Search found 11 matches
- Tue Jan 22, 2008 6:18 pm
- Forum: Bug reports
- Topic: new IrrFontTool wrongful output
- Replies: 8
- Views: 541
Oh... i feel silly :oops: , it must me the long hours of work... and i must admit that I still am learning the concepts and ideas of irrLicht. meanwhile, to find a workaround (for my case) what I did was create my text using .net Graphics object's DrawString() and save it as a bitmap file, load it a...
- Tue Jan 22, 2008 1:53 pm
- Forum: Bug reports
- Topic: new IrrFontTool wrongful output
- Replies: 8
- Views: 541
- Tue Jan 22, 2008 10:57 am
- Forum: Bug reports
- Topic: new IrrFontTool wrongful output
- Replies: 8
- Views: 541
rogerborg, thanks for the link, I had seen it before and yes it is the same problem but the workaround given is not clear to me. i understand that loading xml font is not 100% done in 1.4 so simply uncheck the vector font and use bitmap instead. but i tried both and the bitmap is not compatable, and...
- Mon Jan 21, 2008 2:35 pm
- Forum: Bug reports
- Topic: new IrrFontTool wrongful output
- Replies: 8
- Views: 541
new IrrFontTool wrongful output
Hi guys,
It seems that the new font tool doesn't output the font-bitmap with the correct char boundaries (i.e Red/Yellow pixel dots).
When is this expected to be fixed?
as I need to use the unicode support (Arabic) letters.
Thanks.
Fadi
It seems that the new font tool doesn't output the font-bitmap with the correct char boundaries (i.e Red/Yellow pixel dots).
When is this expected to be fixed?
as I need to use the unicode support (Arabic) letters.
Thanks.
Fadi
- Fri Jan 11, 2008 11:31 pm
- Forum: Beginners Help
- Topic: Using arras's Terrain Tile manager
- Replies: 6
- Views: 1109
Arras, Thank you very much, i'll check your code and report back. umm i feel that i have a lack of understanding for this engine and your code. I have no idea how to do the seperate tiles getting seperate textures and the size and height thing that you mentioned. Is there any documentation that you ...
- Fri Jan 11, 2008 9:57 pm
- Forum: Beginners Help
- Topic: Using arras's Terrain Tile manager
- Replies: 6
- Views: 1109
Thanks arras for taking the time... here you go... I would def. like to learn why its not working with me and if there is anything else i can read to help me get started in all of this as i will need to fully understand your code and method :) .. (great method that is) here is the site for the image...
- Fri Jan 11, 2008 5:02 pm
- Forum: Beginners Help
- Topic: Using arras's Terrain Tile manager
- Replies: 6
- Views: 1109
Using arras's Terrain Tile manager
Dear All, Thank you for the great engine and forum. I am a .Net developer (ok I have some c++ experience)and have been into software development for more than 8 years. I tried using irrLicht.Net CP and it didn\t help me a lot due to the fact that i am trying to simulate Earth's terrain on a flat mes...
- Fri Jan 11, 2008 1:47 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Suggested Terrain Scene Node Improvement
- Replies: 8
- Views: 808
yes indeed, thats what i did, i am not too knowledgable in c++ but i did do an OpenGL project for the university so I am giving it a try, and I got Arras tiled manager the problem is i can't seem to make it work. so i'll probably PM him or open a new thread. Thanks again, Fadi .K P.S, i am trying to...
- Wed Jan 09, 2008 10:01 am
- Forum: Open Discussion and Dev Announcements
- Topic: Suggested Terrain Scene Node Improvement
- Replies: 8
- Views: 808
Thanks Frosty for the explanation. hmmm unfrotunately arras's solution (while great and perfect for me) is implemented to work directly c++ developers, and currently I am using the .net wrapper for the engine. i have NO idea how to make this work using arras's code. i tried to play around with the w...
- Tue Jan 08, 2008 9:06 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Suggested Terrain Scene Node Improvement
- Replies: 8
- Views: 808
- Tue Jan 08, 2008 3:20 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Suggested Terrain Scene Node Improvement
- Replies: 8
- Views: 808
Hi guys, I have just started using IrrLicht and I must say great Job to all who contributed. Reading upon this post, made me thing if it had anything related to my problem which just happend to me a few hours ago when i tried to load the earth's map (bump Map and Texture) at around 2500x2500 pixels....