Search found 9 matches

by Vlad_
Wed Mar 05, 2008 7:04 pm
Forum: Beginners Help
Topic: basic problems
Replies: 8
Views: 714

solved: parantheses added to (dimension2d.......)
by Vlad_
Wed Mar 05, 2008 6:47 pm
Forum: Beginners Help
Topic: basic problems
Replies: 8
Views: 714

i ve consulted the http://irrlicht.sourceforge.net/docu/namespaceirr.html
function documentation of createDevice.... and i modified the createDevice function again.

now it looks like this, but it is STILL not working... and i wonder why??

screenshot:
http://img516.imageshack.us/img516/2869 ...
by Vlad_
Wed Mar 05, 2008 5:18 pm
Forum: Beginners Help
Topic: basic problems
Replies: 8
Views: 714

ok so far... new errors...


test.cpp:(.text+0x1aa): undefined reference to `irr::createDevice(irr::video::E_DRIVER_TYPE, irr::core::dimension2d<int> const&, unsigned int, bool, bool, bool, irr::IEventReceiver*, char const*)'


i've added the IRRLICHT_SDK_VERSION element to this line:


device ...
by Vlad_
Wed Mar 05, 2008 4:48 pm
Forum: Beginners Help
Topic: basic problems
Replies: 8
Views: 714

great thank you. so... never believe that the tutorials are correct :D
by Vlad_
Wed Mar 05, 2008 4:32 pm
Forum: Beginners Help
Topic: basic problems
Replies: 8
Views: 714

basic problems

hi,

i m new to irrlicht. i want to implement a small skybox with stars and i want to get an input from the user to end the programm. according to a tutorial from the site i've implemented this:


#include <irrlicht.h>
#include <stdio.h>
#include <wchar.h>

using namespace irr;
using namespace core ...
by Vlad_
Sat Jan 05, 2008 12:14 pm
Forum: Beginners Help
Topic: ISceneManager
Replies: 9
Views: 519

yeah thanks it works perfectly :)
by Vlad_
Fri Jan 04, 2008 10:24 pm
Forum: Beginners Help
Topic: ISceneManager
Replies: 9
Views: 519

the entire code:


#include <Irrlicht.h>

using namespace irr;
using namespace core;
using namespace video;
using namespace io;
using namespace gui;

#pragma comment(lib, "Irrlicht.lib")

int main()
{
IrrlichtDevice *device = createDevice(EDT_OPENGL, dimension2d<s32>(640, 480), 16, false, false ...
by Vlad_
Fri Jan 04, 2008 9:29 pm
Forum: Beginners Help
Topic: ISceneManager
Replies: 9
Views: 519

edit:

ok i corrected the line:

Code: Select all

ISceneManager* smgr = device->getSceneManager();
it looks like this... but it is still not working :( same error
by Vlad_
Fri Jan 04, 2008 9:29 pm
Forum: Beginners Help
Topic: ISceneManager
Replies: 9
Views: 519

ISceneManager

hi there,

i ve started programming a game with an own engine but.... well i hate the code i hate everything on it... SO i decided to try irrlicht. the first tutorial is great, but it doesn't work!

i ve added paths to libs and includes, added everything and everywhere, but ms visual c++ 2005 says ...