Ok guys, I'll tell you what - I won't bother chasing up information about this particular engine, there are others - like Torque, that will do the job just fine.
What you're asking me to do, is prove my identity somehow over the internet. If I'd asked any of you to prove your identity over the net ...
Search found 6 matches
- Mon Jan 07, 2008 6:22 am
- Forum: Open Discussion and Dev Announcements
- Topic: Require Irrlicht expert for Q&A session
- Replies: 21
- Views: 2666
- Sat Jan 05, 2008 7:03 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Require Irrlicht expert for Q&A session
- Replies: 21
- Views: 2666
Thanks to those that have responded to email, I'll sift through now and start firing off some questions if I go ahead with using this engine as an example in the article, also cheers for the dev team information.
For those that think this is unprofessional, I think you'd need to take a step back ...
For those that think this is unprofessional, I think you'd need to take a step back ...
- Fri Jan 04, 2008 2:09 am
- Forum: Open Discussion and Dev Announcements
- Topic: Require Irrlicht expert for Q&A session
- Replies: 21
- Views: 2666
- Fri Jan 04, 2008 1:30 am
- Forum: Open Discussion and Dev Announcements
- Topic: Require Irrlicht expert for Q&A session
- Replies: 21
- Views: 2666
- Thu Jan 03, 2008 11:09 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Require Irrlicht expert for Q&A session
- Replies: 21
- Views: 2666
- Thu Jan 03, 2008 10:36 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Require Irrlicht expert for Q&A session
- Replies: 21
- Views: 2666
Require Irrlicht expert for Q&A session
Hi guys,
I'm currently doing the groundwork for a magazine article detailing how interested users can get a foot into the world of amateur game development, through using everything from basic 'Game Maker' to more advanced engines and frameworks.
I'm after someone - or several people - who know ...
I'm currently doing the groundwork for a magazine article detailing how interested users can get a foot into the world of amateur game development, through using everything from basic 'Game Maker' to more advanced engines and frameworks.
I'm after someone - or several people - who know ...