Search found 7 matches

by dearingj
Tue May 26, 2015 8:41 am
Forum: Beginners Help
Topic: Determine legal resolution for full screen mode
Replies: 3
Views: 655

Re: Determine legal resolution for full screen mode

To determine whether certain features are supported, you can use IVideoDriver::queryFeature().
by dearingj
Thu Aug 21, 2014 4:15 am
Forum: Beginners Help
Topic: Sun in game?
Replies: 4
Views: 687

Re: Sun in game?

I see Rama112 beat me to answering your question :) so I'll just add that Irrlicht has a couple of built-in constants that represent pi, in case you ever want to use them: core::PI is a 32-bit float (which should be more than accurate enough for this), and core::PI64 is a 64-bit float.
by dearingj
Wed Aug 20, 2014 10:42 am
Forum: Beginners Help
Topic: Objects ripple when camera moves?
Replies: 4
Views: 342

Re: Objects ripple when camera moves?

Graphical 'rippling' can often be caused when your program doesn't synchronize its drawing of graphics with your display's vertical retrace period. The display ends up showing different pieces of the picture from two or more different frames. The fact that you only notice the problem when your camer...
by dearingj
Tue Sep 23, 2008 12:05 am
Forum: Advanced Help
Topic: X11 Vidmode and/or RandR?
Replies: 1
Views: 788

X11 Vidmode and/or RandR?

so I'm running Ubuntu, and I've got both the VidMode and RandR X11 extensions installed. Is there any significant difference between the two? Should I compile Irrlicht with only VidMode, only RandR, or both?
by dearingj
Tue Jan 01, 2008 12:32 am
Forum: Beginners Help
Topic: applying different textures to different sides of a cube [so
Replies: 2
Views: 189

Thanks, that worked perfectly :)
by dearingj
Mon Dec 31, 2007 2:58 am
Forum: Beginners Help
Topic: applying different textures to different sides of a cube [so
Replies: 2
Views: 189

applying different textures to different sides of a cube [so

Let's say I'm making a pair of dice, using the built in cube scene node. I have separate texture files for each side. Can I apply each texture separately, or do I have to combine them into one file first?
by dearingj
Sun Dec 30, 2007 5:50 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: TrueType font Support by FreeType Library
Replies: 183
Views: 102111

license?

Is this code available under a specific software license? I'd like to use it in future projects which may be open source.