Search found 11 matches

by fadi
Tue Jan 22, 2008 6:18 pm
Forum: Bug reports
Topic: new IrrFontTool wrongful output
Replies: 8
Views: 541

Oh... i feel silly :oops: , it must me the long hours of work... and i must admit that I still am learning the concepts and ideas of irrLicht. meanwhile, to find a workaround (for my case) what I did was create my text using .net Graphics object's DrawString() and save it as a bitmap file, load it a...
by fadi
Tue Jan 22, 2008 1:53 pm
Forum: Bug reports
Topic: new IrrFontTool wrongful output
Replies: 8
Views: 541

bitplane,

thanks and I understand what you are saying, but where does this point me for a solution? :roll:
by fadi
Tue Jan 22, 2008 10:57 am
Forum: Bug reports
Topic: new IrrFontTool wrongful output
Replies: 8
Views: 541

rogerborg, thanks for the link, I had seen it before and yes it is the same problem but the workaround given is not clear to me. i understand that loading xml font is not 100% done in 1.4 so simply uncheck the vector font and use bitmap instead. but i tried both and the bitmap is not compatable, and...
by fadi
Mon Jan 21, 2008 2:35 pm
Forum: Bug reports
Topic: new IrrFontTool wrongful output
Replies: 8
Views: 541

new IrrFontTool wrongful output

Hi guys,

It seems that the new font tool doesn't output the font-bitmap with the correct char boundaries (i.e Red/Yellow pixel dots).

When is this expected to be fixed?
as I need to use the unicode support (Arabic) letters.

Thanks.

Fadi
by fadi
Fri Jan 11, 2008 11:31 pm
Forum: Beginners Help
Topic: Using arras's Terrain Tile manager
Replies: 6
Views: 1109

Arras, Thank you very much, i'll check your code and report back. umm i feel that i have a lack of understanding for this engine and your code. I have no idea how to do the seperate tiles getting seperate textures and the size and height thing that you mentioned. Is there any documentation that you ...
by fadi
Fri Jan 11, 2008 9:57 pm
Forum: Beginners Help
Topic: Using arras's Terrain Tile manager
Replies: 6
Views: 1109

Thanks arras for taking the time... here you go... I would def. like to learn why its not working with me and if there is anything else i can read to help me get started in all of this as i will need to fully understand your code and method :) .. (great method that is) here is the site for the image...
by fadi
Fri Jan 11, 2008 5:02 pm
Forum: Beginners Help
Topic: Using arras's Terrain Tile manager
Replies: 6
Views: 1109

Using arras's Terrain Tile manager

Dear All, Thank you for the great engine and forum. I am a .Net developer (ok I have some c++ experience)and have been into software development for more than 8 years. I tried using irrLicht.Net CP and it didn\t help me a lot due to the fact that i am trying to simulate Earth's terrain on a flat mes...
by fadi
Fri Jan 11, 2008 1:47 pm
Forum: Open Discussion and Dev Announcements
Topic: Suggested Terrain Scene Node Improvement
Replies: 8
Views: 808

yes indeed, thats what i did, i am not too knowledgable in c++ but i did do an OpenGL project for the university so I am giving it a try, and I got Arras tiled manager the problem is i can't seem to make it work. so i'll probably PM him or open a new thread. Thanks again, Fadi .K P.S, i am trying to...
by fadi
Wed Jan 09, 2008 10:01 am
Forum: Open Discussion and Dev Announcements
Topic: Suggested Terrain Scene Node Improvement
Replies: 8
Views: 808

Thanks Frosty for the explanation. hmmm unfrotunately arras's solution (while great and perfect for me) is implemented to work directly c++ developers, and currently I am using the .net wrapper for the engine. i have NO idea how to make this work using arras's code. i tried to play around with the w...
by fadi
Tue Jan 08, 2008 9:06 pm
Forum: Open Discussion and Dev Announcements
Topic: Suggested Terrain Scene Node Improvement
Replies: 8
Views: 808

Hi,

i didn't know they were different!! (sorry i am a bit new to all this)
the image is actually a grayscale bmp and the guy who gave it to me (happens to be a graphic designer) had it named bump_earth.bmp
so i dunno is it really a bump bitmap?

thanks
by fadi
Tue Jan 08, 2008 3:20 pm
Forum: Open Discussion and Dev Announcements
Topic: Suggested Terrain Scene Node Improvement
Replies: 8
Views: 808

Hi guys, I have just started using IrrLicht and I must say great Job to all who contributed. Reading upon this post, made me thing if it had anything related to my problem which just happend to me a few hours ago when i tried to load the earth's map (bump Map and Texture) at around 2500x2500 pixels....