Search found 72 matches

by empirepro
Wed Jan 21, 2009 1:06 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 372254

My screenshot didn't have any special effect or anything its just a space scene. The StarBase wasn't even finished being textured yet! lol but oh well
by empirepro
Sat Jan 17, 2009 7:34 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 372254

Heres a quick screenshot from me!

Image
by empirepro
Fri Jul 18, 2008 6:00 am
Forum: Off-topic
Topic: E3 2008
Replies: 22
Views: 1850

Maxis/EA had a Talk on Sim Animals which I might add looks pretty interesting, and The Sims 3 which I am really looking forward to!
by empirepro
Fri Jul 18, 2008 5:51 am
Forum: Beginners Help
Topic: custom scene nodes
Replies: 4
Views: 312

Ok I am trying to add a sun flare scene node that I found on this forum. It came with 2 header files and 1 cpp file. I added all 3 files to my project and included the one header file that it said to include in your project. How ever when I try to compile it I get the error: ------ Rebuild All start...
by empirepro
Fri Jul 18, 2008 4:33 am
Forum: Beginners Help
Topic: custom scene nodes
Replies: 4
Views: 312

custom scene nodes

In order to add custom scene nodes you have to recompile Irrlicht right?
by empirepro
Fri Jul 18, 2008 2:52 am
Forum: Beginners Help
Topic: [Solved kind of] Sun Glare
Replies: 10
Views: 679

[Solved kind of] Sun Glare

How would I go about producing sun glare? You would be flying around in 3D space so the sun's location wouldn't always be in the same location like it is in some land based games. I am guessing you would use billboards with a alpha texture but how about the location problem? Thanks for any help you ...
by empirepro
Fri Jul 18, 2008 2:47 am
Forum: Project Announcements
Topic: Space Flight/Combat Tech Demo #1.2
Replies: 16
Views: 6140

I have released Tech Demo 1.2 Please let me know what I can do to improve the solar system! Also please try to check out the 2 problems I came up with and see if you can give me a solution to them! Thanks!
by empirepro
Wed Jul 16, 2008 8:06 pm
Forum: Project Announcements
Topic: Space Flight/Combat Tech Demo #1.2
Replies: 16
Views: 6140

Yeah after JP talked about that I changed it for atleast right now so that theres just a set speed when you press w instead of increasing speed.
by empirepro
Wed Jul 16, 2008 3:47 pm
Forum: Project Announcements
Topic: Space Flight/Combat Tech Demo #1.2
Replies: 16
Views: 6140

Space Flight/Combat Tech Demo #1.2

Download 1.0: http://www.mediafire.com/?pneg3mb4dlm Download 1.2: http://www.mediafire.com/?x2bdjmxyfxr This is a personal space flight/combat Tech demo. Code from this tech demo will be used in future games. Tech Demo 1.2 Notes In this release of the tech demo I have removed the space station, Nucl...
by empirepro
Wed Jul 16, 2008 2:07 pm
Forum: Beginners Help
Topic: draw3dline and collision detection
Replies: 1
Views: 202

draw3dline and collision detection

I am using Draw3dline for my lasers. is it possible to have collision detection with draw3dline so if it hits a target it would detect the collision and trigger the animation or particle system for an explosion?
by empirepro
Wed Jul 16, 2008 1:16 pm
Forum: Beginners Help
Topic: Help with particle/beam
Replies: 9
Views: 488

I am now using a different tactic for lasers that is now working. Now all that I need to figure out is collision detection and particle system for explosions.
by empirepro
Wed Jul 16, 2008 12:13 pm
Forum: Beginners Help
Topic: Help with particle/beam
Replies: 9
Views: 488

I changed that and its still not showing up
by empirepro
Wed Jul 16, 2008 10:47 am
Forum: Beginners Help
Topic: Help with particle/beam
Replies: 9
Views: 488

Presumably you want to pass the result of node1->getAbsolutePosition() to SetStartPoint(). Is your "laserbeam.bmp" texture in your working directory rather than your "media/Textures" directory? I notice that you haven't qualified the path, and that CBeamNode doesn't validate the...
by empirepro
Wed Jul 16, 2008 5:46 am
Forum: Beginners Help
Topic: Help with particle/beam
Replies: 9
Views: 488

Help with particle/beam

I am trying to make a star ship thats able to shoot a laser beam. I have tried the beam scene node but it doesn't show up when I activate it. here is the code: laser.h #include <irrlicht.h> #include <iostream> #include <ITexture.h> #include <SMaterial.h> using namespace irr; using namespace core; us...
by empirepro
Wed Jul 16, 2008 3:36 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Beam scenenode
Replies: 34
Views: 22558

How can I get this to shoot from my ship instead of a set location?