Search found 72 matches
- Wed Jan 21, 2009 1:06 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 372254
- Sat Jan 17, 2009 7:34 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 372254
- Fri Jul 18, 2008 5:51 am
- Forum: Beginners Help
- Topic: custom scene nodes
- Replies: 4
- Views: 312
Ok I am trying to add a sun flare scene node that I found on this forum. It came with 2 header files and 1 cpp file. I added all 3 files to my project and included the one header file that it said to include in your project. How ever when I try to compile it I get the error: ------ Rebuild All start...
- Fri Jul 18, 2008 4:33 am
- Forum: Beginners Help
- Topic: custom scene nodes
- Replies: 4
- Views: 312
custom scene nodes
In order to add custom scene nodes you have to recompile Irrlicht right?
- Fri Jul 18, 2008 2:52 am
- Forum: Beginners Help
- Topic: [Solved kind of] Sun Glare
- Replies: 10
- Views: 679
[Solved kind of] Sun Glare
How would I go about producing sun glare? You would be flying around in 3D space so the sun's location wouldn't always be in the same location like it is in some land based games. I am guessing you would use billboards with a alpha texture but how about the location problem? Thanks for any help you ...
- Fri Jul 18, 2008 2:47 am
- Forum: Project Announcements
- Topic: Space Flight/Combat Tech Demo #1.2
- Replies: 16
- Views: 6140
- Wed Jul 16, 2008 8:06 pm
- Forum: Project Announcements
- Topic: Space Flight/Combat Tech Demo #1.2
- Replies: 16
- Views: 6140
- Wed Jul 16, 2008 3:47 pm
- Forum: Project Announcements
- Topic: Space Flight/Combat Tech Demo #1.2
- Replies: 16
- Views: 6140
Space Flight/Combat Tech Demo #1.2
Download 1.0: http://www.mediafire.com/?pneg3mb4dlm Download 1.2: http://www.mediafire.com/?x2bdjmxyfxr This is a personal space flight/combat Tech demo. Code from this tech demo will be used in future games. Tech Demo 1.2 Notes In this release of the tech demo I have removed the space station, Nucl...
- Wed Jul 16, 2008 2:07 pm
- Forum: Beginners Help
- Topic: draw3dline and collision detection
- Replies: 1
- Views: 202
draw3dline and collision detection
I am using Draw3dline for my lasers. is it possible to have collision detection with draw3dline so if it hits a target it would detect the collision and trigger the animation or particle system for an explosion?
- Wed Jul 16, 2008 1:16 pm
- Forum: Beginners Help
- Topic: Help with particle/beam
- Replies: 9
- Views: 488
- Wed Jul 16, 2008 12:13 pm
- Forum: Beginners Help
- Topic: Help with particle/beam
- Replies: 9
- Views: 488
- Wed Jul 16, 2008 10:47 am
- Forum: Beginners Help
- Topic: Help with particle/beam
- Replies: 9
- Views: 488
- Wed Jul 16, 2008 5:46 am
- Forum: Beginners Help
- Topic: Help with particle/beam
- Replies: 9
- Views: 488
Help with particle/beam
I am trying to make a star ship thats able to shoot a laser beam. I have tried the beam scene node but it doesn't show up when I activate it. here is the code: laser.h #include <irrlicht.h> #include <iostream> #include <ITexture.h> #include <SMaterial.h> using namespace irr; using namespace core; us...
- Wed Jul 16, 2008 3:36 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Beam scenenode
- Replies: 34
- Views: 22558