Search found 5 matches
- Thu Jan 10, 2008 8:04 pm
- Forum: Beginners Help
- Topic: Problem with textures, possible overwrite?
- Replies: 1
- Views: 321
Today I run the level loading with different code, it didn't use this kind of class structure to load the level or engine and it worked as it should work. I don't know what I fail this time, is there problem with handling the pointers to classes or what I possible do wrong? I am sorry to trouble you...
- Wed Jan 09, 2008 7:39 pm
- Forum: Beginners Help
- Topic: Problem with textures, possible overwrite?
- Replies: 1
- Views: 321
Problem with textures, possible overwrite?
Another problem popped up, it seems that this code somehow manages to overwrite level textures when I add these two sydney meshes to the level. Here is what happens when level is loaded: http://www.inuyashafinland.net/shepin/screen_2.PNG And here is when I pull the camera out: http://www.inuyashafin...
- Fri Jan 04, 2008 5:38 pm
- Forum: Beginners Help
- Topic: Problem with pointers
- Replies: 5
- Views: 486
Yeah, I found what was the problem and indeed it was the CameraManager class. I simply forgot to remade the CameraManager class as I first tested it with camera that was defined in Core class and thus CameraManager never got a pointer to scene manager to add the fps camera. I didn't even thought tha...
- Thu Jan 03, 2008 9:27 pm
- Forum: Beginners Help
- Topic: Problem with pointers
- Replies: 5
- Views: 486
ok thanks for that, it removed the device error but now it complains about SceneManager. Same error message expect now it points to:
Console shows that textures are loaded from the map before that error pops up.
Code: Select all
ISceneManager* CGameCore::getSceneMngr()
{
return pSceneMngr;
}
- Thu Jan 03, 2008 8:52 pm
- Forum: Beginners Help
- Topic: Problem with pointers
- Replies: 5
- Views: 486
Problem with pointers
Hi everybody! I have a small game project going on and first I have to say that this forum has been very helpfull and I thank you for it. However I guess the wall finaly came and I got stuck badly. The problem came as I tried to organize my work, use classes and inheritance mainly. It seems that the...