicht 1.4 GP2x Caanoo
Replies: 13
Views: 5773

Re: Irrlicht 1.4 GP2x Caanoo

Nice to see Irrlicht on theses handleds. :D
by Grz-
Mon May 23, 2011 10:51 pm
Forum: Beginners Help
Topic: MD3: Troubles to join parts
Replies: 4
Views: 486

Anyone know the problem?

As for b3d i will check it out but that would be nice to have an answer for MD3 as i could use it later and it could help others peoples with the same problem as well.
by Grz-
Sat May 21, 2011 12:41 pm
Forum: Beginners Help
Topic: MD3: Troubles to join parts
Replies: 4
Views: 486

Because it is easier to get a good range of free ready to use animated characters models with it, i am not skilled enough for modelling&animating.
by Grz-
Thu May 19, 2011 3:54 pm
Forum: Beginners Help
Topic: MD3: Troubles to join parts
Replies: 4
Views: 486

MD3: Troubles to join parts

Hi, i have a MD3 model but i have trouble joining each part of the body, i tried to use getMD3TagTransformation like in that topic (without modifying irrlicht source tho): http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=34372&highlight=smd3quaterniontag But it don't work, head model is no...
by Grz-
Sun May 15, 2011 4:18 pm
Forum: Project Announcements
Topic: King Arthur's Gold (RTS+Minecraft+Castles) (Linux version!)
Replies: 13
Views: 6622

This game is quite fun, as a suggestion, it would be great if there was a way to repair damaged blocks. I also found a bug when huge amount of gold is packed in a tiny room, it tend to 'teleport' to another room. There is also a bug when going to the max underground limit of the map, the player seem...
by Grz-
Thu May 12, 2011 11:07 pm
Forum: Off-topic
Topic: Shores of Hazeron - Hybrid MMO 4x game
Replies: 0
Views: 1494

Shores of Hazeron - Hybrid MMO 4x game

Just wanted to share that game which IMO is what i wanted for ages: http://www.hazeron.com/ Trailer: http://www.youtube.com/watch?v=fn7BRf7XSsU Let's Play series: http://www.hazeron.com/letsplay.html Game tutorial (also, look at game manual on the website): http://www.hazeron.com/software/HazeronTut...
by Grz-
Thu Apr 14, 2011 1:17 pm
Forum: Code Snippets
Topic: Postprocessing using only the fixed pipeline rendering.
Replies: 10
Views: 10583

EDIT: Code below (not the .zip) edited to get an even better glow look by adding previous frame+actual frame before the blur is applied altough now the second glow color intensity need to be reduced sometimes to avoid complete white screen, it also improve the look/quality of the glow without shader...
by Grz-
Sun Jan 30, 2011 8:31 pm
Forum: Code Snippets
Topic: Simple Spherical terrain (improved)
Replies: 35
Views: 15136

I got it compiled without problems by just replacing the libnoise folder with one i downloaded here
by Grz-
Sat Jan 29, 2011 6:49 pm
Forum: Code Snippets
Topic: Simple Spherical terrain (improved)
Replies: 35
Views: 15136

This was not for true sized planet (and for planet only too), more like a simple method for just height mapping a sphere, nothing more, actually the method of pippy3 with the tessellated icosahedron is way better suited for that, it don't have any holes on the pole and look better and more detailed ...
by Grz-
Thu Jan 27, 2011 9:35 am
Forum: Code Snippets
Topic: Simple Spherical terrain (improved)
Replies: 35
Views: 15136

It look quite nice and is surely better to make planets, thank for sharing. :)
by Grz-
Wed Jan 26, 2011 11:34 pm
Forum: Code Snippets
Topic: Simple Spherical terrain (improved)
Replies: 35
Views: 15136

Simple Spherical terrain (improved)

Hello, here is a scene node which you can use to get simple spherical terrain (no LOD) out of an heightmap (max heightmap size is 256x255), it is based on this article: http://ahuynh.posterous.com/article-1-generating-a-planet-in-opengl there is some issues like texture and geometry distorsions on t...
by Grz-
Wed Jan 26, 2011 4:47 pm
Forum: Beginners Help
Topic: spherical terrain node or height mapping a sphere?
Replies: 18
Views: 8791

I made a scene node a while ago (based on the sphere scene node) which use that technic to apply a heightmap to a sphere: http://ahuynh.posterous.com/article-1-generating-a-planet-in-opengl It suck a bit tho (Anthony way to do it is far better) as there is holes on poles, i think the code run ok but...
by Grz-
Wed Jan 12, 2011 5:21 pm
Forum: Beginners Help
Topic: Fake but good planets halo
Replies: 4
Views: 775

Yeah but i plan to port my app to a wide range of platform, sometimes, they don't even have huge ressources for shaders so cumulated with others it will slow down, i just want alternative to shaders, especially for this effect because i know games that didn't supported shaders in the past had pretty...