Search found 10 matches

by dbest
Sun Apr 20, 2008 10:36 am
Forum: Beginners Help
Topic: Visual C++ 2008 Express
Replies: 3
Views: 1005

Nothing if you just want to use the built Irrlicht library. Refer to http://irrlicht.sourceforge.net/tut001.html You have to only modify a few settings in the Project settings to include the library and the headers. If you want to compile the Irrlicht library from source, this http://www.irrlicht3d....
by dbest
Sun Jan 20, 2008 7:30 pm
Forum: Project Announcements
Topic: Project Star Harrier (screens and demo)
Replies: 29
Views: 7958

I think it might be because of the post processing but i just get a black screen with the gui on it. I can confirm this as well. Its a blank screen. My fps is around 71 on the title bar. I can see HITS, SCORE on the top right corner of the screen and LIFE on the bottom left corner. After some time ...
by dbest
Fri Jan 11, 2008 1:23 pm
Forum: Open Discussion and Dev Announcements
Topic: A Irrlicht Begginers Manual
Replies: 76
Views: 41579

Just added to chapter 2, camera basics, and tried to format the wiki page to maintain consistency with the others.
by dbest
Thu Jan 10, 2008 9:27 pm
Forum: Project Announcements
Topic: Alternate Gear - The Burden of The World (WIP)
Replies: 18
Views: 3500

This defn looks cool.
by dbest
Tue Jan 08, 2008 10:46 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Gavin's Irrlicht Tutorials
Replies: 8
Views: 5296

I like the tutorial style so far I have read only the 2d drawing tut and i think its good.

Will get to python when i need to use it. :)

OpenAl sounds good, how about audiere? this lib comes installed with the irrwizard game framework, so might help...
by dbest
Thu Jan 03, 2008 9:51 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht basics tutorial [Note: HUGE POST]
Replies: 69
Views: 87468

I faced the same issue yesterday, but managed to sort it out by adding a camera scene node to the code.

Code: Select all

ICameraSceneNode* cam = smgr->addCameraSceneNode(0, vector3df(0,30,-45));
add this before the while loop, and the code should work.

I suppose you are using version 1.4
by dbest
Thu Jan 03, 2008 8:51 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Setting up Irrlicht with Eclipse and MinGW on Vista
Replies: 7
Views: 15200

Great stuff Nuki...

Our team were deciding on an IDE to work with and Eclipse was mentioned. Since I also wanted to work with Irrlicht, this post has helped me.
by dbest
Wed Jan 02, 2008 7:19 pm
Forum: Beginners Help
Topic: Isometric Tiling
Replies: 2
Views: 343

Thanks for your help vitek, got the tutorial to work...


Does anyone have the Orthogonal 3D Engine tutorial posted on the main site, as the site hosting then has vanished.
by dbest
Wed Jan 02, 2008 7:02 pm
Forum: Beginners Help
Topic: Regarding AddCubeSceneNode()
Replies: 3
Views: 1256

I was trying out the simple tutorial and trying to render a cube on the screen with the addcubescenenode function, but there is no cube displayed on the screen. I am using Irrlicht 1.4 version. All i see is a white window, i changed the background to white color as i thot the cube is not visible. #i...
by dbest
Wed Jan 02, 2008 4:56 pm
Forum: Beginners Help
Topic: Isometric Tiling
Replies: 2
Views: 343

Isometric Tiling

I have been lurking around the forum for some time now, and my question has to do with isometric tiling. (Not again, you guys would say.) I searched the forums for a suitable example for isometric tiling, but could not find any. Then I found the article by John Connors on the wiki and decided to try...