Search found 8 matches

by Broodingspark
Fri Jan 04, 2008 1:06 am
Forum: Open Discussion and Dev Announcements
Topic: Free art for mentorship (Irrlicht / C++)
Replies: 5
Views: 739

broodingspark, come on and join us at the irc.

Thanks,

It was interesting, and I did find the experience enjoyable... but I have to say, irc is way too distracting (as somebody who is easily drawn into very nearly any kind of conversation).

I think for my own sanity/ productiveness, I'll have ...
by Broodingspark
Mon Dec 31, 2007 5:16 am
Forum: Beginners Help
Topic: Some question from a beginner
Replies: 21
Views: 2229

"How do you think I could manage NPCs position (server side) and respect the world constraints? (wall, Ypos...)"

I would set up as a two dimensional binary collision array, personally.

"I could use bullet on client side and do a small server side check, but NPCs are moved only by the server ...
by Broodingspark
Sun Dec 30, 2007 10:32 am
Forum: Open Discussion and Dev Announcements
Topic: Free art for mentorship (Irrlicht / C++)
Replies: 5
Views: 739

for quick little questions like that, I recommend irc:irc.freenode.net/irrlicht

some nice art btw


The problem is that I seem to have a small question every 15-20 minutes when I'm working, and I'd feel like a mooch since I'm not competent enough to give anything back. At the moment, it's ...
by Broodingspark
Sun Dec 30, 2007 8:12 am
Forum: Open Discussion and Dev Announcements
Topic: Free art for mentorship (Irrlicht / C++)
Replies: 5
Views: 739

Free art for mentorship (Irrlicht / C++)

I'm offering free artwork for a mentorship kind of situation- somebody around online frequently who can answer my questions about Irrlicht and/or C++.

I find I keep running into small road blocks, like trying to do this:


string filePath;
ifstream mapFile;
mapFile.open(filePath);


When I need ...
by Broodingspark
Sun Dec 30, 2007 3:34 am
Forum: Beginners Help
Topic: Custom scene node- culling and triangle strips questions
Replies: 4
Views: 436

Back face culling, thanks.
shogun wrote:Second, your normals depend on the order of your vertices. If they are counter-clockwise, you will get wrong normals.
Brilliant. Thank you very much; that makes a lot of sense, I thought it would be something simple like that.
by Broodingspark
Sun Dec 30, 2007 12:58 am
Forum: Beginners Help
Topic: Custom scene node- culling and triangle strips questions
Replies: 4
Views: 436

Custom scene node- culling and triangle strips questions

Hello,

I have two questions- both of which probably involve somebody graciously linking me somewhere that answers them (a location I have been unable to find as of yet).

The first is simple:

I'm playing around with the custom scene node tutorial, and trying to get it to draw a cube instead of the ...
by Broodingspark
Sun Dec 30, 2007 12:38 am
Forum: Beginners Help
Topic: Some question from a beginner
Replies: 21
Views: 2229

"1. How should I manage collision between players or NPC and world? Do I need a physic engine? The collision must be managed by the server. (to avoid cheat etc)"

I would suggest that you not implement physics on the server, but restrain that to a simplified form of wall collision (your server ...
by Broodingspark
Sun Dec 30, 2007 12:29 am
Forum: Beginners Help
Topic: Could you help a begginer to start from scratch?
Replies: 4
Views: 443

I would suggest DevC++, Bloodshed. It's one of the most friendly and simple to get started in environments I've ever used (and it's free).

http://irrlicht.sourceforge.net/tut001b.html

Just follow that tutorial and you'll be on your way in no time (or rather, a couple hours, max).

The only notable ...