Search found 8 matches

by gbutcher
Tue May 13, 2008 2:21 am
Forum: Advanced Help
Topic: Heightmap File Name from TerrainSceneNode
Replies: 3
Views: 688

Didn't get to try it until my next business trip, but it works:


ITerrainSceneNode* terrain = (ITerrainSceneNode*) smgr->getSceneNodeFromType(ESNT_TERRAIN);
io::IAttributes* attribs = device->getFileSystem()->createEmptyAttributes();
if (attribs)
{
terrain->serializeAttributes(attribs);
core ...
by gbutcher
Sat Apr 26, 2008 1:58 am
Forum: Advanced Help
Topic: Heightmap File Name from TerrainSceneNode
Replies: 3
Views: 688

Thanks...

Thanks, I'll try it.
by gbutcher
Tue Apr 22, 2008 3:08 am
Forum: Advanced Help
Topic: Heightmap File Name from TerrainSceneNode
Replies: 3
Views: 688

Heightmap File Name from TerrainSceneNode

I'm writing a scene editor that exports the scene to a .zip file. I need to retrieve the heightmap file name from the terrain scene node, but I can't find a suitable method to do so. Any ideas?
by gbutcher
Tue Apr 22, 2008 3:04 am
Forum: Advanced Help
Topic: Irrlicht vs Newton, collision comparison
Replies: 5
Views: 1099

I Use Both...

...Newton for my object physics, Irrlicht for camera collision with the terrain.
by gbutcher
Wed Feb 27, 2008 11:52 am
Forum: Beginners Help
Topic: Camera Terrain Collision in a wxWidgets Frame
Replies: 3
Views: 476

Doh!

Works fine now... thanks, vitek.
by gbutcher
Wed Feb 27, 2008 4:44 am
Forum: Beginners Help
Topic: Camera Terrain Collision in a wxWidgets Frame
Replies: 3
Views: 476

Camera Terrain Collision in a wxWidgets Frame

Okay, I have a test application that paints the Irrlicht viewport in a wxWidgets frame. I'm animating the camera with the wxWidgets event routines, like this:


void wxirrlichtFrm::wxirrlichtFrmKeyDown(wxKeyEvent& event)
{
// insert your code here
if (!cam) return;
float sp = 10.0f;
int k ...
by gbutcher
Mon Jan 07, 2008 5:50 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicth-Newton Demonstration with Irrlicht 1.4, Newton 1.53
Replies: 23
Views: 17753

NewtonMaterialSetCollisionCallback

NewtonMaterialSetCollisionCallback(...)

I think this will do what you're looking for; register a function to be called upon a contact. I'm guessing however; the demo code I posted above is my first Newton effort...

g
by gbutcher
Sun Jan 06, 2008 4:31 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicth-Newton Demonstration with Irrlicht 1.4, Newton 1.53
Replies: 23
Views: 17753

Irrlicth-Newton Demonstration with Irrlicht 1.4, Newton 1.53

I munged Mercior's demo to work:


/* Updated Mercior's Irrlicht-Newton Demonstration
by Glenn Butcher, Jan 2008

Uses Irrlicht 1.4 and Newton 1.53, compiles with Mingw/DevC++
Major changes:
- Change matrix4 to use theCMatrix4 template class
- Padded the Newton world because the bsp size didn't ...